Player Matchup

Apollo
Apollo
Platinum I
Blizzard121
Apollo
Platinum I
Level 127
God Stats
21W - 21L
1,492 SR
Queue Stats
231W - 211L
2,087 MMR
Party 1
Fafnir
Fafnir
Platinum II
Druidry
Fafnir
Platinum II
Level 137
God Stats
30W - 29L
1,365 SR
Queue Stats
428W - 412L
1,979 MMR
Solo
Erlang Shen
Erlang Shen
Platinum III
Mandο
Erlang Shen
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Osiris
Osiris
Platinum II
Sicarίus
Osiris
Platinum II
Level 137
God Stats
1W - 1L
1,770 SR
Queue Stats
231W - 229L
1,985 MMR
Party 1
Xbalanque
Xbalanque
Gold I
TheeHamburger
Xbalanque
Gold I
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
188W - 166L
1,810 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,525 SR
1,872 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,533 SR
1,893 MMR
Anhur
Anhur
Platinum I
DOL0
Anhur
Platinum I
Level 160
God Stats
144W - 127L
1,609 SR
Queue Stats
475W - 446L
1,899 MMR
Solo
Janus
Janus
Diamond V
KÒBE
Janus
Diamond V
Level 55
God Stats
3W - 2L
1,753 SR
Queue Stats
52W - 42L
1,997 MMR
Solo
Sobek
Sobek
Platinum II
PHILLOW
Sobek
Platinum II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Platinum III
Sulfurz
Bellona
Platinum III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
253W - 200L
2,127 MMR
Party 3
Hun Batz
Hun Batz
Platinum I
Wαmbly
Hun Batz
Platinum I
Level 160
God Stats
1W - 0L
1,301 SR
Queue Stats
222W - 189L
1,944 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
17
2 / 7 / 9
10,871
494
17,189
16,684
7,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
Druidry
Fafnir
14
4 / 4 / 10
10,373
472
11,420
16,466
20,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Erlang Shen
Mandο
Erlang Shen
19
12 / 3 / 2
12,094
550
13,173
16,734
13,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Sicarίus
Osiris
16
0 / 6 / 5
9,516
433
10,230
22,724
15,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Xbalanque
TheeHamburger
Xbalanque
17
3 / 6 / 6
10,961
498
13,107
17,765
6,734
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
SetScyllaDanzaburouNu WaCu Chulainn

VS

Bans
PersephoneChang'eYmirThe MorriganNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DOL0
Anhur
19
3 / 5 / 13
12,398
564
14,695
16,630
10,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
KÒBE
Janus
20
6 / 4 / 8
13,753
625
15,161
12,682
5,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
PHILLOW
Sobek
17
6 / 4 / 10
12,209
555
7,817
25,154
28,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
Sulfurz
Bellona
19
3 / 5 / 13
12,766
580
18,253
23,280
28,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
Wαmbly
Hun Batz
20
8 / 3 / 9
12,993
591
14,016
16,750
9,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
79
21
Kills
26
26
Deaths
21
32
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Apollo
2
7
9
0.93
W
Anhur
DOL0
Anhur
3
5
13
1.9
L
Fafnir
Druidry
Fafnir
4
4
10
2.25
W
Janus
KÒBE
Janus
6
4
8
2.5
L
Erlang Shen
Mandο
Erlang Shen
12
3
2
4.33
W
Sobek
PHILLOW
Sobek
6
4
10
2.75
L
Osiris
Sicarίus
Osiris
0
6
5
0.42
W
Bellona
Sulfurz
Bellona
3
5
13
1.9
L
Xbalanque
TheeHamburger
Xbalanque
3
6
6
1
W
Hun Batz
Wαmbly
Hun Batz
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,119
Damage
69,942
90,373
Taken
94,496
63,009
Mitigated
81,634
18,710
Healing
29,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
17,189
8,470
0
719
16,684
7,152
1,010
4,111
12,453
0
84,445
W
Anhur
DOL0
Anhur
14,695
7,178
0
4,863
16,630
10,241
5,960
3,675
12,955
0
93,834
L
Fafnir
Druidry
Fafnir
11,420
3,255
0
3,717
16,466
20,009
0
4,305
11,979
27,876
0
W
Janus
KÒBE
Janus
15,161
392
235
2,717
12,682
5,285
204
2,105
10,577
105,103
0
L
Erlang Shen
Mandο
Erlang Shen
13,173
6,997
0
3,281
16,734
13,962
0
5,135
11,462
0
88,310
W
Sobek
PHILLOW
Sobek
7,817
870
0
8,990
25,154
28,132
0
4,351
20,803
28,923
0
L
Osiris
Sicarίus
Osiris
10,230
4,833
0
7,351
22,724
15,152
0
4,339
18,301
0
57,717
W
Bellona
Sulfurz
Bellona
18,253
6,972
0
8,286
23,280
28,254
298
1,112
22,168
290
87,081
L
Xbalanque
TheeHamburger
Xbalanque
13,107
6,839
0
3,642
17,765
6,734
978
4,966
12,749
0
81,908
W
Hun Batz
Wαmbly
Hun Batz
14,016
3,492
0
4,288
16,750
9,722
316
2,519
14,231
0
92,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,815
Gold Earned
64,119
576
Minions Killed
638
0
Camps Cleared
0
2,051,099
Distance Traveled
2,233,252
31
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,871
494
159
7
0
407,590
8
W
Anhur
12,398
564
140
6
0
386,453
3
L
Fafnir
10,373
472
25
1
0
422,187
6
W
Janus
13,753
625
204
9
0
473,123
5
L
Erlang Shen
12,094
550
138
6
0
441,608
6
W
Sobek
12,209
555
24
1
0
456,503
9
L
Osiris
9,516
433
106
5
0
396,610
4
W
Bellona
12,766
580
134
6
0
419,666
2
L
Xbalanque
10,961
498
148
7
0
383,104
7
W
Hun Batz
12,993
591
136
6
0
497,507
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role