Player Matchup

Raijin
Raijin
Alchemitsu
Raijin
Level 82
God Stats
1W - 2L
1,551 SR
Queue Stats
232W - 225L
1,418 Elo+
Party 4
Neith
Neith
Autvmnz
Neith
Level 49
God Stats
6W - 8L
1,427 SR
Queue Stats
16W - 23L
1,382 Elo+
Party 4
Cthulhu
Cthulhu
ImagineAshy
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Cu Chulainn
Cu Chulainn
NeRv Moose
Cu Chulainn
Level 30
God Stats
2W - 5L
1,201 SR
Queue Stats
86W - 115L
1,267 Elo+
Party 3
Achilles
Achilles
NeRv cherish
Achilles
Level 102
God Stats
3W - 3L
1,355 SR
Queue Stats
516W - 507L
1,438 Elo+
Party 3
Team Averages
Level 58
1,407 SR
1,401 Elo+

VS

Team Averages
Level 78
1,555 SR
1,349 Elo+
Hun Batz
Hun Batz
SaVaGe Ninja v
Hun Batz
Level 85
God Stats
4W - 2L
1,715 SR
Queue Stats
94W - 106L
1,295 Elo+
Party 1
Ares
Ares
SweetBunny51091
Ares
Level 86
God Stats
4W - 1L
1,759 SR
Queue Stats
62W - 77L
1,408 Elo+
Party 1
Izanami
Izanami
Vanodx
Izanami
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 27L
1,282 Elo+
Party 2
Ra
Ra
bT Jumpman
Ra
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
51W - 52L
1,353 Elo+
Party 1
Cabrakan
Cabrakan
xxbossmanxx989
Cabrakan
Level 46
God Stats
7W - 2L
1,298 SR
Queue Stats
10W - 8L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Alchemitsu
Raijin
14
2 / 8 / 4
8,405
442
7,819
11,465
4,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Autvmnz
Neith
13
1 / 8 / 3
7,842
413
5,500
11,586
3,560
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
ImagineAshy
Cthulhu
13
1 / 9 / 1
8,006
421
7,382
21,161
14,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cu Chulainn
NeRv Moose
Cu Chulainn
14
4 / 6 / 1
8,627
454
11,468
18,039
13,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Achilles
NeRv cherish
Achilles
15
5 / 9 / 4
9,444
497
9,692
21,743
13,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
18
7 / 3 / 13
11,489
605
11,757
15,323
6,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 5 / 4
9,700
511
4,193
15,966
14,118
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
Vanodx
Izanami
19
17 / 0 / 11
12,845
676
20,721
13,182
5,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
7 / 5 / 10
10,208
537
12,555
14,617
5,232
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
14
6 / 1 / 23
10,468
551
12,434
13,616
16,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
100
13
Kills
39
40
Deaths
14
13
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Raijin
Alchemitsu
Raijin
2
8
4
0.5
L
Neith
Autvmnz
Neith
1
8
3
0.31
L
Cthulhu
ImagineAshy
Cthulhu
1
9
1
0.17
L
Cu Chulainn
NeRv Moose
Cu Chulainn
4
6
1
0.75
L
Achilles
NeRv cherish
Achilles
5
9
4
0.78
W
Hun Batz
7
3
13
4.5
W
2
5
4
0.8
W
Izanami
Vanodx
Izanami
17
0
11
22.5
W
7
5
10
2.4
W
Cabrakan
6
1
23
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,861
Damage
61,660
83,994
Taken
72,704
49,812
Mitigated
48,300
11,014
Healing
31,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Alchemitsu
Raijin
7,819
827
0
456
11,465
4,460
27
4,266
7,199
47,206
0
L
Neith
Autvmnz
Neith
5,500
2,454
0
2,184
11,586
3,560
15
2,746
8,840
0
35,664
L
Cthulhu
ImagineAshy
Cthulhu
7,382
663
214
3,619
21,161
14,970
0
7,129
14,032
30,676
0
L
Cu Chulainn
NeRv Moose
Cu Chulainn
11,468
2,079
0
1,265
18,039
13,460
15
7,018
11,021
3,955
44,782
L
Achilles
NeRv cherish
Achilles
9,692
1,408
0
3,276
21,743
13,362
379
8,023
13,720
0
49,998
W
Hun Batz
11,757
3,876
0
5,105
15,323
6,791
509
1,004
14,279
0
78,239
W
4,193
88
102
2,318
15,966
14,118
735
2,256
13,602
40,432
0
W
Izanami
Vanodx
Izanami
20,721
15,165
0
8,791
13,182
5,712
7,796
2,961
10,153
0
107,001
W
12,555
1,180
4,624
6,181
14,617
5,232
1,147
5,501
8,704
56,693
0
W
Cabrakan
12,434
1,746
0
4,406
13,616
16,447
294
4,352
8,994
23,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,324
Gold Earned
54,710
341
Minions Killed
467
0
Camps Cleared
0
1,614,578
Distance Traveled
1,733,443
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,405
442
72
4
0
309,306
5
L
Neith
7,842
413
66
3
0
325,823
2
L
Cthulhu
8,006
421
48
3
0
322,238
1
L
Cu Chulainn
8,627
454
72
4
0
303,535
2
L
Achilles
9,444
497
83
4
0
353,676
2
W
Hun Batz
11,489
605
129
7
0
389,799
0
W
Ares
9,700
511
63
3
0
295,284
7
W
Izanami
12,845
676
169
9
0
336,096
1
W
Ra
10,208
537
84
4
0
313,740
3
W
Cabrakan
10,468
551
22
1
0
398,524
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role