Player Matchup

Ra
Ra
NeckOfTheWorld
Ra
Level 33
God Stats
2W - 0L
1,779 SR
Queue Stats
45W - 58L
1,524 Elo+
Party 1
Achilles
Achilles
OmegaGod66
Achilles
Level 49
God Stats
2W - 3L
1,394 SR
Queue Stats
34W - 44L
1,390 Elo+
Party 1
Bellona
Bellona
nobleactuall117
Bellona
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 24L
1,448 Elo+
Party 1
Team Averages
Level 47
1,558 SR
1,454 Elo+

VS

Team Averages
Level 88
1,542 SR
1,355 Elo+
Amaterasu
Amaterasu
Skiddadl_Skadodl
Amaterasu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 246L
1,453 Elo+
Party 2
Nu Wa
Nu Wa
XxMATAUSIxX
Nu Wa
Level 69
God Stats
0W - 5L
1,500 SR
Queue Stats
218W - 308L
1,253 Elo+
Party 2
Chiron
Chiron
afroferyl
Chiron
Level 89
God Stats
18W - 15L
1,626 SR
Queue Stats
251W - 359L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 7
12,262
645
13,978
14,242
4,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Achilles
OmegaGod66
Achilles
16
6 / 10 / 2
13,684
720
16,222
20,179
11,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 4 / 6
12,067
635
9,223
17,359
15,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
17
10 / 5 / 8
13,419
706
14,289
19,232
16,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
1 / 2 / 17
11,682
615
10,557
9,876
3,016
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
afroferyl
Chiron
16
10 / 3 / 9
13,503
711
16,956
16,595
5,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
55
10
Kills
21
21
Deaths
10
15
Assists
34
Player
Kills
Deaths
Assists
KDA
W
2
7
7
0.79
W
Achilles
OmegaGod66
Achilles
6
10
2
0.7
L
Amaterasu
10
5
8
2.8
L
1
2
17
4.75
L
Chiron
afroferyl
Chiron
10
3
9
4.83
W
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,423
Damage
41,802
51,780
Taken
45,703
32,059
Mitigated
25,174
11,382
Healing
11,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,978
601
3,885
3,332
14,242
4,827
0
3,853
10,389
75,155
0
W
Achilles
OmegaGod66
Achilles
16,222
6,869
0
2,837
20,179
11,962
1,618
4,758
15,421
0
55,932
L
Amaterasu
14,289
6,794
366
5,067
19,232
16,699
1,616
7,174
11,723
520
53,479
L
10,557
3,966
0
2,529
9,876
3,016
920
3,800
5,935
39,136
0
L
Chiron
afroferyl
Chiron
16,956
9,389
635
3,082
16,595
5,459
747
3,084
13,240
0
68,728
W
9,223
2,910
0
1,328
17,359
15,270
525
2,432
14,927
0
44,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,013
Gold Earned
38,604
224
Minions Killed
208
0
Camps Cleared
0
942,605
Distance Traveled
915,363
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,262
645
98
5
0
285,743
0
W
Achilles
13,684
720
53
3
0
311,011
2
L
Amaterasu
13,419
706
74
4
0
314,392
2
L
Nu Wa
11,682
615
51
3
0
307,953
0
L
Chiron
13,503
711
83
4
0
293,018
5
W
Bellona
12,067
635
73
4
0
345,851
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role