Player Matchup

Hel
Hel
LordWegs
Hel
Level 34
God Stats
7W - 3L
1,581 SR
Queue Stats
117W - 146L
1,366 Elo+
Party 2
Danzaburou
Danzaburou
YeRm Trauma
Danzaburou
Level 60
God Stats
17W - 13L
1,487 SR
Queue Stats
30W - 34L
1,482 Elo+
Party 2
Thor
Thor
boatsnhoes60
Thor
Level 15
God Stats
3W - 1L
1,766 SR
Queue Stats
3W - 3L
1,717 Elo+
Party 2
Team Averages
Level 36
1,611 SR
1,522 Elo+

VS

Team Averages
Level 38
1,541 SR
1,430 Elo+
Skadi
Skadi
JJGuardelaR
Skadi
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,418 Elo+
Party 1
Cerberus
Cerberus
Sle3py4200
Cerberus
Level 27
God Stats
3W - 7L
1,256 SR
Queue Stats
22W - 31L
1,304 Elo+
Solo
Hel
Hel
juan_felipe5
Hel
Level 81
God Stats
2W - 1L
1,867 SR
Queue Stats
4W - 5L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 15
13,970
665
14,332
12,741
4,363
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
YeRm Trauma
Danzaburou
18
10 / 1 / 10
15,191
723
23,325
17,487
6,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
5 / 3 / 14
13,684
652
13,120
15,662
4,604
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 10 / 4
12,463
593
6,654
17,807
8,434
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Cerberus
Sle3py4200
Cerberus
16
1 / 5 / 3
13,043
621
10,048
26,249
28,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
3 / 7 / 2
13,456
641
18,594
16,671
12,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
22
Kills
5
5
Deaths
22
39
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
10
4
0.3
W
7
1
15
14.5
L
Cerberus
Sle3py4200
Cerberus
1
5
3
0.5
W
Danzaburou
YeRm Trauma
Danzaburou
10
1
10
15
W
5
3
14
4
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,777
Damage
35,296
45,890
Taken
60,727
15,001
Mitigated
50,100
20,439
Healing
21,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,654
2,520
0
968
17,807
8,434
0
3,766
14,041
0
50,129
W
14,332
2,087
9,149
8,452
12,741
4,363
730
7,202
5,539
83,512
0
L
Cerberus
Sle3py4200
Cerberus
10,048
674
0
6,497
26,249
28,991
291
7,787
18,462
53,442
0
W
Danzaburou
YeRm Trauma
Danzaburou
23,325
11,329
319
2,519
17,487
6,034
2,926
11,039
6,448
0
79,775
W
13,120
1,593
0
0
15,662
4,604
113
10,477
5,185
0
37,975
L
18,594
636
6,312
7,656
16,671
12,675
446
3,020
13,651
87,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,845
Gold Earned
38,962
224
Minions Killed
299
0
Camps Cleared
0
1,173,592
Distance Traveled
1,051,626
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
12,463
593
88
4
0
318,761
0
W
Hel
13,970
665
99
5
0
404,670
0
L
Cerberus
13,043
621
92
4
0
385,028
4
W
Danzaburou
15,191
723
95
5
0
380,396
1
W
Thor
13,684
652
30
1
0
388,526
0
L
Hel
13,456
641
119
6
0
347,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role