Player Matchup

Nu Wa
Nu Wa
Bronze III
AztkKIller5
Nu Wa
Bronze III
Level 68
God Stats
4W - 3L
1,500 SR
Queue Stats
26W - 31L
1,364 MMR
Solo
Apollo
Apollo
Silver I
HobbitGod
Apollo
Silver I
Level 125
God Stats
21W - 12L
1,741 SR
Queue Stats
168W - 158L
1,408 MMR
Solo
Set
Set
Silver I
Imabetsu
Set
Silver I
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 131L
1,393 MMR
Solo
Geb
Geb
Silver I
Kediiwhy
Geb
Silver I
Level 83
God Stats
18W - 13L
1,486 SR
Queue Stats
47W - 74L
1,377 MMR
Solo
Chaac
Chaac
Silver III
paperbx
Chaac
Silver III
Level 127
God Stats
1W - 5L
1,346 SR
Queue Stats
14W - 29L
1,359 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,515 SR
1,380 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,622 SR
1,380 MMR
Odin
Odin
Silver IV
Clan1cus
Odin
Silver IV
Level 142
God Stats
9W - 7L
1,710 SR
Queue Stats
30W - 30L
1,305 MMR
Solo
King Arthur
King Arthur
Silver II
Danwiel
King Arthur
Silver II
Level 123
God Stats
3W - 4L
1,595 SR
Queue Stats
89W - 80L
1,410 MMR
Solo
Scylla
Scylla
Gold IV
TheNessone
Scylla
Gold IV
Level 110
God Stats
10W - 7L
1,496 SR
Queue Stats
226W - 227L
1,409 MMR
Solo
Fafnir
Fafnir
Gold IV
brennanhen
Fafnir
Gold IV
Level 123
God Stats
13W - 8L
1,809 SR
Queue Stats
547W - 544L
1,381 MMR
Solo
Hachiman
Hachiman
Bronze III
mordecaisaa
Hachiman
Bronze III
Level 160
God Stats
6W - 3L
1,500 SR
Queue Stats
245W - 236L
1,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 3
10,906
419
13,913
14,619
5,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
HobbitGod
Apollo
20
3 / 5 / 0
13,738
528
12,434
18,497
9,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
5 / 9 / 1
12,198
469
17,135
26,495
18,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 8 / 2
8,774
337
7,208
23,540
22,531
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
paperbx
Chaac
19
2 / 9 / 4
11,775
453
10,930
28,317
33,583
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
YemojaBakasuraPersephoneTsukuyomiCthulhu

VS

Bans
DanzaburouFreyaMercuryThe MorriganNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
20
11 / 1 / 12
15,200
585
14,610
16,048
10,197
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

King Arthur
Danwiel
King Arthur
20
4 / 3 / 14
15,113
581
20,000
32,268
27,877
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Scylla
TheNessone
Scylla
20
13 / 3 / 8
16,010
616
23,150
14,267
4,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
brennanhen
Fafnir
19
1 / 2 / 17
14,494
557
8,650
18,681
22,774
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
mordecaisaa
Hachiman
20
8 / 2 / 6
15,790
607
22,243
24,167
10,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
94
11
Kills
37
37
Deaths
11
10
Assists
57
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
W
Odin
11
1
12
17
W
King Arthur
Danwiel
King Arthur
4
3
14
3.67
L
Apollo
HobbitGod
Apollo
3
5
0
0.6
L
5
9
1
0.61
L
0
8
2
0.13
W
Scylla
TheNessone
Scylla
13
3
8
5.67
W
Fafnir
brennanhen
Fafnir
1
2
17
4.75
W
Hachiman
mordecaisaa
Hachiman
8
2
6
5.5
L
Chaac
paperbx
Chaac
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,620
Damage
88,653
111,468
Taken
105,431
90,045
Mitigated
75,764
23,260
Healing
39,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,913
2,207
0
3,307
14,619
5,785
738
6,421
8,198
87,690
0
W
Odin
14,610
6,613
0
6,480
16,048
10,197
1,503
4,459
11,421
0
106,005
W
King Arthur
Danwiel
King Arthur
20,000
1,032
0
9,069
32,268
27,877
1,010
5,146
26,891
5,210
100,596
L
Apollo
HobbitGod
Apollo
12,434
11,353
0
7,311
18,497
9,245
1,314
2,053
16,444
0
110,073
L
17,135
9,276
0
4,250
26,495
18,901
0
7,872
18,546
0
96,241
L
7,208
941
0
540
23,540
22,531
32
9,529
13,723
32,014
0
W
Scylla
TheNessone
Scylla
23,150
2,549
0
3,098
14,267
4,603
721
3,020
11,029
128,288
0
W
Fafnir
brennanhen
Fafnir
8,650
1,972
0
6,776
18,681
22,774
0
4,926
13,389
27,097
0
W
Hachiman
mordecaisaa
Hachiman
22,243
14,926
0
13,949
24,167
10,313
8,448
3,793
20,194
0
159,660
L
Chaac
paperbx
Chaac
10,930
2,262
0
7,852
28,317
33,583
0
6,979
21,338
0
72,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,391
Gold Earned
76,607
650
Minions Killed
745
0
Camps Cleared
0
2,256,488
Distance Traveled
2,383,343
30
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,906
419
155
6
0
461,876
10
W
Odin
15,200
585
154
6
0
547,782
0
W
King Arthur
15,113
581
168
6
0
424,022
5
L
Apollo
13,738
528
200
8
0
452,233
2
L
Set
12,198
469
118
5
0
452,745
4
L
Geb
8,774
337
44
2
0
449,232
6
W
Scylla
16,010
616
172
7
0
484,700
6
W
Fafnir
14,494
557
34
1
0
466,540
10
W
Hachiman
15,790
607
217
8
0
460,299
9
L
Chaac
11,775
453
133
5
0
440,402
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role