Player Matchup

Kukulkan
Kukulkan
Dontgoheavy
Kukulkan
Level 4
God Stats
3W - 7L
1,389 SR
Queue Stats
14W - 16L
1,238 Elo+
Solo
Cthulhu
Cthulhu
EL_NaoKK_80
Cthulhu
Level 28
God Stats
1W - 4L
1,309 SR
Queue Stats
15W - 17L
1,468 Elo+
Solo
Nu Wa
Nu Wa
El Jefe209x
Nu Wa
Level 25
God Stats
31W - 26L
1,683 SR
Queue Stats
179W - 185L
1,506 Elo+
Solo
Skadi
Skadi
Sniper Koovi
Skadi
Level 4
God Stats
0W - 4L
1,128 SR
Queue Stats
1W - 4L
1,327 Elo+
Party 2
Chaac
Chaac
angry_links
Chaac
Level 4
God Stats
1W - 3L
1,299 SR
Queue Stats
1W - 3L
1,354 Elo+
Party 2
Team Averages
Level 13
1,362 SR
1,379 Elo+

VS

Team Averages
Level 44
1,523 SR
1,500 Elo+
Yemoja
Yemoja
Fgalvan77
Yemoja
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,500 Elo+
Party 1
Bellona
Bellona
SuperTony170
Bellona
Level 7
God Stats
5W - 1L
1,653 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
chavysnipez
Nu Wa
Level 82
God Stats
22W - 22L
1,460 SR
Queue Stats
105W - 110L
1,497 Elo+
Party 1
Sol
Sol
littleleo55
Sol
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,501 Elo+
Party 1
Arachne
Arachne
oxo-zeno
Arachne
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dontgoheavy
Kukulkan
12
2 / 4 / 6
7,434
437
4,235
7,634
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
EL_NaoKK_80
Cthulhu
11
6 / 4 / 2
7,896
464
13,052
18,131
10,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
2 / 8 / 0
8,186
482
8,227
11,307
3,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 7 / 0
6,847
403
3,031
10,461
2,867
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

11
4 / 3 / 4
7,369
433
8,499
12,482
6,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Fgalvan77
Yemoja
11
0 / 4 / 9
7,835
461
3,088
12,698
8,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
SuperTony170
Bellona
10
0 / 4 / 0
6,817
401
1,581
8,738
5,309
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
20 / 0 / 0
11,168
657
28,324
13,793
4,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 3 / 2
9,466
557
12,168
16,625
5,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
oxo-zeno
Arachne
6
0 / 4 / 1
5,803
341
867
5,424
1,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
15
Kills
26
26
Deaths
15
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Dontgoheavy
Kukulkan
2
4
6
1.25
L
Cthulhu
EL_NaoKK_80
Cthulhu
6
4
2
1.75
L
2
8
0
0.25
W
Yemoja
Fgalvan77
Yemoja
0
4
9
1.13
L
1
7
0
0.14
W
Bellona
SuperTony170
Bellona
0
4
0
0
L
4
3
4
2
W
20
0
0
20
W
6
3
2
2.33
W
Arachne
oxo-zeno
Arachne
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,044
Damage
46,028
60,015
Taken
57,278
26,054
Mitigated
24,103
8,118
Healing
20,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Dontgoheavy
Kukulkan
4,235
1,619
0
0
7,634
2,514
737
4,969
2,665
28,111
0
L
Cthulhu
EL_NaoKK_80
Cthulhu
13,052
2,975
406
3,852
18,131
10,691
0
14,215
3,916
33,075
0
L
8,227
2,103
0
680
11,307
3,269
1,053
9,660
1,647
48,847
0
W
Yemoja
Fgalvan77
Yemoja
3,088
1,145
1,023
1,055
12,698
8,088
519
6,676
5,829
17,194
0
L
3,031
1,880
0
0
10,461
2,867
0
5,811
4,600
0
29,535
W
Bellona
SuperTony170
Bellona
1,581
448
0
1,323
8,738
5,309
318
2,008
6,482
0
20,791
L
8,499
2,103
0
3,180
12,482
6,713
645
8,925
3,457
0
32,845
W
28,324
7,916
207
5,425
13,793
4,301
524
7,001
6,298
85,347
0
W
12,168
4,844
0
10,617
16,625
5,077
2,779
7,154
9,198
78,600
0
W
Arachne
oxo-zeno
Arachne
867
641
0
1,009
5,424
1,328
135
1,869
3,407
0
8,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,732
Gold Earned
41,089
275
Minions Killed
346
0
Camps Cleared
0
1,587,032
Distance Traveled
1,315,671
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,434
437
64
4
0
329,635
0
L
Cthulhu
7,896
464
30
2
0
337,205
0
L
Nu Wa
8,186
482
79
5
0
284,436
2
W
Yemoja
7,835
461
36
2
0
287,807
0
L
Skadi
6,847
403
51
3
0
285,469
4
W
Bellona
6,817
401
41
2
0
305,385
2
L
Chaac
7,369
433
51
3
0
350,287
0
W
Nu Wa
11,168
657
117
7
0
337,688
1
W
Sol
9,466
557
131
8
0
264,281
0
W
Arachne
5,803
341
21
1
0
120,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role