Player Matchup

Chang'e
Chang'e
AmazingLimits
Chang'e
Level 17
God Stats
15W - 14L
1,551 SR
Queue Stats
637W - 643L
1,364 Elo+
Party 1
Ymir
Ymir
DPItoohigh
Ymir
Level 17
God Stats
5W - 4L
1,436 SR
Queue Stats
19W - 27L
1,372 Elo+
Solo
Nemesis
Nemesis
DaTrippyHippy
Nemesis
Level 28
God Stats
24W - 14L
1,483 SR
Queue Stats
101W - 87L
1,437 Elo+
Solo
Achilles
Achilles
MK_SuBZerO_99
Achilles
Level 22
God Stats
13W - 13L
1,403 SR
Queue Stats
59W - 59L
1,359 Elo+
Party 1
Jing Wei
Jing Wei
yomamajoketime
Jing Wei
Level 13
God Stats
25W - 15L
1,447 SR
Queue Stats
32W - 28L
1,321 Elo+
Party 1
Team Averages
Level 19
1,464 SR
1,370 Elo+

VS

Team Averages
Level 15
1,581 SR
1,469 Elo+
Olorun
Olorun
CheshireThought
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Cupid
Cupid
JACCUZI_SPLOT
Cupid
Level 28
God Stats
11W - 12L
1,428 SR
Queue Stats
132W - 134L
1,105 Elo+
Solo
Sun Wukong
Sun Wukong
KomodoGT0
Sun Wukong
Level 29
God Stats
11W - 5L
1,876 SR
Queue Stats
36W - 35L
1,658 Elo+
Party 2
Artemis
Artemis
NiteRose1570
Artemis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Thanatos
Thanatos
Xjonat
Thanatos
Level 4
God Stats
1W - 2L
1,603 SR
Queue Stats
2W - 2L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
8 / 2 / 4
10,369
610
10,947
8,730
3,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
12 / 0 / 10
10,309
606
11,587
8,010
5,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
15
8 / 1 / 9
10,168
598
8,242
10,379
3,840
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
MK_SuBZerO_99
Achilles
16
10 / 0 / 7
11,138
655
8,997
14,024
15,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
15
7 / 1 / 10
10,182
599
12,082
8,604
2,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 13 / 0
6,593
388
1,492
15,165
4,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 5 / 1
7,248
426
5,807
10,300
3,285
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
KomodoGT0
Sun Wukong
10
1 / 10 / 1
6,414
377
5,381
21,410
9,361
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
NiteRose1570
Artemis
11
1 / 12 / 1
7,238
426
4,693
14,047
3,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
Xjonat
Thanatos
10
1 / 8 / 1
6,810
401
2,716
14,750
4,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
8
45
Kills
4
4
Deaths
48
40
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
8
2
4
5
L
0
13
0
0
W
12
0
10
17
W
Nemesis
8
1
9
12.5
L
1
5
1
0.3
L
Sun Wukong
KomodoGT0
Sun Wukong
1
10
1
0.15
W
Achilles
MK_SuBZerO_99
Achilles
10
0
7
13.5
L
Artemis
NiteRose1570
Artemis
1
12
1
0.13
L
Thanatos
Xjonat
Thanatos
1
8
1
0.19
W
Jing Wei
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,855
Damage
20,089
49,747
Taken
75,672
30,288
Mitigated
25,315
23,035
Healing
15,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
10,947
1,652
1,582
4,195
8,730
3,008
4,061
1,190
7,540
52,953
0
L
1,492
1,000
6
1,761
15,165
4,351
1,654
4,324
10,563
31,078
0
W
11,587
2,371
0
2,420
8,010
5,385
1,187
752
7,258
53,823
2,630
W
Nemesis
8,242
3,839
0
5,784
10,379
3,840
2,834
1,520
8,859
0
50,477
L
5,807
2,366
34
1,974
10,300
3,285
147
0
9,925
0
34,853
L
Sun Wukong
KomodoGT0
Sun Wukong
5,381
1,349
0
2,963
21,410
9,361
150
7,491
13,662
0
22,650
W
Achilles
MK_SuBZerO_99
Achilles
8,997
2,450
0
7,163
14,024
15,096
1,990
1,477
12,547
0
50,626
L
Artemis
NiteRose1570
Artemis
4,693
2,392
0
1,500
14,047
3,789
312
5,670
8,287
0
18,389
L
Thanatos
Xjonat
Thanatos
2,716
699
0
6,868
14,750
4,529
0
4,188
10,342
0
28,624
W
Jing Wei
12,082
8,371
0
1,891
8,604
2,959
2,939
291
8,313
0
50,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,166
Gold Earned
34,303
416
Minions Killed
228
0
Camps Cleared
0
1,570,056
Distance Traveled
1,354,426
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,369
610
92
5
0
283,786
0
L
Olorun
6,593
388
46
3
0
253,419
0
W
Ymir
10,309
606
75
4
0
327,581
6
W
Nemesis
10,168
598
74
4
0
337,756
1
L
Cupid
7,248
426
70
4
0
270,518
1
L
Sun Wukong
6,414
377
30
2
0
300,478
1
W
Achilles
11,138
655
93
5
0
320,508
0
L
Artemis
7,238
426
27
2
0
251,759
0
L
Thanatos
6,810
401
55
3
0
278,252
0
W
Jing Wei
10,182
599
82
5
0
300,425
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role