Player Matchup

Tsukuyomi
Tsukuyomi
FallenDagon
Tsukuyomi
Level 108
God Stats
5W - 8L
1,348 SR
Queue Stats
72W - 69L
1,356 Elo+
Party 2
Janus
Janus
ShlumPapa
Janus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 214L
1,584 Elo+
Party 2
Chaac
Chaac
Thiccy McQuicky
Chaac
Level 107
God Stats
8W - 6L
1,500 SR
Queue Stats
150W - 178L
1,475 Elo+
Party 2
Ymir
Ymir
WeAreCthulhu
Ymir
Level 97
God Stats
23W - 16L
1,500 SR
Queue Stats
358W - 349L
1,640 Elo+
Party 2
Neith
Neith
quizzle 4000
Neith
Level 107
God Stats
6W - 8L
1,466 SR
Queue Stats
25W - 38L
1,429 Elo+
Solo
Team Averages
Level 109
1,463 SR
1,497 Elo+

VS

Team Averages
Level 128
1,888 SR
1,653 Elo+
Janus
Janus
GNOMECHOMPSKI69
Janus
Level 99
God Stats
4W - 1L
1,941 SR
Queue Stats
22W - 11L
1,722 Elo+
Party 1
Zhong Kui
Zhong Kui
Oongbar
Zhong Kui
Level 106
God Stats
7W - 1L
1,883 SR
Queue Stats
178W - 205L
1,543 Elo+
Solo
Cupid
Cupid
Tbar Jr
Cupid
Level 154
God Stats
13W - 3L
1,973 SR
Queue Stats
93W - 63L
1,652 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ThaOGHarambe
Tsukuyomi
Level 122
God Stats
2W - 2L
1,821 SR
Queue Stats
77W - 55L
1,683 Elo+
Party 1
Cthulhu
Cthulhu
XStone71
Cthulhu
Level 157
God Stats
2W - 1L
1,821 SR
Queue Stats
104W - 74L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
FallenDagon
Tsukuyomi
16
5 / 7 / 4
10,154
508
11,238
16,587
6,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
ShlumPapa
Janus
15
4 / 5 / 2
9,418
471
12,299
11,003
3,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 2 / 1
9,662
483
12,543
16,576
16,718
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
3 / 5 / 4
8,731
437
6,785
21,396
8,324
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
4 / 9 / 3
10,327
516
9,264
13,949
4,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 7
9,218
461
5,780
10,060
3,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Oongbar
Zhong Kui
19
4 / 1 / 2
11,628
581
11,781
18,906
20,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cupid
Tbar Jr
Cupid
19
14 / 4 / 7
12,733
637
19,280
21,443
9,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
ThaOGHarambe
Tsukuyomi
15
1 / 7 / 2
9,272
464
3,953
14,700
7,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
XStone71
Cthulhu
17
9 / 3 / 11
11,770
589
13,276
14,256
14,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
57
17
Kills
28
28
Deaths
17
14
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
FallenDagon
Tsukuyomi
5
7
4
1
W
0
2
7
1.75
W
Zhong Kui
Oongbar
Zhong Kui
4
1
2
5
L
Janus
ShlumPapa
Janus
4
5
2
1
W
Cupid
Tbar Jr
Cupid
14
4
7
4.38
W
Tsukuyomi
ThaOGHarambe
Tsukuyomi
1
7
2
0.29
L
1
2
1
0.75
L
3
5
4
1
W
Cthulhu
XStone71
Cthulhu
9
3
11
4.83
L
4
9
3
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,129
Damage
54,070
79,511
Taken
79,365
40,332
Mitigated
55,479
24,571
Healing
31,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
FallenDagon
Tsukuyomi
11,238
1,930
204
4,694
16,587
6,723
31
6,564
9,899
0
60,012
W
5,780
414
0
2,063
10,060
3,251
565
3,173
6,701
50,141
0
W
Zhong Kui
Oongbar
Zhong Kui
11,781
1,397
0
10,580
18,906
20,260
697
1,231
17,605
73,233
0
L
Janus
ShlumPapa
Janus
12,299
915
0
2,339
11,003
3,581
0
2,387
8,586
71,492
0
W
Cupid
Tbar Jr
Cupid
19,280
12,014
1,515
13,356
21,443
9,448
3,529
3,997
17,356
0
77,090
W
Tsukuyomi
ThaOGHarambe
Tsukuyomi
3,953
1,099
0
2,326
14,700
7,919
120
4,994
9,512
0
57,236
L
12,543
2,528
0
9,213
16,576
16,718
784
7,888
8,001
0
61,010
L
6,785
1,090
477
5,614
21,396
8,324
155
9,592
11,499
20,786
0
W
Cthulhu
XStone71
Cthulhu
13,276
1,611
296
980
14,256
14,601
0
5,001
9,107
47,784
0
L
9,264
3,912
0
2,030
13,949
4,986
1,226
3,224
10,689
0
51,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,292
Gold Earned
54,621
492
Minions Killed
554
0
Camps Cleared
0
1,737,535
Distance Traveled
1,817,071
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,154
508
97
5
0
365,359
0
W
Janus
9,218
461
103
5
0
379,297
2
W
Zhong Kui
11,628
581
166
8
0
339,205
1
L
Janus
9,418
471
142
7
0
355,620
2
W
Cupid
12,733
637
128
6
0
324,130
2
W
Tsukuyomi
9,272
464
92
5
0
361,752
0
L
Chaac
9,662
483
125
6
0
366,048
0
L
Ymir
8,731
437
33
2
0
337,422
5
W
Cthulhu
11,770
589
65
3
0
412,687
2
L
Neith
10,327
516
95
5
0
313,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role