Player Matchup

Ganesha
Ganesha
ALiteralCannon
Ganesha
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,242 Elo+
Party 3
Ares
Ares
OnlyLooper
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,242 Elo+
Party 3
Kuzenbo
Kuzenbo
ThatNWord05
Kuzenbo
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
18W - 18L
1,088 Elo+
Party 3
Artio
Artio
bazooka_ninja070
Artio
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,242 Elo+
Party 3
Kali
Kali
koelnkader2
Kali
Level 29
God Stats
29W - 15L
1,616 SR
Queue Stats
69W - 53L
1,541 Elo+
Solo
Team Averages
Level 13
1,523 SR
1,271 Elo+

VS

Team Averages
Level 31
1,486 SR
1,547 Elo+
Chaac
Chaac
LandoxCalrissian
Chaac
Level 12
God Stats
2W - 4L
1,409 SR
Queue Stats
718W - 744L
1,461 Elo+
Solo
Izanami
Izanami
TheAstronaut246
Izanami
Level 7
God Stats
7W - 6L
1,791 SR
Queue Stats
21W - 26L
1,584 Elo+
Party 1
Bakasura
Bakasura
pacoelshido
Bakasura
Level 64
God Stats
6W - 6L
1,497 SR
Queue Stats
354W - 411L
1,399 Elo+
Party 1
Nox
Nox
prophet88-prince
Nox
Level 68
God Stats
1W - 2L
1,402 SR
Queue Stats
6W - 5L
1,453 Elo+
Party 2
Nemesis
Nemesis
snoopy-logic4
Nemesis
Level 4
God Stats
1W - 1L
1,328 SR
Queue Stats
2W - 1L
1,836 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 11
7,020
540
8,354
7,571
1,793
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
7 / 0 / 1
7,143
549
2,751
6,437
2,989
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kuzenbo
ThatNWord05
Kuzenbo
12
5 / 0 / 2
7,331
564
4,871
7,475
6,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
5 / 5 / 2
6,942
534
7,371
10,266
4,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
7 / 5 / 3
8,033
618
5,839
12,094
7,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 1
6,230
479
4,968
11,003
8,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

9
4 / 6 / 1
6,740
518
5,039
9,857
2,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
pacoelshido
Bakasura
10
2 / 4 / 5
6,630
510
6,923
11,917
5,776
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 4 / 0
5,836
449
2,349
6,046
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
7
0 / 6 / 1
5,098
392
555
5,652
1,519
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
26
Kills
9
11
Deaths
27
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
1
11
7.5
L
2
7
1
0.36
W
7
0
1
7.5
W
Kuzenbo
ThatNWord05
Kuzenbo
5
0
2
6
L
4
6
1
0.75
W
5
5
2
1.2
W
7
5
3
1.7
L
Bakasura
pacoelshido
Bakasura
2
4
5
1.13
L
1
4
0
0.25
L
Nemesis
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,186
Damage
19,834
43,843
Taken
44,475
22,739
Mitigated
20,550
11,619
Healing
9,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,354
2,162
242
729
7,571
1,793
568
576
6,875
37,149
0
L
4,968
977
0
1,793
11,003
8,188
760
5,869
5,134
0
28,725
W
2,751
90
0
0
6,437
2,989
1,032
45
6,267
18,706
0
W
Kuzenbo
ThatNWord05
Kuzenbo
4,871
1,825
400
1,004
7,475
6,168
948
1,425
5,964
26,136
0
L
5,039
3,689
0
2,201
9,857
2,707
1,027
3,653
6,204
0
22,584
W
7,371
1,315
254
2,968
10,266
4,777
513
0
9,401
22,309
0
W
5,839
3,554
0
6,022
12,094
7,012
0
303
11,637
0
44,441
L
Bakasura
pacoelshido
Bakasura
6,923
5,182
99
4,830
11,917
5,776
120
6,639
5,278
0
20,587
L
2,349
656
0
445
6,046
2,360
0
3,391
2,655
19,164
0
L
Nemesis
555
555
0
166
5,652
1,519
66
3,795
1,857
0
4,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,469
Gold Earned
30,534
240
Minions Killed
190
0
Camps Cleared
0
1,249,925
Distance Traveled
1,034,000
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,020
540
21
2
0
249,490
0
L
Chaac
6,230
479
53
4
0
204,160
0
W
Ares
7,143
549
76
6
0
233,039
2
W
Kuzenbo
7,331
564
45
3
0
271,301
0
L
Izanami
6,740
518
37
3
0
213,498
0
W
Artio
6,942
534
32
2
0
251,962
4
W
Kali
8,033
618
66
5
0
244,133
3
L
Bakasura
6,630
510
48
4
0
279,769
0
L
Nox
5,836
449
38
3
0
186,991
2
L
Nemesis
5,098
392
14
1
0
149,582
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role