Player Matchup

Cerberus
Cerberus
Preston_Curtis
Cerberus
Level 81
God Stats
0W - 3L
1,500 SR
Queue Stats
76W - 103L
1,499 Elo+
Party 2
Achilles
Achilles
SWAGGYBURRITO18
Achilles
Level 59
God Stats
1W - 1L
1,837 SR
Queue Stats
70W - 107L
1,494 Elo+
Party 2
Baron Samedi
Baron Samedi
Wahcyman1
Baron Samedi
Level 42
God Stats
0W - 2L
1,555 SR
Queue Stats
64W - 85L
1,507 Elo+
Party 2
Artemis
Artemis
notcdod
Artemis
Level 59
God Stats
12W - 19L
1,701 SR
Queue Stats
27W - 52L
1,448 Elo+
Party 2
Kali
Kali
xtajty
Kali
Level 60
God Stats
3W - 9L
1,438 SR
Queue Stats
77W - 93L
1,494 Elo+
Party 2
Team Averages
Level 60
1,606 SR
1,488 Elo+

VS

Team Averages
Level 61
1,459 SR
1,502 Elo+
Cabrakan
Cabrakan
Betray XVI
Cabrakan
Level 87
God Stats
15W - 12L
1,379 SR
Queue Stats
467W - 385L
1,487 Elo+
Party 1
Anhur
Anhur
JxDiggyx94
Anhur
Level 35
God Stats
3W - 4L
1,160 SR
Queue Stats
32W - 50L
1,400 Elo+
Solo
Nemesis
Nemesis
RefinedTurtle64
Nemesis
Level 69
God Stats
4W - 6L
1,441 SR
Queue Stats
466W - 375L
1,534 Elo+
Party 1
Cthulhu
Cthulhu
Vozer0
Cthulhu
Level 17
God Stats
17W - 5L
1,773 SR
Queue Stats
67W - 67L
1,627 Elo+
Party 1
Scylla
Scylla
cRz crazy x
Scylla
Level 99
God Stats
6W - 5L
1,539 SR
Queue Stats
297W - 232L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 3 / 1
6,348
453
5,686
11,846
4,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
14
3 / 2 / 0
7,478
534
4,024
10,014
7,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
Wahcyman1
Baron Samedi
2
0 / 2 / 0
4,377
313
133
1,299
483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
notcdod
Artemis
11
1 / 5 / 1
6,796
485
7,324
7,478
2,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kali
xtajty
Kali
13
2 / 5 / 0
7,529
538
4,190
12,040
4,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Betray XVI
Cabrakan
15
2 / 1 / 1
9,130
652
5,250
6,983
5,802
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
13
3 / 2 / 2
7,864
562
6,935
10,452
2,640
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
4 / 1 / 3
8,569
612
4,330
6,641
4,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Vozer0
Cthulhu
12
4 / 0 / 4
8,135
581
7,592
8,675
5,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
13
3 / 3 / 4
8,500
607
5,285
6,689
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
7
Kills
16
17
Deaths
7
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Betray XVI
Cabrakan
2
1
1
2.5
W
Anhur
3
2
2
2
L
Cerberus
1
3
1
0.5
W
4
1
3
5.5
L
Achilles
3
2
0
1.5
W
Cthulhu
Vozer0
Cthulhu
4
0
4
6
L
Baron Samedi
Wahcyman1
Baron Samedi
0
2
0
0
W
Scylla
3
3
4
1.67
L
Artemis
notcdod
Artemis
1
5
1
0.3
L
Kali
xtajty
Kali
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,357
Damage
29,392
42,677
Taken
39,440
19,318
Mitigated
19,643
8,479
Healing
11,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Betray XVI
Cabrakan
5,250
536
0
3,291
6,983
5,802
0
0
6,647
53,503
0
W
Anhur
6,935
4,143
0
4,671
10,452
2,640
966
4,156
6,296
0
41,803
L
Cerberus
5,686
343
0
3,358
11,846
4,495
0
4,264
7,582
17,956
0
W
4,330
2,377
0
1,569
6,641
4,023
0
201
6,418
0
61,881
L
Achilles
4,024
469
0
2,037
10,014
7,757
0
5,722
4,220
0
37,395
W
Cthulhu
Vozer0
Cthulhu
7,592
401
111
712
8,675
5,262
0
1,329
7,346
28,641
0
L
Baron Samedi
Wahcyman1
Baron Samedi
133
32
0
174
1,299
483
0
591
602
3,001
0
W
Scylla
5,285
869
0
1,260
6,689
1,916
1,670
103
6,506
40,380
0
L
Artemis
notcdod
Artemis
7,324
2,217
0
559
7,478
2,051
0
3,328
4,150
0
38,754
L
Kali
xtajty
Kali
4,190
1,929
0
2,351
12,040
4,532
25
3,886
7,996
0
51,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,528
Gold Earned
42,198
281
Minions Killed
461
0
Camps Cleared
0
1,096,679
Distance Traveled
1,370,035
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,130
652
131
9
0
262,706
0
W
Anhur
7,864
562
92
7
0
231,592
4
L
Cerberus
6,348
453
40
3
0
272,171
3
W
Nemesis
8,569
612
98
7
0
313,615
1
L
Achilles
7,478
534
69
5
0
275,969
1
W
Cthulhu
8,135
581
53
4
0
318,566
1
L
Baron Samedi
4,377
313
6
0
0
40,933
1
W
Scylla
8,500
607
87
6
0
243,556
0
L
Artemis
6,796
485
78
6
0
223,374
1
L
Kali
7,529
538
88
6
0
284,232
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role