Player Matchup

Kuzenbo
Kuzenbo
DoomDayz04
Kuzenbo
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 14L
1,615 Elo+
Party 2
Nemesis
Nemesis
HappyDevilsYT
Nemesis
Level 119
God Stats
4W - 3L
1,653 SR
Queue Stats
55W - 38L
1,579 Elo+
Party 2
Danzaburou
Danzaburou
ImmortalCricket
Danzaburou
Level 81
God Stats
4W - 3L
1,512 SR
Queue Stats
34W - 35L
1,552 Elo+
Party 2
Vamana
Vamana
KratostheGOW2081
Vamana
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 42L
1,463 Elo+
Solo
Eset
Eset
lyrics of faith
Eset
Level 75
God Stats
3W - 3L
1,500 SR
Queue Stats
70W - 55L
1,689 Elo+
Solo
Team Averages
Level 111
1,533 SR
1,580 Elo+

VS

Team Averages
Level 126
1,486 SR
1,540 Elo+
Thoth
Thoth
 
Thoth
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
Driixenol
Kuzenbo
Level 126
God Stats
11W - 9L
1,665 SR
Queue Stats
255W - 262L
1,499 Elo+
Party 1
Serqet
Serqet
Mr Guttsy
Serqet
Level 157
God Stats
12W - 8L
1,500 SR
Queue Stats
357W - 333L
1,536 Elo+
Party 1
Discordia
Discordia
SebastianDay
Discordia
Level 127
God Stats
2W - 1L
1,264 SR
Queue Stats
118W - 113L
1,556 Elo+
Party 3
Artemis
Artemis
tK Squid
Artemis
Level 79
God Stats
9W - 13L
1,500 SR
Queue Stats
483W - 469L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DoomDayz04
Kuzenbo
9
2 / 3 / 5
5,800
527
5,491
8,640
5,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
12
6 / 0 / 3
7,266
661
3,659
5,639
1,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
ImmortalCricket
Danzaburou
10
2 / 1 / 7
6,008
546
6,266
6,000
1,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 1 / 1
6,181
562
4,129
9,161
6,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 1 / 5
7,107
646
3,880
5,047
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
9
1 / 4 / 0
5,566
506
2,802
5,734
1,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kuzenbo
Driixenol
Kuzenbo
8
2 / 2 / 1
5,473
498
3,227
8,035
4,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Serqet
Mr Guttsy
Serqet
10
0 / 2 / 2
5,455
496
2,082
7,662
2,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Discordia
SebastianDay
Discordia
9
1 / 3 / 0
5,294
481
3,094
4,652
1,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
tK Squid
Artemis
9
2 / 5 / 1
5,322
484
5,406
7,740
2,253
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
15
Kills
6
6
Deaths
16
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
4
0
0.25
W
Kuzenbo
DoomDayz04
Kuzenbo
2
3
5
1.5
L
Kuzenbo
Driixenol
Kuzenbo
2
2
1
1.25
W
Nemesis
6
0
3
7.5
W
Danzaburou
ImmortalCricket
Danzaburou
2
1
7
5.5
W
3
1
1
3.5
L
Serqet
Mr Guttsy
Serqet
0
2
2
0.5
L
Discordia
SebastianDay
Discordia
1
3
0
0.33
W
2
1
5
4.5
L
Artemis
tK Squid
Artemis
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,425
Damage
16,611
34,487
Taken
33,823
15,966
Mitigated
12,204
12,401
Healing
8,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
2,802
428
0
750
5,734
1,597
0
1,729
3,710
29,580
0
W
Kuzenbo
DoomDayz04
Kuzenbo
5,491
2,539
0
2,449
8,640
5,006
31
1,467
7,053
20,029
0
L
Kuzenbo
Driixenol
Kuzenbo
3,227
1,324
0
1,660
8,035
4,861
0
1,379
6,635
13,619
0
W
Nemesis
3,659
1,876
0
2,554
5,639
1,498
0
707
4,708
0
38,287
W
Danzaburou
ImmortalCricket
Danzaburou
6,266
2,232
0
2,495
6,000
1,764
687
1,636
4,106
0
29,603
W
4,129
336
0
3,230
9,161
6,254
0
2,818
5,707
0
22,243
L
Serqet
Mr Guttsy
Serqet
2,082
364
0
2,684
7,662
2,417
28
2,471
5,085
0
27,716
L
Discordia
SebastianDay
Discordia
3,094
177
0
1,000
4,652
1,076
0
0
4,227
17,047
0
W
3,880
525
0
1,673
5,047
1,444
90
1,868
2,908
41,165
0
L
Artemis
tK Squid
Artemis
5,406
3,507
0
2,785
7,740
2,253
0
3,406
4,324
0
24,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,362
Gold Earned
27,110
298
Minions Killed
248
0
Camps Cleared
0
1,048,477
Distance Traveled
957,019
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,566
506
75
7
0
172,988
2
W
Kuzenbo
5,800
527
16
1
0
194,614
3
L
Kuzenbo
5,473
498
21
2
0
203,239
0
W
Nemesis
7,266
661
77
7
0
259,557
4
W
Danzaburou
6,008
546
59
5
0
188,052
2
W
Vamana
6,181
562
47
4
0
203,174
0
L
Serqet
5,455
496
60
5
0
220,348
3
L
Discordia
5,294
481
38
3
0
195,817
1
W
Eset
7,107
646
99
9
0
203,080
8
L
Artemis
5,322
484
54
5
0
164,627
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role