Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Mr_xPotatoheadx_
Hera
Level 74
God Stats
2W - 0L
1,500 SR
Queue Stats
180W - 170L
1,404 Elo+
Party 1
Osiris
Osiris
SkinnyMinnie0908
Osiris
Level 90
God Stats
1W - 3L
1,137 SR
Queue Stats
252W - 232L
1,314 Elo+
Party 3
Medusa
Medusa
bonny-11CR
Medusa
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 10L
1,500 Elo+
Party 1
Rama
Rama
fonsgod13
Rama
Level 30
God Stats
5W - 1L
1,817 SR
Queue Stats
9W - 13L
1,322 Elo+
Party 3
Team Averages
Level 66
1,491 SR
1,408 Elo+

VS

Team Averages
Level 46
1,625 SR
1,534 Elo+
Nu Wa
Nu Wa
BIKESSS_123
Nu Wa
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,692 Elo+
Party 2
Ymir
Ymir
Chester_Copp_Pot
Ymir
Level 81
God Stats
1W - 2L
1,733 SR
Queue Stats
195W - 168L
1,450 Elo+
Party 4
Izanami
Izanami
Pasty_Yeti_15
Izanami
Level 21
God Stats
7W - 6L
1,500 SR
Queue Stats
39W - 37L
1,429 Elo+
Party 4
Fenrir
Fenrir
TimeOfWornHearts
Fenrir
Level 87
God Stats
8W - 4L
1,679 SR
Queue Stats
140W - 125L
1,613 Elo+
Party 2
Bellona
Bellona
sickobamba19
Bellona
Level 28
God Stats
0W - 1L
1,715 SR
Queue Stats
250W - 219L
1,487 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
2 / 0 / 0
4,221
704
1,352
3,050
815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 0 / 0
4,332
722
247
1,289
292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
2 / 0 / 1
4,637
773
1,957
3,637
2,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

Medusa
bonny-11CR
Medusa
5
0 / 0 / 1
3,411
569
714
632
295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Boots

Boots

+6%
Movement Speed

Rama
6
0 / 0 / 1
3,737
623
1,364
2,290
552
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,286
714
698
1,784
357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 1 / 0
3,806
634
857
3,872
1,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
1
0 / 0 / 0
2,751
459
0
0
0
7
0 / 0 / 0
3,816
636
1,125
2,831
791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
sickobamba19
Bellona
6
0 / 3 / 0
3,322
554
2,078
3,731
2,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
4
Kills
0
0
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
0
2
L
0
0
0
0
L
0
1
0
0
W
0
0
0
0
L
Izanami
0
0
0
0
W
2
0
1
2.5
L
0
0
0
0
W
Medusa
bonny-11CR
Medusa
0
0
1
0.5
W
Rama
0
0
1
0.5
L
Bellona
sickobamba19
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,634
Damage
4,758
10,898
Taken
12,218
4,762
Mitigated
5,069
4,635
Healing
3,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,352
338
234
1,336
3,050
815
52
90
2,948
0
13,680
L
698
43
0
674
1,784
357
0
237
1,537
21,436
0
L
857
87
0
500
3,872
1,685
0
0
3,872
12,938
0
W
247
31
0
196
1,289
292
0
280
990
21,117
0
L
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
1,957
545
0
1,486
3,637
2,808
0
88
3,346
0
13,852
L
1,125
208
0
2,297
2,831
791
0
0
2,831
0
15,561
W
Medusa
bonny-11CR
Medusa
714
306
0
310
632
295
255
88
535
0
5,123
W
Rama
1,364
1,283
0
1,073
2,290
552
576
948
1,330
0
15,277
L
Bellona
sickobamba19
Bellona
2,078
640
0
482
3,731
2,236
0
0
3,731
0
11,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,338
Gold Earned
17,981
156
Minions Killed
151
0
Camps Cleared
0
640,655
Distance Traveled
531,887
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,221
704
36
6
0
144,120
6
L
Nu Wa
4,286
714
64
11
0
112,370
1
L
Ymir
3,806
634
26
4
0
126,316
0
W
Hera
4,332
722
46
8
0
138,494
3
L
Izanami
2,751
459
0
0
0
6,920
0
W
Osiris
4,637
773
31
5
0
126,747
1
L
Fenrir
3,816
636
39
7
0
141,154
0
W
Medusa
3,411
569
12
2
0
111,980
1
W
Rama
3,737
623
31
5
0
119,314
1
L
Bellona
3,322
554
22
4
0
145,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role