Player Matchup

Thoth
Thoth
DiRe l Demon
Thoth
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,818 Elo+
Party 4
Da Ji
Da Ji
Eloherin
Da Ji
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,738 Elo+
Party 3
Sobek
Sobek
Jdizzlepwd
Sobek
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
Nacrusia
Cupid
Level 138
God Stats
33W - 24L
1,625 SR
Queue Stats
294W - 247L
1,736 Elo+
Party 3
Bellona
Bellona
sonderus
Bellona
Level 77
God Stats
11W - 9L
1,730 SR
Queue Stats
471W - 436L
1,486 Elo+
Party 4
Team Averages
Level 75
1,571 SR
1,656 Elo+

VS

Team Averages
Level 51
1,570 SR
1,559 Elo+
He Bo
He Bo
DaYaga
He Bo
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 41L
1,638 Elo+
Party 1
Da Ji
Da Ji
Hypershaggy
Da Ji
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,398 Elo+
Party 2
Osiris
Osiris
PapaAdam12
Osiris
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 35L
1,461 Elo+
Party 2
Skadi
Skadi
lolufail911
Skadi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,656 Elo+
Party 1
Yemoja
Yemoja
yalacceptebt
Yemoja
Level 18
God Stats
16W - 10L
1,848 SR
Queue Stats
51W - 33L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 2
9,561
735
5,527
2,624
812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Eloherin
Da Ji
13
6 / 1 / 2
7,916
609
5,481
9,219
3,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
11
1 / 1 / 5
6,972
536
3,774
9,798
5,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Cupid
Nacrusia
Cupid
13
3 / 1 / 6
7,631
587
8,099
7,755
2,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
sonderus
Bellona
13
4 / 2 / 0
7,777
598
9,992
9,746
8,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DaYaga
He Bo
12
1 / 5 / 0
6,792
522
5,166
7,849
2,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 1
5,726
440
1,471
10,721
3,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
PapaAdam12
Osiris
12
2 / 5 / 0
7,015
540
6,094
11,812
6,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 5 / 0
6,056
466
6,312
8,291
1,814
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
10
0 / 1 / 3
6,549
504
3,309
7,634
5,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
20
Kills
5
5
Deaths
20
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
He Bo
DaYaga
He Bo
1
5
0
0.2
W
6
0
2
7
W
Da Ji
Eloherin
Da Ji
6
1
2
7
L
0
4
1
0.13
W
Sobek
1
1
5
3.5
W
Cupid
Nacrusia
Cupid
3
1
6
6
L
Osiris
PapaAdam12
Osiris
2
5
0
0.4
L
2
5
0
0.4
W
Bellona
sonderus
Bellona
4
2
0
2
L
Yemoja
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,873
Damage
22,352
39,142
Taken
46,307
21,011
Mitigated
19,080
17,339
Healing
13,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
DaYaga
He Bo
5,166
435
0
1,100
7,849
2,178
0
3,135
4,532
43,929
0
W
5,527
242
0
992
2,624
812
1,279
619
1,899
56,885
0
W
Da Ji
Eloherin
Da Ji
5,481
1,316
0
4,078
9,219
3,187
1,766
2,777
6,346
0
34,935
L
1,471
423
0
4,218
10,721
3,207
0
2,072
8,595
0
18,606
W
Sobek
3,774
439
0
4,227
9,798
5,815
875
2,511
7,249
14,112
0
W
Cupid
Nacrusia
Cupid
8,099
4,562
1,054
4,274
7,755
2,272
1,870
2,300
5,427
0
50,849
L
Osiris
PapaAdam12
Osiris
6,094
3,038
0
4,225
11,812
6,850
506
0
11,351
0
33,706
L
6,312
2,538
0
1,646
8,291
1,814
0
1,929
6,330
0
28,933
W
Bellona
sonderus
Bellona
9,992
4,104
0
2,714
9,746
8,925
974
0
9,746
0
37,475
L
Yemoja
3,309
1,302
1,157
1,650
7,634
5,031
0
1,829
5,737
14,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,857
Gold Earned
32,138
405
Minions Killed
308
0
Camps Cleared
0
1,262,953
Distance Traveled
1,134,127
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,792
522
95
7
0
224,822
2
W
Thoth
9,561
735
137
11
0
253,095
6
W
Da Ji
7,916
609
76
6
0
291,421
6
L
Da Ji
5,726
440
52
4
0
231,781
3
W
Sobek
6,972
536
19
1
0
259,073
3
W
Cupid
7,631
587
102
8
0
193,122
1
L
Osiris
7,015
540
84
6
0
213,269
0
L
Skadi
6,056
466
47
4
0
223,334
4
W
Bellona
7,777
598
71
5
0
266,242
2
L
Yemoja
6,549
504
30
2
0
240,921
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role