Player Matchup

Chang'e
Chang'e
Denizh
Chang'e
Level 24
God Stats
1W - 4L
1,761 SR
Queue Stats
9W - 15L
1,397 Elo+
Party 2
Scylla
Scylla
Phently
Scylla
Level 41
God Stats
10W - 15L
1,491 SR
Queue Stats
323W - 333L
1,449 Elo+
Solo
Danzaburou
Danzaburou
RoyaleDeath69
Danzaburou
Level 49
God Stats
33W - 57L
1,629 SR
Queue Stats
187W - 233L
1,407 Elo+
Party 1
Ymir
Ymir
ZNKgame
Ymir
Level 106
God Stats
31W - 23L
1,930 SR
Queue Stats
495W - 563L
1,439 Elo+
Party 1
Horus
Horus
lobste
Horus
Level 66
God Stats
5W - 2L
1,795 SR
Queue Stats
105W - 108L
1,434 Elo+
Party 2
Team Averages
Level 57
1,721 SR
1,425 Elo+

VS

Team Averages
Level 63
1,429 SR
1,469 Elo+
Heimdallr
Heimdallr
Drippinsmnia
Heimdallr
Level 89
God Stats
22W - 14L
1,654 SR
Queue Stats
362W - 372L
1,452 Elo+
Party 3
Scylla
Scylla
GreatKitten
Scylla
Level 66
God Stats
9W - 12L
1,128 SR
Queue Stats
283W - 293L
1,409 Elo+
Party 3
Tyr
Tyr
IMonoI
Tyr
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Loki
Loki
Phantom6489
Loki
Level 78
God Stats
202W - 161L
1,597 SR
Queue Stats
263W - 242L
1,575 Elo+
Party 4
Kuzenbo
Kuzenbo
xmmlll
Kuzenbo
Level 49
God Stats
1W - 2L
1,268 SR
Queue Stats
60W - 68L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Denizh
Chang'e
13
4 / 2 / 1
8,423
495
5,451
7,157
4,813
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Phently
Scylla
14
7 / 0 / 4
9,146
538
9,735
6,036
2,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
RoyaleDeath69
Danzaburou
15
9 / 1 / 9
10,069
592
13,620
9,454
5,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
ZNKgame
Ymir
16
7 / 2 / 14
10,016
589
14,072
17,432
14,001
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
lobste
Horus
14
3 / 2 / 6
8,893
523
4,762
12,673
5,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Drippinsmnia
Heimdallr
11
0 / 6 / 3
6,859
403
7,182
12,149
4,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
11
1 / 8 / 1
7,297
429
5,547
10,933
3,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
IMonoI
Tyr
11
0 / 4 / 2
6,924
407
1,810
7,557
4,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
5 / 5 / 1
8,362
492
10,206
13,578
4,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kuzenbo
xmmlll
Kuzenbo
10
1 / 7 / 2
7,559
445
4,167
19,544
14,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
16
30
Kills
7
7
Deaths
30
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Denizh
Chang'e
4
2
1
2.25
L
Heimdallr
Drippinsmnia
Heimdallr
0
6
3
0.25
L
Scylla
1
8
1
0.19
L
Tyr
IMonoI
Tyr
0
4
2
0.25
L
5
5
1
1.1
W
Scylla
Phently
Scylla
7
0
4
9
W
Danzaburou
RoyaleDeath69
Danzaburou
9
1
9
13.5
W
Ymir
ZNKgame
Ymir
7
2
14
7
W
Horus
lobste
Horus
3
2
6
3
L
Kuzenbo
xmmlll
Kuzenbo
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,640
Damage
28,912
52,752
Taken
63,761
31,808
Mitigated
31,308
20,757
Healing
11,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Denizh
Chang'e
5,451
575
440
1,944
7,157
4,813
467
856
6,069
36,385
0
L
Heimdallr
Drippinsmnia
Heimdallr
7,182
3,363
0
3,202
12,149
4,185
0
5,662
6,447
0
39,918
L
Scylla
5,547
422
0
1,551
10,933
3,539
0
7,756
2,777
26,757
0
L
Tyr
IMonoI
Tyr
1,810
687
0
409
7,557
4,773
328
4,859
2,698
0
17,541
L
10,206
3,325
0
3,896
13,578
4,613
0
4,155
9,363
0
54,496
W
Scylla
Phently
Scylla
9,735
1,096
0
907
6,036
2,029
1,159
1,265
4,599
44,007
0
W
Danzaburou
RoyaleDeath69
Danzaburou
13,620
7,810
0
4,622
9,454
5,211
581
2,516
6,855
0
47,803
W
Ymir
ZNKgame
Ymir
14,072
2,775
353
4,640
17,432
14,001
0
3,494
13,699
59,129
0
W
Horus
lobste
Horus
4,762
2,253
1,913
5,938
12,673
5,754
808
1,046
11,573
0
41,565
L
Kuzenbo
xmmlll
Kuzenbo
4,167
1,876
0
2,390
19,544
14,198
0
6,204
13,218
20,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,547
Gold Earned
37,001
382
Minions Killed
261
0
Camps Cleared
0
1,733,376
Distance Traveled
1,478,955
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,423
495
69
4
0
326,316
2
L
Heimdallr
6,859
403
58
3
0
301,776
1
L
Scylla
7,297
429
44
3
0
285,139
3
L
Tyr
6,924
407
40
2
0
229,440
0
L
Loki
8,362
492
92
5
0
347,630
2
W
Scylla
9,146
538
84
5
0
336,345
2
W
Danzaburou
10,069
592
65
4
0
304,940
4
W
Ymir
10,016
589
74
4
0
414,043
4
W
Horus
8,893
523
90
5
0
351,732
0
L
Kuzenbo
7,559
445
27
2
0
314,970
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role