Player Matchup

Amaterasu
Amaterasu
SlumpG0DD
Amaterasu
Level 49
God Stats
1W - 3L
1,352 SR
Queue Stats
8W - 14L
1,384 Elo+
Party 1
Cthulhu
Cthulhu
Spookl
Cthulhu
Level 25
God Stats
14W - 7L
1,754 SR
Queue Stats
65W - 83L
1,466 Elo+
Solo
Janus
Janus
SucroseDivinity
Janus
Level 4
God Stats
3W - 1L
1,732 SR
Queue Stats
7W - 9L
1,822 Elo+
Party 1
Ao Kuang
Ao Kuang
XxMid356xX
Ao Kuang
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Zeinith
Apollo
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,384 Elo+
Party 1
Team Averages
Level 30
1,568 SR
1,511 Elo+

VS

Team Averages
Level 27
1,572 SR
1,475 Elo+
Ra
Ra
Hazanshiro
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,648 Elo+
Party 2
Arachne
Arachne
LargeAdultSon
Arachne
Level 25
God Stats
9W - 9L
1,859 SR
Queue Stats
71W - 76L
1,505 Elo+
Solo
Osiris
Osiris
Striker Atom
Osiris
Level 102
God Stats
2W - 3L
1,500 SR
Queue Stats
298W - 292L
1,496 Elo+
Party 2
Hachiman
Hachiman
vamp561
Hachiman
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,296 Elo+
Party 2
Bellona
Bellona
xLEAF02
Bellona
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 8L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
SlumpG0DD
Amaterasu
18
13 / 3 / 8
12,289
559
15,010
15,142
13,765
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
Spookl
Cthulhu
17
3 / 1 / 3
11,264
512
9,132
11,270
7,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
9 / 4 / 10
11,565
526
15,211
10,433
3,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
XxMid356xX
Ao Kuang
17
8 / 5 / 8
11,076
503
15,933
21,982
8,653
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Apollo
Zeinith
Apollo
16
5 / 3 / 14
10,836
493
8,720
13,921
6,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 8 / 1
9,541
434
6,922
9,820
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
15
5 / 8 / 3
10,207
464
10,920
22,962
8,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
15
3 / 8 / 7
10,053
457
11,801
18,578
16,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
vamp561
Hachiman
16
0 / 5 / 0
8,807
400
5,945
17,589
6,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
xLEAF02
Bellona
15
5 / 9 / 3
10,374
472
13,602
19,112
15,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
30
38
Kills
16
16
Deaths
38
43
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
8
1
0.44
L
Arachne
5
8
3
0.81
W
Amaterasu
SlumpG0DD
Amaterasu
13
3
8
5.67
W
Cthulhu
Spookl
Cthulhu
3
1
3
4.5
L
Osiris
3
8
7
0.81
W
9
4
10
3.5
W
Ao Kuang
XxMid356xX
Ao Kuang
8
5
8
2.4
W
Apollo
Zeinith
Apollo
5
3
14
4
L
Hachiman
vamp561
Hachiman
0
5
0
0
L
Bellona
xLEAF02
Bellona
5
9
3
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,006
Damage
49,190
72,748
Taken
88,061
39,882
Mitigated
50,266
25,626
Healing
24,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,922
1,656
852
1,116
9,820
3,018
280
3,240
6,580
41,749
0
L
Arachne
10,920
7,991
0
9,478
22,962
8,222
0
8,778
14,184
0
48,112
W
Amaterasu
SlumpG0DD
Amaterasu
15,010
9,179
0
3,703
15,142
13,765
3,899
1,374
13,701
1,323
52,545
W
Cthulhu
Spookl
Cthulhu
9,132
665
0
2,734
11,270
7,487
361
0
11,075
54,614
0
L
Osiris
11,801
5,490
0
1,006
18,578
16,359
0
9,418
9,160
418
43,871
W
15,211
735
0
1,021
10,433
3,899
514
1,374
8,984
63,504
0
W
Ao Kuang
XxMid356xX
Ao Kuang
15,933
5,935
0
11,746
21,982
8,653
843
3,301
18,556
46,458
0
W
Apollo
Zeinith
Apollo
8,720
4,396
879
5,543
13,921
6,078
2,049
1,291
12,505
0
64,732
L
Hachiman
vamp561
Hachiman
5,945
4,652
0
9,311
17,589
6,791
0
10,532
7,057
0
46,191
L
Bellona
xLEAF02
Bellona
13,602
6,646
0
2,447
19,112
15,876
654
8,511
10,601
0
54,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,030
Gold Earned
48,982
445
Minions Killed
389
0
Camps Cleared
0
2,040,964
Distance Traveled
1,792,044
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,541
434
93
4
0
323,836
1
L
Arachne
10,207
464
53
2
0
392,738
8
W
Amaterasu
12,289
559
103
5
0
463,724
0
W
Cthulhu
11,264
512
76
3
0
413,959
3
L
Osiris
10,053
457
48
2
0
401,137
1
W
Janus
11,565
526
98
4
0
388,571
3
W
Ao Kuang
11,076
503
58
3
0
381,287
0
W
Apollo
10,836
493
110
5
0
393,423
2
L
Hachiman
8,807
400
95
4
0
272,688
0
L
Bellona
10,374
472
100
5
0
401,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role