Player Matchup

Neith
Neith
Deacon063
Neith
Level 4
God Stats
4W - 2L
1,500 SR
Queue Stats
20W - 11L
1,795 Elo+
Party 3
Fenrir
Fenrir
Mcdjonalds
Fenrir
Level 27
God Stats
1W - 0L
1,745 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ares
Ares
NeonHoax
Ares
Level 6
God Stats
4W - 3L
1,635 SR
Queue Stats
32W - 39L
1,598 Elo+
Party 1
Scylla
Scylla
THE FRESHIAH
Scylla
Level 146
God Stats
8W - 4L
1,500 SR
Queue Stats
157W - 171L
1,429 Elo+
Party 1
Khepri
Khepri
brianay
Khepri
Level 57
God Stats
6W - 4L
1,667 SR
Queue Stats
97W - 77L
1,572 Elo+
Party 3
Team Averages
Level 48
1,609 SR
1,579 Elo+

VS

Team Averages
Level 38
1,487 SR
1,384 Elo+
Nemesis
Nemesis
BigrD Watson
Nemesis
Level 14
God Stats
9W - 7L
1,318 SR
Queue Stats
9W - 7L
1,285 Elo+
Party 2
Medusa
Medusa
Kathedrael
Medusa
Level 35
God Stats
13W - 13L
1,271 SR
Queue Stats
14W - 14L
1,249 Elo+
Party 2
Neith
Neith
Ozooyork
Neith
Level 3
God Stats
10W - 10L
1,318 SR
Queue Stats
10W - 10L
1,285 Elo+
Party 2
Cthulhu
Cthulhu
Pipthepip
Cthulhu
Level 26
God Stats
2W - 2L
1,682 SR
Queue Stats
103W - 81L
1,598 Elo+
Solo
Aphrodite
Aphrodite
snormaxe
Aphrodite
Level 114
God Stats
0W - 1L
1,846 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Deacon063
Neith
20
15 / 0 / 19
13,855
1,155
37,927
15,054
8,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Mcdjonalds
Fenrir
20
14 / 1 / 15
13,820
1,152
21,183
16,063
12,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ares
19
2 / 2 / 23
12,693
1,058
7,307
9,218
12,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
20
7 / 2 / 16
13,408
1,117
23,234
10,629
4,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
brianay
Khepri
20
4 / 0 / 32
14,040
1,170
10,841
15,426
20,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Team 1 Tickets

237

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BigrD Watson
Nemesis
16
1 / 13 / 3
10,462
872
4,813
23,347
10,626
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Kathedrael
Medusa
17
1 / 7 / 4
11,010
918
10,836
18,032
7,066
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
Ozooyork
Neith
17
1 / 9 / 3
10,943
912
9,941
18,692
5,351
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Pipthepip
Cthulhu
17
1 / 6 / 2
11,042
920
14,309
25,166
23,548
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
snormaxe
Aphrodite
16
1 / 7 / 3
10,509
876
20,019
21,005
11,890
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
20
42
Kills
5
5
Deaths
42
105
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BigrD Watson
Nemesis
1
13
3
0.19
W
Neith
Deacon063
Neith
15
0
19
24.5
L
Medusa
Kathedrael
Medusa
1
7
4
0.43
W
Fenrir
Mcdjonalds
Fenrir
14
1
15
21.5
W
Ares
2
2
23
6.75
L
Neith
Ozooyork
Neith
1
9
3
0.28
L
Cthulhu
Pipthepip
Cthulhu
1
6
2
0.33
W
Scylla
7
2
16
7.5
W
Khepri
brianay
Khepri
4
0
32
20
L
Aphrodite
snormaxe
Aphrodite
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,492
Damage
59,918
66,390
Taken
106,242
57,859
Mitigated
58,481
12,344
Healing
13,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BigrD Watson
Nemesis
4,813
1,559
341
737
23,347
10,626
0
6,721
16,601
0
13,410
W
Neith
Deacon063
Neith
37,927
21,247
0
5,263
15,054
8,358
0
9,117
5,937
0
66,678
L
Medusa
Kathedrael
Medusa
10,836
4,619
0
0
18,032
7,066
0
7,894
10,113
0
34,348
W
Fenrir
Mcdjonalds
Fenrir
21,183
10,689
0
3,131
16,063
12,739
0
8,696
7,367
0
30,171
W
Ares
7,307
154
0
876
9,218
12,173
0
2,929
6,289
14,632
0
L
Neith
Ozooyork
Neith
9,941
4,140
0
923
18,692
5,351
0
8,844
9,673
0
30,647
L
Cthulhu
Pipthepip
Cthulhu
14,309
837
129
0
25,166
23,548
0
10,607
14,419
39,831
0
W
Scylla
23,234
205
0
0
10,629
4,348
0
5,277
5,352
59,056
0
W
Khepri
brianay
Khepri
10,841
691
621
2,453
15,426
20,241
0
8,309
7,117
22,720
0
L
Aphrodite
snormaxe
Aphrodite
20,019
1,916
4,626
6,358
21,005
11,890
0
7,316
13,564
31,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,816
Gold Earned
53,966
214
Minions Killed
216
9
Camps Cleared
4
1,108,324
Distance Traveled
1,115,718
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,462
872
17
1
0
221,920
3
W
Neith
13,855
1,155
82
7
2
218,710
0
L
Medusa
11,010
918
64
5
0
211,866
0
W
Fenrir
13,820
1,152
22
2
1
239,913
0
W
Ares
12,693
1,058
5
0
0
177,079
0
L
Neith
10,943
912
55
5
2
197,767
0
L
Cthulhu
11,042
920
53
4
1
241,574
0
W
Scylla
13,408
1,117
81
7
6
217,673
0
W
Khepri
14,040
1,170
24
2
0
254,949
0
L
Aphrodite
10,509
876
27
2
1
242,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role