Player Matchup

Erlang Shen
Erlang Shen
GONNAR6
Erlang Shen
Level 121
God Stats
4W - 2L
1,474 SR
Queue Stats
70W - 55L
1,516 Elo+
Party 2
Kuzenbo
Kuzenbo
I am an AC130
Kuzenbo
Level 124
God Stats
12W - 5L
1,613 SR
Queue Stats
65W - 78L
1,449 Elo+
Party 2
Fenrir
Fenrir
Innergie23
Fenrir
Level 67
God Stats
12W - 16L
1,458 SR
Queue Stats
497W - 455L
1,470 Elo+
Party 2
Neith
Neith
x6ingerBreadMan
Neith
Level 24
God Stats
181W - 160L
1,459 SR
Queue Stats
235W - 225L
1,489 Elo+
Party 2
Ah Puch
Ah Puch
xLIKE THE BOSSx
Ah Puch
Level 45
God Stats
6W - 5L
1,323 SR
Queue Stats
166W - 157L
1,286 Elo+
Solo
Team Averages
Level 76
1,465 SR
1,442 Elo+

VS

Team Averages
Level 59
1,576 SR
1,569 Elo+
Scylla
Scylla
DecliningFawn11
Scylla
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 35L
1,692 Elo+
Party 1
Neith
Neith
FlecKers56
Neith
Level 31
God Stats
2W - 2L
1,796 SR
Queue Stats
4W - 6L
1,408 Elo+
Party 1
Tyr
Tyr
Spewington
Tyr
Level 47
God Stats
6W - 10L
1,743 SR
Queue Stats
168W - 219L
1,327 Elo+
Solo
Ymir
Ymir
TheKingMartin44
Ymir
Level 29
God Stats
2W - 2L
1,562 SR
Queue Stats
3W - 5L
1,747 Elo+
Party 1
Fenrir
Fenrir
minimus7133
Fenrir
Level 81
God Stats
2W - 4L
1,279 SR
Queue Stats
163W - 125L
1,673 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
GONNAR6
Erlang Shen
20
6 / 2 / 10
13,613
524
13,087
20,751
11,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kuzenbo
18
1 / 0 / 16
12,952
498
15,602
14,829
22,390
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Innergie23
Fenrir
20
12 / 6 / 8
14,260
548
11,038
22,583
11,039
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
9 / 2 / 9
13,609
523
13,096
11,566
4,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
8 / 9 / 8
14,420
555
17,017
17,956
6,260
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 7 / 5
14,282
549
24,487
19,252
7,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
14
1 / 10 / 2
9,674
372
5,631
16,448
5,266
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 6 / 0
9,800
377
4,358
17,387
11,173
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 3 / 3
8,110
312
3,931
11,198
4,590
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
17
7 / 10 / 6
11,571
445
16,998
26,515
15,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
34
36
Kills
18
19
Deaths
36
51
Assists
16
Player
Kills
Deaths
Assists
KDA
L
10
7
5
1.79
L
Neith
1
10
2
0.2
W
Erlang Shen
GONNAR6
Erlang Shen
6
2
10
5.5
W
Kuzenbo
1
0
16
9
W
Fenrir
Innergie23
Fenrir
12
6
8
2.67
L
0
6
0
0
L
0
3
3
0.5
L
Fenrir
7
10
6
1
W
9
2
9
6.75
W
8
9
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,840
Damage
55,405
87,685
Taken
90,800
55,552
Mitigated
44,306
28,445
Healing
18,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,487
1,694
540
5,014
19,252
7,519
764
10,108
9,144
93,126
0
L
Neith
5,631
2,248
0
2,207
16,448
5,266
120
6,818
9,630
0
38,481
W
Erlang Shen
GONNAR6
Erlang Shen
13,087
4,654
0
9,538
20,751
11,449
5,123
4,587
15,986
0
76,617
W
Kuzenbo
15,602
3,785
0
2,042
14,829
22,390
494
4,071
10,643
58,205
0
W
Fenrir
Innergie23
Fenrir
11,038
765
0
6,606
22,583
11,039
836
8,984
13,225
0
93,794
L
4,358
1,187
0
3,361
17,387
11,173
0
4,393
12,994
0
48,433
L
3,931
317
816
2,110
11,198
4,590
0
1,678
9,520
20,213
0
L
Fenrir
16,998
3,098
0
4,939
26,515
15,758
174
9,622
16,893
0
62,316
W
13,096
4,991
0
6,501
11,566
4,414
2,285
3,704
7,794
0
89,896
W
17,017
623
0
3,758
17,956
6,260
1,367
6,009
11,619
86,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,854
Gold Earned
53,437
584
Minions Killed
428
0
Camps Cleared
0
2,286,296
Distance Traveled
2,014,407
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
14,282
549
150
6
0
420,691
3
L
Neith
9,674
372
65
3
0
368,287
0
W
Erlang Shen
13,613
524
133
5
0
464,872
3
W
Kuzenbo
12,952
498
57
2
0
517,124
1
W
Fenrir
14,260
548
131
5
0
478,196
2
L
Tyr
9,800
377
97
4
0
462,703
8
L
Ymir
8,110
312
33
1
0
283,605
0
L
Fenrir
11,571
445
83
3
0
479,121
4
W
Neith
13,609
523
133
5
0
441,686
3
W
Ah Puch
14,420
555
130
5
0
384,418
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role