Player Matchup

Baron Samedi
Baron Samedi
Crona
Baron Samedi
Level 160
God Stats
27W - 28L
1,801 SR
Queue Stats
700W - 757L
1,454 Elo+
Solo
He Bo
He Bo
FRESHBREAD59
He Bo
Level 89
God Stats
8W - 9L
1,465 SR
Queue Stats
65W - 114L
1,461 Elo+
Party 2
Cerberus
Cerberus
FuelledByRamen_
Cerberus
Level 88
God Stats
9W - 7L
1,620 SR
Queue Stats
193W - 227L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Polgs99
Guan Yu
Level 87
God Stats
6W - 5L
1,282 SR
Queue Stats
321W - 360L
1,540 Elo+
Solo
Rama
Rama
god2881
Rama
Level 21
God Stats
3W - 5L
1,458 SR
Queue Stats
4W - 6L
1,444 Elo+
Party 2
Team Averages
Level 89
1,525 SR
1,480 Elo+

VS

Team Averages
Level 95
1,539 SR
1,534 Elo+
Tsukuyomi
Tsukuyomi
Nakabaki
Tsukuyomi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Redbullswyd
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Poseidon
Poseidon
TheOmega4
Poseidon
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
564W - 260L
1,596 Elo+
Party 1
Hercules
Hercules
VibeMachine
Hercules
Level 160
God Stats
17W - 12L
1,695 SR
Queue Stats
462W - 215L
1,577 Elo+
Party 1
Susano
Susano
tonythepirate
Susano
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Crona
Baron Samedi
15
4 / 1 / 3
8,752
583
6,693
9,639
4,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 4 / 7
7,376
492
5,013
6,302
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
14
6 / 3 / 7
8,860
591
6,791
10,410
7,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
Polgs99
Guan Yu
16
6 / 2 / 4
9,121
608
4,415
7,284
7,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
god2881
Rama
12
1 / 4 / 1
7,781
519
1,720
7,509
2,028
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Nakabaki
Tsukuyomi
14
3 / 3 / 5
8,483
566
4,402
9,737
6,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 7 / 2
5,748
383
1,251
6,873
1,249
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
TheOmega4
Poseidon
15
6 / 4 / 2
9,089
606
8,305
6,916
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
VibeMachine
Hercules
15
4 / 1 / 4
9,008
601
8,429
10,741
6,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 6 / 2
5,913
394
2,711
10,063
2,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
21
Kills
14
14
Deaths
21
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Crona
Baron Samedi
4
1
3
5.5
W
4
4
7
1.88
W
Cerberus
6
3
7
3.17
L
Tsukuyomi
Nakabaki
Tsukuyomi
3
3
5
1.83
W
Guan Yu
Polgs99
Guan Yu
6
2
4
4
L
1
7
2
0.29
L
Poseidon
TheOmega4
Poseidon
6
4
2
1.75
L
Hercules
VibeMachine
Hercules
4
1
4
6
W
Rama
god2881
Rama
1
4
1
0.38
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,632
Damage
25,098
41,144
Taken
44,330
22,870
Mitigated
18,719
16,229
Healing
10,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Crona
Baron Samedi
6,693
800
603
6,300
9,639
4,310
0
358
9,137
64,110
0
W
5,013
409
0
746
6,302
1,623
338
1,102
4,979
23,080
0
W
Cerberus
6,791
627
0
4,109
10,410
7,057
176
1,445
8,760
34,993
0
L
Tsukuyomi
Nakabaki
Tsukuyomi
4,402
741
0
1,775
9,737
6,386
263
4,318
5,288
0
42,695
W
Guan Yu
Polgs99
Guan Yu
4,415
1,130
164
2,214
7,284
7,852
204
636
6,571
0
47,607
L
1,251
180
0
316
6,873
1,249
0
2,967
3,787
0
13,288
L
Poseidon
TheOmega4
Poseidon
8,305
692
0
336
6,916
1,852
525
2,913
3,931
60,009
0
L
Hercules
VibeMachine
Hercules
8,429
3,111
0
6,121
10,741
6,493
304
5,169
5,270
0
49,960
W
Rama
god2881
Rama
1,720
1,365
0
2,093
7,509
2,028
816
4,299
2,942
0
35,905
L
2,711
681
0
1,599
10,063
2,739
0
2,600
7,282
0
24,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,890
Gold Earned
38,241
422
Minions Killed
389
0
Camps Cleared
0
1,453,740
Distance Traveled
1,336,410
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,752
583
120
8
0
302,072
0
W
He Bo
7,376
492
45
3
0
301,231
0
W
Cerberus
8,860
591
63
4
0
309,036
3
L
Tsukuyomi
8,483
566
74
5
0
303,918
4
W
Guan Yu
9,121
608
109
7
0
287,406
1
L
Neith
5,748
383
26
2
0
193,355
3
L
Poseidon
9,089
606
139
9
0
248,586
5
L
Hercules
9,008
601
111
7
0
302,364
5
W
Rama
7,781
519
85
6
0
253,995
2
L
Susano
5,913
394
39
3
0
288,187
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role