Player Matchup

Cerberus
Cerberus
Gold IV
CrYT Fuji
Cerberus
Gold IV
Level 126
God Stats
16W - 5L
2,002 SR
Queue Stats
112W - 115L
1,448 MMR
Solo
Persephone
Persephone
Gold III
Deputy_WuBeast
Persephone
Gold III
Level 93
God Stats
1W - 4L
1,500 SR
Queue Stats
787W - 885L
1,456 MMR
Solo
Set
Set
Silver I
Horizon416
Set
Silver I
Level 129
God Stats
0W - 2L
1,888 SR
Queue Stats
69W - 83L
1,461 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,797 SR
1,455 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 72
1,478 SR
1,481 MMR
Neith
Neith
Bronze III
ExSiTeNzZ
Neith
Bronze III
Level 46
God Stats
1W - 0L
1,611 SR
Queue Stats
2W - 5L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Bronze III
NA_Clan
Aphrodite
Bronze III
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Bellona
Bellona
Bronze III
Wilmauri
Bellona
Bronze III
Level 83
God Stats
1W - 1L
1,322 SR
Queue Stats
42W - 44L
1,444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CrYT Fuji
Cerberus
12
1 / 4 / 4
9,406
588
9,628
21,566
16,488
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Persephone
Deputy_WuBeast
Persephone
15
2 / 3 / 4
10,134
633
15,818
9,443
3,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 9 / 2
9,441
590
11,321
21,737
12,072
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Nu WaPoseidonJanusZeusDanzaburou

VS

Bans
HerculesHelBaron SamediChang'eBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ExSiTeNzZ
Neith
12
2 / 2 / 9
9,909
619
12,707
13,950
5,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
NA_Clan
Aphrodite
15
4 / 1 / 9
10,788
674
14,175
17,845
7,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Wilmauri
Bellona
15
10 / 3 / 3
11,874
742
16,268
20,828
18,683
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
6
Kills
16
16
Deaths
6
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CrYT Fuji
Cerberus
1
4
4
0.75
L
Persephone
Deputy_WuBeast
Persephone
2
3
4
1.33
W
Neith
ExSiTeNzZ
Neith
2
2
9
3.25
L
3
9
2
0.44
W
Aphrodite
NA_Clan
Aphrodite
4
1
9
8.5
W
Bellona
Wilmauri
Bellona
10
3
3
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,767
Damage
43,150
52,746
Taken
52,623
32,069
Mitigated
31,508
8,969
Healing
28,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CrYT Fuji
Cerberus
9,628
525
540
6,631
21,566
16,488
0
6,831
14,735
27,579
0
L
Persephone
Deputy_WuBeast
Persephone
15,818
454
0
1,180
9,443
3,509
0
1,486
7,954
44,461
0
W
Neith
ExSiTeNzZ
Neith
12,707
6,990
987
2,713
13,950
5,387
1,488
8,068
5,634
0
34,501
L
11,321
3,143
0
618
21,737
12,072
0
6,041
15,696
0
42,041
W
Aphrodite
NA_Clan
Aphrodite
14,175
2,482
10,142
13,182
17,845
7,438
1,210
8,902
8,517
57,449
0
W
Bellona
Wilmauri
Bellona
16,268
7,173
0
1,796
20,828
18,683
500
7,444
11,778
146
55,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,981
Gold Earned
32,571
158
Minions Killed
180
0
Camps Cleared
0
738,423
Distance Traveled
845,410
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,406
588
36
2
0
256,939
4
L
Persephone
10,134
633
70
4
0
245,021
0
W
Neith
9,909
619
28
2
0
252,003
1
L
Set
9,441
590
52
3
0
236,463
2
W
Aphrodite
10,788
674
85
5
0
286,341
1
W
Bellona
11,874
742
67
4
0
307,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role