Player Matchup

He Bo
He Bo
 
He Bo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Rubios Own
Danzaburou
Level 90
God Stats
0W - 1L
1,690 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
YoungFIREDRAGO
Sun Wukong
Level 24
God Stats
0W - 1L
1,734 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 80
1,641 SR
1,500 Elo+

VS

Team Averages
Level 92
1,824 SR
1,698 Elo+
Ares
Ares
Canadian-KILLAV2
Ares
Level 24
God Stats
3W - 0L
2,021 SR
Queue Stats
15W - 12L
1,584 Elo+
Party 2
Anhur
Anhur
DA-BOMBER97
Anhur
Level 123
God Stats
11W - 1L
1,789 SR
Queue Stats
19W - 6L
1,848 Elo+
Party 2
Vulcan
Vulcan
XxINeed-An-Adult
Vulcan
Level 129
God Stats
4W - 1L
1,661 SR
Queue Stats
34W - 24L
1,662 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
0 / 5 / 1
7,205
554
3,560
7,790
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Rubios Own
Danzaburou
11
1 / 4 / 0
8,116
624
6,893
10,570
3,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
YoungFIREDRAGO
Sun Wukong
9
1 / 5 / 0
7,486
576
5,385
12,455
10,882
Mace

Mace

+10
Physical Power

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 12
9,106
700
7,935
11,873
9,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
8 / 1 / 4
9,988
768
8,439
8,833
3,062
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 2 / 8
9,126
702
8,571
5,958
2,071
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
2
Kills
14
14
Deaths
3
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
5
1
0.1
W
2
0
12
8
W
8
1
4
10
L
Danzaburou
Rubios Own
Danzaburou
1
4
0
0.25
W
4
2
8
4
L
Sun Wukong
YoungFIREDRAGO
Sun Wukong
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,838
Damage
24,945
30,815
Taken
26,664
16,738
Mitigated
14,874
2,125
Healing
9,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,560
174
0
0
7,790
2,512
0
3,462
4,328
20,631
0
W
7,935
317
0
2,962
11,873
9,741
216
1,110
10,498
21,053
0
W
8,439
3,662
0
4,855
8,833
3,062
1,827
1,973
6,710
0
52,116
L
Danzaburou
Rubios Own
Danzaburou
6,893
1,768
0
1,661
10,570
3,344
0
6,598
3,972
0
39,393
W
8,571
3,540
0
1,832
5,958
2,071
980
1,095
4,838
37,214
0
L
Sun Wukong
YoungFIREDRAGO
Sun Wukong
5,385
1,218
0
464
12,455
10,882
0
6,478
5,977
0
14,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,807
Gold Earned
28,220
98
Minions Killed
151
0
Camps Cleared
0
652,252
Distance Traveled
718,686
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,205
554
25
2
0
218,728
4
W
Ares
9,106
700
22
2
0
237,756
2
W
Anhur
9,988
768
89
7
0
229,470
1
L
Danzaburou
8,116
624
64
5
0
201,534
5
W
Vulcan
9,126
702
40
3
0
251,460
0
L
Sun Wukong
7,486
576
9
1
0
231,990
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role