Player Matchup

Cthulhu
Cthulhu
BunBun6666
Cthulhu
Level 85
God Stats
1W - 1L
1,822 SR
Queue Stats
17W - 10L
1,390 Elo+
Party 1
Ravana
Ravana
DJQKC
Ravana
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,619 Elo+
Party 1
Janus
Janus
UniversalSights
Janus
Level 74
God Stats
6W - 3L
1,559 SR
Queue Stats
24W - 20L
1,515 Elo+
Party 1
Team Averages
Level 61
1,627 SR
1,508 Elo+

VS

Team Averages
Level 32
1,316 SR
1,528 Elo+
Artemis
Artemis
MARLMERF
Artemis
Level 28
God Stats
0W - 2L
1,101 SR
Queue Stats
2W - 3L
1,549 Elo+
Party 2
Bakasura
Bakasura
Mc_Smitty01
Bakasura
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
XBOXFR34kZZZ
Cthulhu
Level 63
God Stats
10W - 6L
1,347 SR
Queue Stats
391W - 300L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BunBun6666
Cthulhu
19
7 / 4 / 17
17,799
659
20,164
27,617
17,535
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ravana
DJQKC
Ravana
20
21 / 3 / 12
20,278
751
42,273
33,273
26,173
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

20
8 / 0 / 16
18,024
668
33,874
23,848
9,358
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
MARLMERF
Artemis
16
0 / 17 / 3
14,100
522
16,079
29,965
9,230
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bakasura
Mc_Smitty01
Bakasura
16
0 / 14 / 3
13,551
502
1,487
27,246
10,023
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
XBOXFR34kZZZ
Cthulhu
20
7 / 5 / 0
17,269
640
36,418
48,166
70,875
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
13
36
Kills
7
7
Deaths
36
45
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BunBun6666
Cthulhu
7
4
17
3.88
W
Ravana
DJQKC
Ravana
21
3
12
9
L
Artemis
MARLMERF
Artemis
0
17
3
0.09
L
Bakasura
Mc_Smitty01
Bakasura
0
14
3
0.11
W
8
0
16
16
L
Cthulhu
XBOXFR34kZZZ
Cthulhu
7
5
0
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,311
Damage
53,984
84,738
Taken
105,377
53,066
Mitigated
90,128
40,922
Healing
11,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BunBun6666
Cthulhu
20,164
4,361
2,432
9,124
27,617
17,535
1,204
11,162
16,455
85,671
0
W
Ravana
DJQKC
Ravana
42,273
14,652
0
17,348
33,273
26,173
1,652
14,001
19,150
0
165,051
L
Artemis
MARLMERF
Artemis
16,079
4,228
0
2,390
29,965
9,230
0
15,419
14,230
0
89,370
L
Bakasura
Mc_Smitty01
Bakasura
1,487
823
0
2,381
27,246
10,023
0
14,159
12,799
0
18,305
W
33,874
1,870
2,027
9,991
23,848
9,358
1,211
11,458
12,390
120,050
0
L
Cthulhu
XBOXFR34kZZZ
Cthulhu
36,418
2,937
562
5,764
48,166
70,875
0
23,176
24,278
104,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,101
Gold Earned
44,920
362
Minions Killed
233
0
Camps Cleared
0
1,565,980
Distance Traveled
1,223,689
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
17,799
659
81
3
0
541,659
3
W
Ravana
20,278
751
141
5
0
498,344
3
L
Artemis
14,100
522
79
3
0
365,387
2
L
Bakasura
13,551
502
45
2
0
364,562
0
W
Janus
18,024
668
140
5
0
525,977
0
L
Cthulhu
17,269
640
109
4
0
493,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role