Player Matchup

Rama
Rama
Bikemen
Rama
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
ElNovato1234
Ra
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,592 Elo+
Party 1
Tyr
Tyr
SungHan
Tyr
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,637 Elo+
Party 1
Cerberus
Cerberus
doompatriot
Cerberus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Ðragoniory
Ganesha
Level 160
God Stats
1W - 0L
1,823 SR
Queue Stats
27W - 19L
1,670 Elo+
Party 1
Team Averages
Level 115
1,565 SR
1,580 Elo+

VS

Team Averages
Level 108
1,703 SR
1,574 Elo+
Fenrir
Fenrir
GingeySherman
Fenrir
Level 149
God Stats
4W - 11L
1,748 SR
Queue Stats
261W - 255L
1,515 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LooseThorskin
Ah Muzen Cab
Level 107
God Stats
4W - 3L
1,500 SR
Queue Stats
79W - 81L
1,679 Elo+
Party 2
Hel
Hel
Oph3lia
Hel
Level 109
God Stats
27W - 14L
1,973 SR
Queue Stats
568W - 515L
1,549 Elo+
Solo
Cthulhu
Cthulhu
SykicBuLL3Tz
Cthulhu
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
273W - 262L
1,588 Elo+
Party 2
Neith
Neith
WorkedPlayer891
Neith
Level 29
God Stats
7W - 8L
1,793 SR
Queue Stats
16W - 14L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Bikemen
Rama
20
5 / 1 / 9
12,354
618
13,892
9,770
6,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
12 / 0 / 4
12,222
611
10,757
9,623
4,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
16
9 / 3 / 9
10,553
528
10,368
20,073
19,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
doompatriot
Cerberus
15
1 / 6 / 5
9,850
493
6,177
18,898
14,725
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ganesha
Ðragoniory
Ganesha
17
1 / 1 / 12
10,470
524
8,278
11,828
5,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 3
10,023
501
8,491
14,353
7,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
LooseThorskin
Ah Muzen Cab
16
2 / 5 / 4
9,907
495
12,083
16,415
5,234
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hel
13
2 / 8 / 1
8,471
424
7,531
14,926
5,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
SykicBuLL3Tz
Cthulhu
12
0 / 7 / 6
7,887
394
10,850
17,911
9,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 5 / 2
9,175
459
4,393
10,780
3,853
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
27
28
Kills
11
11
Deaths
28
39
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Rama
Bikemen
Rama
5
1
9
9.5
W
12
0
4
14
L
6
3
3
2.5
L
Ah Muzen Cab
LooseThorskin
Ah Muzen Cab
2
5
4
0.8
L
Hel
2
8
1
0.31
W
Tyr
9
3
9
4.5
L
Cthulhu
SykicBuLL3Tz
Cthulhu
0
7
6
0.43
L
1
5
2
0.4
W
Cerberus
doompatriot
Cerberus
1
6
5
0.58
W
Ganesha
Ðragoniory
Ganesha
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,472
Damage
43,348
70,192
Taken
74,385
49,875
Mitigated
31,510
27,174
Healing
25,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Bikemen
Rama
13,892
11,286
0
5,059
9,770
6,002
2,650
2,063
7,707
0
110,637
W
10,757
786
1,026
4,992
9,623
4,435
80
3,783
5,840
74,582
0
L
8,491
2,296
0
5,101
14,353
7,563
0
5,427
8,531
0
65,828
L
Ah Muzen Cab
LooseThorskin
Ah Muzen Cab
12,083
7,207
0
7,784
16,415
5,234
894
5,863
10,546
0
74,740
L
Hel
7,531
391
1,756
5,697
14,926
5,326
0
6,196
8,550
52,627
0
W
Tyr
10,368
1,250
0
4,998
20,073
19,322
0
7,388
12,685
0
31,687
L
Cthulhu
SykicBuLL3Tz
Cthulhu
10,850
852
278
2,123
17,911
9,534
0
6,424
11,257
34,476
0
L
4,393
1,930
0
2,788
10,780
3,853
0
411
10,289
0
59,136
W
Cerberus
doompatriot
Cerberus
6,177
405
0
8,052
18,898
14,725
0
445
18,453
54,615
0
W
Ganesha
Ðragoniory
Ganesha
8,278
227
0
3,047
11,828
5,391
162
4,702
7,126
65,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,449
Gold Earned
45,463
619
Minions Killed
450
0
Camps Cleared
0
1,989,898
Distance Traveled
1,824,220
33
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,354
618
193
10
0
357,075
2
W
Ra
12,222
611
159
8
0
421,463
12
L
Fenrir
10,023
501
111
6
0
420,258
6
L
Ah Muzen Cab
9,907
495
102
5
0
319,803
8
L
Hel
8,471
424
80
4
0
359,346
5
W
Tyr
10,553
528
42
2
0
423,313
2
L
Cthulhu
7,887
394
38
2
0
405,248
5
L
Neith
9,175
459
119
6
0
319,565
1
W
Cerberus
9,850
493
142
7
0
336,655
6
W
Ganesha
10,470
524
83
4
0
451,392
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role