Player Matchup

Cu Chulainn
Cu Chulainn
AkidNamedCudi
Cu Chulainn
Level 147
God Stats
1W - 1L
1,953 SR
Queue Stats
15W - 8L
1,576 Elo+
Party 1
Erlang Shen
Erlang Shen
IMAXXSPARTAN198
Erlang Shen
Level 54
God Stats
8W - 2L
1,939 SR
Queue Stats
87W - 65L
1,559 Elo+
Solo
Discordia
Discordia
Rayfin
Discordia
Level 117
God Stats
9W - 5L
1,764 SR
Queue Stats
15W - 8L
1,576 Elo+
Party 1
Terra
Terra
TheDreadnought
Terra
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,576 Elo+
Party 1
Hachiman
Hachiman
littleball1234
Hachiman
Level 100
God Stats
8W - 6L
1,789 SR
Queue Stats
14W - 10L
1,576 Elo+
Party 1
Team Averages
Level 101
1,789 SR
1,573 Elo+

VS

Team Averages
Level 89
1,506 SR
1,395 Elo+
Guan Yu
Guan Yu
DarkJinxes
Guan Yu
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Noob23Master
Anubis
Level 66
God Stats
0W - 1L
1,270 SR
Queue Stats
19W - 20L
1,461 Elo+
Solo
Hercules
Hercules
Shinrabsho
Hercules
Level 69
God Stats
1W - 4L
1,455 SR
Queue Stats
336W - 413L
1,361 Elo+
Solo
Cthulhu
Cthulhu
SketchyMexican01
Cthulhu
Level 96
God Stats
2W - 2L
1,803 SR
Queue Stats
53W - 67L
1,335 Elo+
Party 2
Danzaburou
Danzaburou
Xeblac
Danzaburou
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 42L
1,316 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AkidNamedCudi
Cu Chulainn
18
5 / 1 / 3
11,129
696
9,178
7,424
7,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
IMAXXSPARTAN198
Erlang Shen
14
7 / 1 / 3
9,393
587
4,028
8,780
4,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
Rayfin
Discordia
14
2 / 1 / 2
9,028
564
6,067
7,540
2,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 0 / 12
9,439
590
5,296
14,658
10,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
17
14 / 1 / 4
11,607
725
16,694
14,202
5,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DarkJinxes
Guan Yu
12
1 / 5 / 0
7,053
441
4,394
10,652
9,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
11
1 / 5 / 0
6,826
427
7,724
11,260
4,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Shinrabsho
Hercules
11
0 / 6 / 0
7,330
458
880
11,615
4,532
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
2 / 9 / 0
6,117
382
6,506
11,893
7,045
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Xeblac
Danzaburou
11
0 / 7 / 1
7,292
456
6,977
13,229
3,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
5
32
Kills
4
4
Deaths
32
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AkidNamedCudi
Cu Chulainn
5
1
3
6.5
L
Guan Yu
DarkJinxes
Guan Yu
1
5
0
0.2
W
Erlang Shen
IMAXXSPARTAN198
Erlang Shen
7
1
3
8.5
L
Anubis
1
5
0
0.2
W
Discordia
Rayfin
Discordia
2
1
2
3
L
Hercules
Shinrabsho
Hercules
0
6
0
0
L
2
9
0
0.22
W
4
0
12
10
L
Danzaburou
Xeblac
Danzaburou
0
7
1
0.07
W
Hachiman
14
1
4
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,263
Damage
26,481
52,604
Taken
58,649
29,639
Mitigated
29,406
16,256
Healing
8,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AkidNamedCudi
Cu Chulainn
9,178
2,512
0
1,703
7,424
7,417
626
101
7,150
12,096
64,575
L
Guan Yu
DarkJinxes
Guan Yu
4,394
1,240
0
851
10,652
9,434
321
1,407
9,245
0
31,073
W
Erlang Shen
IMAXXSPARTAN198
Erlang Shen
4,028
2,245
0
2,200
8,780
4,871
189
3,247
5,511
0
53,355
L
Anubis
7,724
233
0
3,134
11,260
4,542
0
5,117
5,655
39,700
0
W
Discordia
Rayfin
Discordia
6,067
471
0
1,480
7,540
2,108
607
4,142
3,398
51,865
0
L
Hercules
Shinrabsho
Hercules
880
122
0
487
11,615
4,532
0
636
10,951
0
38,543
L
6,506
678
0
1,097
11,893
7,045
0
2,245
9,596
20,969
0
W
5,296
1,862
1,033
1,994
14,658
10,052
163
3,004
11,554
26,232
0
L
Danzaburou
Xeblac
Danzaburou
6,977
2,155
0
3,021
13,229
3,853
0
2,127
11,062
0
39,544
W
Hachiman
16,694
12,317
0
7,846
14,202
5,191
6,287
3,736
10,466
0
73,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,596
Gold Earned
34,618
484
Minions Killed
312
0
Camps Cleared
0
1,628,350
Distance Traveled
1,222,686
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
11,129
696
148
9
0
346,143
3
L
Guan Yu
7,053
441
65
4
0
265,321
3
W
Erlang Shen
9,393
587
78
5
0
340,078
10
L
Anubis
6,826
427
66
4
0
220,461
3
W
Discordia
9,028
564
98
6
0
299,560
2
L
Hercules
7,330
458
77
5
0
238,629
0
L
Cthulhu
6,117
382
18
1
0
244,320
1
W
Terra
9,439
590
37
2
0
355,962
5
L
Danzaburou
7,292
456
86
5
0
253,955
5
W
Hachiman
11,607
725
123
8
0
286,607
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role