Player Matchup

Hercules
Hercules
 
Hercules
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
Aric55554312
Kali
Level 14
God Stats
1W - 3L
1,406 SR
Queue Stats
18W - 26L
1,208 Elo+
Party 2
Jormungandr
Jormungandr
Mr Crispy9514
Jormungandr
Level 28
God Stats
3W - 6L
1,126 SR
Queue Stats
45W - 64L
1,253 Elo+
Party 4
Cthulhu
Cthulhu
N1cksUniv8rse
Cthulhu
Level 129
God Stats
0W - 4L
1,500 SR
Queue Stats
443W - 501L
1,392 Elo+
Party 4
Neith
Neith
Sum hung boi
Neith
Level 43
God Stats
14W - 18L
1,471 SR
Queue Stats
535W - 510L
1,409 Elo+
Solo
Team Averages
Level 52
1,401 SR
1,353 Elo+

VS

Team Averages
Level 47
1,430 SR
1,367 Elo+
Ymir
Ymir
JAGGED SUPERMAN
Ymir
Level 31
God Stats
54W - 85L
1,473 SR
Queue Stats
420W - 659L
1,324 Elo+
Party 1
Danzaburou
Danzaburou
Lock ON88
Danzaburou
Level 55
God Stats
49W - 65L
1,492 SR
Queue Stats
428W - 648L
1,324 Elo+
Party 1
Hun Batz
Hun Batz
SPAWN OF REAPER
Hun Batz
Level 66
God Stats
9W - 17L
1,300 SR
Queue Stats
1,222W - 1,618L
1,334 Elo+
Party 1
Sobek
Sobek
UrDadscrush6822
Sobek
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
lIIl8aIllI
Scylla
Level 47
God Stats
2W - 1L
1,384 SR
Queue Stats
7W - 6L
1,356 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 3 / 0
5,359
412
1,775
7,513
2,714
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 8 / 0
4,563
351
1,131
7,168
2,077
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
Mr Crispy9514
Jormungandr
9
1 / 3 / 4
6,235
480
3,340
7,831
4,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
11
3 / 3 / 0
6,784
522
5,567
9,525
3,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 2 / 3
6,216
478
4,731
8,182
2,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 3
6,488
499
3,273
9,202
4,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Lock ON88
Danzaburou
10
2 / 1 / 2
6,362
489
6,218
5,545
1,616
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hun Batz
10
2 / 1 / 2
6,200
477
2,506
6,267
1,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
7 / 0 / 2
7,696
592
7,199
6,449
5,035
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
lIIl8aIllI
Scylla
13
3 / 1 / 1
7,271
559
3,935
6,468
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
7
Kills
16
19
Deaths
7
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
3
0
0
L
0
8
0
0
W
2
4
3
0.88
W
Danzaburou
Lock ON88
Danzaburou
2
1
2
3
L
Jormungandr
Mr Crispy9514
Jormungandr
1
3
4
1
L
Cthulhu
3
3
0
1
W
Hun Batz
2
1
2
3
L
3
2
3
2.25
W
7
0
2
8
W
Scylla
lIIl8aIllI
Scylla
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,544
Damage
23,131
40,219
Taken
33,931
15,510
Mitigated
14,812
10,552
Healing
11,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,775
712
0
2,834
7,513
2,714
144
4,084
3,429
0
19,363
L
1,131
616
0
50
7,168
2,077
253
2,617
4,551
0
8,147
W
3,273
270
0
676
9,202
4,218
44
2,269
6,933
16,576
0
W
Danzaburou
Lock ON88
Danzaburou
6,218
2,823
477
2,818
5,545
1,616
1,034
1,454
4,091
0
31,737
L
Jormungandr
Mr Crispy9514
Jormungandr
3,340
1,025
588
1,471
7,831
4,103
150
985
6,846
20,867
0
L
Cthulhu
5,567
292
0
1,838
9,525
3,987
37
4,761
4,464
38,865
0
W
Hun Batz
2,506
928
0
2,698
6,267
1,814
0
937
5,330
0
22,806
L
4,731
1,671
0
3,771
8,182
2,629
423
1,660
6,522
0
24,615
W
7,199
628
0
3,387
6,449
5,035
194
306
6,143
32,642
0
W
Scylla
lIIl8aIllI
Scylla
3,935
553
0
1,539
6,468
2,129
566
3,941
2,527
35,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,157
Gold Earned
34,017
224
Minions Killed
271
0
Camps Cleared
0
1,121,367
Distance Traveled
1,186,812
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,359
412
38
3
0
211,004
4
L
Kali
4,563
351
16
1
0
226,479
0
W
Ymir
6,488
499
29
2
0
241,893
5
W
Danzaburou
6,362
489
61
5
0
215,806
5
L
Jormungandr
6,235
480
56
4
0
222,219
0
L
Cthulhu
6,784
522
71
5
0
239,204
2
W
Hun Batz
6,200
477
56
4
0
247,753
0
L
Neith
6,216
478
43
3
0
222,461
2
W
Sobek
7,696
592
48
4
0
241,449
0
W
Scylla
7,271
559
77
6
0
239,911
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role