Player Matchup

Rama
Rama
LightOmenOfDeath
Rama
Level 68
God Stats
4W - 0L
1,679 SR
Queue Stats
155W - 109L
1,714 Elo+
Party 1
Bellona
Bellona
ThePresence01
Bellona
Level 16
God Stats
14W - 5L
1,801 SR
Queue Stats
203W - 105L
1,735 Elo+
Party 1
Nu Wa
Nu Wa
fearzzz123
Nu Wa
Level 119
God Stats
5W - 1L
1,337 SR
Queue Stats
204W - 108L
1,665 Elo+
Party 1
Team Averages
Level 68
1,606 SR
1,705 Elo+

VS

Team Averages
Level 52
1,493 SR
1,477 Elo+
Pele
Pele
EGxDukeNasty
Pele
Level 6
God Stats
0W - 1L
1,319 SR
Queue Stats
0W - 12L
1,500 Elo+
Solo
Ra
Ra
SteveRich14
Ra
Level 125
God Stats
24W - 25L
1,661 SR
Queue Stats
447W - 475L
1,621 Elo+
Party 2
Chaac
Chaac
evetSgnikcuF
Chaac
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
4 / 0 / 2
4,996
999
1,572
1,957
498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Bellona
8
1 / 1 / 7
4,854
971
4,020
2,981
2,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
8
4 / 0 / 4
5,201
1,040
3,490
2,454
682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 3 / 0
3,424
685
483
2,282
572
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 4 / 0
4,411
882
753
3,545
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 2 / 1
4,044
809
2,207
4,540
2,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
9
Kills
1
1
Deaths
9
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
4
0
2
5
L
1
4
0
0.25
W
Bellona
1
1
7
4.5
L
0
2
1
0.25
W
Nu Wa
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,082
Damage
3,443
7,392
Taken
10,367
3,351
Mitigated
4,597
2,160
Healing
1,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
483
169
0
4
2,282
572
0
928
1,268
0
773
W
1,572
1,246
0
991
1,957
498
603
25
1,876
0
11,345
L
753
81
255
376
3,545
1,029
0
1,200
2,191
13,719
0
W
Bellona
4,020
1,554
0
500
2,981
2,171
0
122
2,738
0
10,366
L
2,207
184
0
896
4,540
2,996
0
1,022
3,386
0
7,034
W
Nu Wa
3,490
894
0
669
2,454
682
148
530
1,827
14,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,051
Gold Earned
11,879
68
Minions Killed
47
0
Camps Cleared
0
257,846
Distance Traveled
222,786
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
3,424
685
0
0
0
46,766
0
W
Rama
4,996
999
24
5
0
82,116
1
L
Ra
4,411
882
37
7
0
85,231
0
W
Bellona
4,854
971
18
4
0
92,524
3
L
Chaac
4,044
809
10
2
0
90,789
2
W
Nu Wa
5,201
1,040
26
5
0
83,206
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role