Player Matchup

Achilles
Achilles
Ep1cFa1L69
Achilles
Level 89
God Stats
1W - 1L
1,313 SR
Queue Stats
1W - 3L
1,216 Elo+
Solo
Tsukuyomi
Tsukuyomi
HAILGRASSAPERRO
Tsukuyomi
Level 85
God Stats
4W - 1L
1,736 SR
Queue Stats
57W - 46L
1,555 Elo+
Solo
Izanami
Izanami
SonOfAn4rchy
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
jndieg
Zeus
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
41W - 53L
1,050 Elo+
Party 1
Merlin
Merlin
krlosrzm
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 119
1,510 SR
1,364 Elo+

VS

Team Averages
Level 98
1,535 SR
1,358 Elo+
Cernunnos
Cernunnos
NeyNick
Cernunnos
Level 147
God Stats
3W - 2L
1,848 SR
Queue Stats
168W - 186L
1,412 Elo+
Party 2
Ravana
Ravana
SSkinWalker
Ravana
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 77L
1,353 Elo+
Solo
Cthulhu
Cthulhu
rexsmotes
Cthulhu
Level 105
God Stats
3W - 4L
1,500 SR
Queue Stats
122W - 135L
1,211 Elo+
Solo
Amaterasu
Amaterasu
stephan182
Amaterasu
Level 127
God Stats
3W - 8L
1,329 SR
Queue Stats
166W - 203L
1,355 Elo+
Party 2
Nu Wa
Nu Wa
thePKdecay
Nu Wa
Level 46
God Stats
104W - 119L
1,497 SR
Queue Stats
104W - 119L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ep1cFa1L69
Achilles
15
2 / 1 / 13
8,990
749
3,834
12,179
8,929
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
HAILGRASSAPERRO
Tsukuyomi
15
4 / 3 / 11
9,401
783
9,167
12,096
7,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
SonOfAn4rchy
Izanami
15
2 / 1 / 7
8,833
736
9,454
9,837
3,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
jndieg
Zeus
16
4 / 4 / 11
10,416
868
16,024
8,447
2,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
krlosrzm
Merlin
17
9 / 3 / 9
11,336
945
10,937
8,757
3,049
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
NeyNick
Cernunnos
14
1 / 7 / 5
8,322
694
7,963
16,167
6,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Ravana
16
5 / 5 / 3
10,242
854
5,895
9,534
5,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cthulhu
rexsmotes
Cthulhu
16
3 / 2 / 3
9,083
757
10,582
12,573
5,107
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Amaterasu
stephan182
Amaterasu
14
3 / 5 / 5
8,871
739
4,740
14,712
8,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nu Wa
15
0 / 2 / 6
8,267
689
8,417
8,443
3,146
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
34
21
Kills
12
12
Deaths
21
51
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Achilles
Ep1cFa1L69
Achilles
2
1
13
8.5
W
Tsukuyomi
HAILGRASSAPERRO
Tsukuyomi
4
3
11
3.17
L
Cernunnos
NeyNick
Cernunnos
1
7
5
0.5
L
Ravana
5
5
3
1.3
W
Izanami
SonOfAn4rchy
Izanami
2
1
7
5.5
W
Zeus
jndieg
Zeus
4
4
11
2.38
W
Merlin
krlosrzm
Merlin
9
3
9
4.5
L
Cthulhu
rexsmotes
Cthulhu
3
2
3
2.25
L
Amaterasu
stephan182
Amaterasu
3
5
5
1.1
L
Nu Wa
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,416
Damage
37,597
51,316
Taken
61,429
25,306
Mitigated
27,513
14,626
Healing
11,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Ep1cFa1L69
Achilles
3,834
766
0
4,835
12,179
8,929
469
3,902
8,083
37
13,614
W
Tsukuyomi
HAILGRASSAPERRO
Tsukuyomi
9,167
2,914
1,527
2,440
12,096
7,111
496
4,355
7,648
0
25,036
L
Cernunnos
NeyNick
Cernunnos
7,963
3,102
0
4,107
16,167
6,163
720
5,585
10,582
0
33,562
L
Ravana
5,895
1,293
0
353
9,534
5,061
669
4,355
5,179
0
18,589
W
Izanami
SonOfAn4rchy
Izanami
9,454
4,746
0
3,318
9,837
3,539
1,737
4,685
5,004
0
40,811
W
Zeus
jndieg
Zeus
16,024
657
0
861
8,447
2,678
1,260
2,223
6,148
47,422
0
W
Merlin
krlosrzm
Merlin
10,937
947
0
1,645
8,757
3,049
1,127
3,686
4,933
35,987
0
L
Cthulhu
rexsmotes
Cthulhu
10,582
139
257
1,912
12,573
5,107
287
7,043
5,530
37,123
0
L
Amaterasu
stephan182
Amaterasu
4,740
2,079
0
2,818
14,712
8,036
468
6,681
8,031
0
11,742
L
Nu Wa
8,417
2,555
342
1,221
8,443
3,146
817
3,813
4,630
30,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,976
Gold Earned
44,785
285
Minions Killed
226
5
Camps Cleared
9
1,016,152
Distance Traveled
1,014,408
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,990
749
20
2
0
227,969
0
W
Tsukuyomi
9,401
783
43
4
3
213,752
4
L
Cernunnos
8,322
694
57
5
1
178,474
1
L
Ravana
10,242
854
32
3
3
220,453
1
W
Izanami
8,833
736
88
7
0
200,718
6
W
Zeus
10,416
868
72
6
2
174,165
4
W
Merlin
11,336
945
62
5
0
199,548
1
L
Cthulhu
9,083
757
62
5
4
194,145
3
L
Amaterasu
8,871
739
21
2
0
242,733
2
L
Nu Wa
8,267
689
54
5
1
178,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role