Player Matchup

Cabrakan
Cabrakan
PremiereGladI
Cabrakan
Level 118
God Stats
19W - 11L
1,438 SR
Queue Stats
459W - 468L
1,408 Elo+
Party 1
Sun Wukong
Sun Wukong
ROCKEN RED
Sun Wukong
Level 28
God Stats
6W - 1L
1,776 SR
Queue Stats
108W - 100L
1,324 Elo+
Party 1
Baron Samedi
Baron Samedi
SkuLLBanGER910
Baron Samedi
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 29L
1,322 Elo+
Solo
Jing Wei
Jing Wei
WaxyBlowfish910
Jing Wei
Level 42
God Stats
15W - 14L
1,697 SR
Queue Stats
263W - 266L
1,507 Elo+
Party 1
Camazotz
Camazotz
WearyColt221088
Camazotz
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 65L
1,561 Elo+
Party 1
Team Averages
Level 65
1,582 SR
1,424 Elo+

VS

Team Averages
Level 44
1,406 SR
1,484 Elo+
Izanami
Izanami
Exotics9419
Izanami
Level 28
God Stats
0W - 2L
1,475 SR
Queue Stats
6W - 4L
1,676 Elo+
Party 2
Bellona
Bellona
Hustlin247
Bellona
Level 45
God Stats
52W - 85L
1,246 SR
Queue Stats
59W - 102L
1,200 Elo+
Party 3
Cerberus
Cerberus
Misfits54
Cerberus
Level 61
God Stats
74W - 124L
1,313 SR
Queue Stats
285W - 486L
1,342 Elo+
Party 3
Nemesis
Nemesis
SadKaet
Nemesis
Level 24
God Stats
1W - 2L
1,429 SR
Queue Stats
12W - 12L
1,569 Elo+
Party 2
Scylla
Scylla
Shruol
Scylla
Level 61
God Stats
2W - 3L
1,566 SR
Queue Stats
18W - 11L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
PremiereGladI
Cabrakan
20
13 / 1 / 16
15,693
628
17,509
26,360
36,068
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
ROCKEN RED
Sun Wukong
19
4 / 2 / 8
13,135
525
10,529
17,517
14,192
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
SkuLLBanGER910
Baron Samedi
18
3 / 7 / 4
12,227
489
11,948
20,129
10,304
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
20
9 / 2 / 7
15,263
611
13,788
21,073
9,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Camazotz
19
7 / 8 / 10
13,611
544
14,419
30,492
12,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Exotics9419
Izanami
15
0 / 11 / 5
10,188
408
10,538
15,559
5,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Hustlin247
Bellona
19
3 / 8 / 3
12,261
490
16,734
23,216
23,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
Misfits54
Cerberus
14
0 / 8 / 5
10,092
404
6,662
17,933
11,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
SadKaet
Nemesis
17
7 / 5 / 4
11,892
476
16,388
16,350
12,356
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
Shruol
Scylla
19
10 / 4 / 6
13,392
536
27,293
15,535
6,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
43
36
Kills
20
20
Deaths
36
45
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
Exotics9419
Izanami
0
11
5
0.23
L
Bellona
Hustlin247
Bellona
3
8
3
0.56
L
Cerberus
Misfits54
Cerberus
0
8
5
0.31
W
Cabrakan
PremiereGladI
Cabrakan
13
1
16
21
W
Sun Wukong
ROCKEN RED
Sun Wukong
4
2
8
4
L
Nemesis
SadKaet
Nemesis
7
5
4
1.8
L
Scylla
Shruol
Scylla
10
4
6
3.25
W
Baron Samedi
SkuLLBanGER910
Baron Samedi
3
7
4
0.71
W
Jing Wei
9
2
7
6.25
W
Camazotz
7
8
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,193
Damage
77,615
115,571
Taken
88,593
82,148
Mitigated
58,081
32,019
Healing
13,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Exotics9419
Izanami
10,538
6,922
0
681
15,559
5,314
1,669
6,279
9,280
0
53,879
L
Bellona
Hustlin247
Bellona
16,734
6,905
0
3,208
23,216
23,173
2,096
5,675
17,541
0
78,764
L
Cerberus
Misfits54
Cerberus
6,662
440
0
4,287
17,933
11,093
47
6,629
11,304
33,746
0
W
Cabrakan
PremiereGladI
Cabrakan
17,509
2,031
1,411
1,490
26,360
36,068
310
11,131
14,963
44,276
0
W
Sun Wukong
ROCKEN RED
Sun Wukong
10,529
4,590
0
2,524
17,517
14,192
3,681
3,332
14,089
0
63,632
L
Nemesis
SadKaet
Nemesis
16,388
9,388
0
1,352
16,350
12,356
0
3,099
13,251
0
62,579
L
Scylla
Shruol
Scylla
27,293
1,543
486
3,251
15,535
6,145
640
7,775
7,760
84,879
0
W
Baron Samedi
SkuLLBanGER910
Baron Samedi
11,948
723
2,379
5,981
20,129
10,304
1,259
7,154
12,613
63,839
0
W
Jing Wei
13,788
11,422
0
5,794
21,073
9,177
5,729
2,914
18,151
0
142,766
W
Camazotz
14,419
4,734
0
12,440
30,492
12,407
0
8,433
21,800
0
80,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,929
Gold Earned
57,825
524
Minions Killed
488
0
Camps Cleared
0
2,257,651
Distance Traveled
2,191,427
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,188
408
96
4
0
395,178
1
L
Bellona
12,261
490
155
6
0
424,966
2
L
Cerberus
10,092
404
50
2
0
430,024
5
W
Cabrakan
15,693
628
41
2
0
488,951
4
W
Sun Wukong
13,135
525
112
4
0
471,997
10
L
Nemesis
11,892
476
73
3
0
486,356
0
L
Scylla
13,392
536
114
5
0
454,903
4
W
Baron Samedi
12,227
489
104
4
0
414,623
2
W
Jing Wei
15,263
611
170
7
0
451,984
3
W
Camazotz
13,611
544
97
4
0
430,096
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role