Player Matchup

Cerberus
Cerberus
Crista Lauda
Cerberus
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 74L
1,491 Elo+
Solo
Vamana
Vamana
DrBigArms22in
Vamana
Level 127
God Stats
2W - 1L
1,715 SR
Queue Stats
87W - 92L
1,513 Elo+
Party 1
Sun Wukong
Sun Wukong
SleepyJawmez
Sun Wukong
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 51L
1,486 Elo+
Party 1
Scylla
Scylla
SpaceCamm
Scylla
Level 119
God Stats
3W - 1L
1,505 SR
Queue Stats
43W - 39L
1,490 Elo+
Party 1
Olorun
Olorun
samsqwat
Olorun
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 41L
1,466 Elo+
Party 1
Team Averages
Level 110
1,544 SR
1,489 Elo+

VS

Team Averages
Level 67
1,404 SR
1,579 Elo+
Ah Puch
Ah Puch
Alias Red Wolf
Ah Puch
Level 135
God Stats
15W - 9L
1,449 SR
Queue Stats
228W - 212L
1,567 Elo+
Party 2
Eset
Eset
DragonKnight2405
Eset
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,536 Elo+
Solo
Cupid
Cupid
MuffinMann 777
Cupid
Level 118
God Stats
5W - 3L
1,285 SR
Queue Stats
151W - 147L
1,566 Elo+
Party 2
Merlin
Merlin
Scradiation
Merlin
Level 39
God Stats
1W - 2L
1,285 SR
Queue Stats
79W - 84L
1,510 Elo+
Party 2
Cthulhu
Cthulhu
Tambar5000
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,716 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Crista Lauda
Cerberus
17
2 / 4 / 18
10,760
828
15,339
26,002
16,675
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 4 / 7
9,825
756
7,008
17,221
17,986
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
SleepyJawmez
Sun Wukong
18
6 / 2 / 12
11,855
912
11,320
14,617
15,099
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
SpaceCamm
Scylla
17
8 / 5 / 10
10,780
829
13,499
10,451
4,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
samsqwat
Olorun
19
4 / 3 / 10
11,094
853
6,176
10,621
4,768
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 4 / 6
10,112
778
22,564
13,252
4,521
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 5 / 8
8,461
651
4,545
9,184
3,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 4 / 10
9,010
693
11,058
10,681
3,501
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
15
2 / 5 / 9
8,887
684
10,715
9,826
3,182
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Tambar5000
Cthulhu
17
5 / 5 / 10
9,339
718
11,669
15,706
12,499
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
61
23
Kills
18
18
Deaths
23
57
Assists
43
Player
Kills
Deaths
Assists
KDA
L
8
4
6
2.75
W
Cerberus
Crista Lauda
Cerberus
2
4
18
2.75
W
3
4
7
1.63
L
1
5
8
1
L
2
4
10
1.75
L
Merlin
2
5
9
1.3
W
Sun Wukong
SleepyJawmez
Sun Wukong
6
2
12
6
W
Scylla
SpaceCamm
Scylla
8
5
10
2.6
L
Cthulhu
Tambar5000
Cthulhu
5
5
10
2
W
Olorun
samsqwat
Olorun
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,342
Damage
60,551
78,912
Taken
58,649
58,821
Mitigated
27,101
38,218
Healing
14,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,564
814
2,284
2,193
13,252
4,521
149
7,550
5,702
35,824
0
W
Cerberus
Crista Lauda
Cerberus
15,339
415
3,212
11,050
26,002
16,675
582
14,653
11,181
29,555
0
W
7,008
2,511
1,219
4,801
17,221
17,986
718
10,849
6,194
126
19,051
L
4,545
82
1,665
929
9,184
3,398
0
5,094
4,090
16,443
0
L
11,058
5,230
2,876
2,643
10,681
3,501
0
6,825
3,856
0
20,279
L
Merlin
10,715
382
787
1,236
9,826
3,182
0
5,826
4,000
19,942
0
W
Sun Wukong
SleepyJawmez
Sun Wukong
11,320
956
1,262
5,430
14,617
15,099
383
7,646
6,711
0
23,158
W
Scylla
SpaceCamm
Scylla
13,499
508
2,070
1,059
10,451
4,293
572
6,324
4,089
28,447
0
L
Cthulhu
Tambar5000
Cthulhu
11,669
568
0
122
15,706
12,499
0
9,800
5,906
23,858
0
W
Olorun
samsqwat
Olorun
6,176
2,797
4,369
3,746
10,621
4,768
2,784
9,375
1,244
26,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,314
Gold Earned
45,809
163
Minions Killed
126
0
Camps Cleared
0
1,279,130
Distance Traveled
1,171,307
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,112
778
24
2
0
219,084
3
W
Cerberus
10,760
828
28
2
0
275,888
0
W
Vamana
9,825
756
25
2
0
269,269
0
L
Eset
8,461
651
27
2
0
252,555
0
L
Cupid
9,010
693
27
2
0
244,412
2
L
Merlin
8,887
684
20
2
0
239,878
0
W
Sun Wukong
11,855
912
13
1
0
272,987
0
W
Scylla
10,780
829
37
3
0
227,877
0
L
Cthulhu
9,339
718
28
2
0
215,378
1
W
Olorun
11,094
853
60
5
0
233,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role