Player Matchup

Fenrir
Fenrir
Kaiastrphic
Fenrir
Level 109
God Stats
2W - 5L
1,382 SR
Queue Stats
224W - 212L
1,562 Elo+
Solo
Cabrakan
Cabrakan
staticlzy
Cabrakan
Level 29
God Stats
8W - 5L
1,681 SR
Queue Stats
43W - 47L
1,589 Elo+
Party 1
Danzaburou
Danzaburou
temp-222070
Danzaburou
Level 60
God Stats
6W - 6L
1,500 SR
Queue Stats
221W - 216L
1,474 Elo+
Party 1
Scylla
Scylla
temp-235075
Scylla
Level 57
God Stats
14W - 12L
1,501 SR
Queue Stats
129W - 134L
1,424 Elo+
Party 1
Sylvanus
Sylvanus
xMoolah--
Sylvanus
Level 77
God Stats
26W - 19L
1,540 SR
Queue Stats
157W - 152L
1,440 Elo+
Party 1
Team Averages
Level 66
1,521 SR
1,498 Elo+

VS

Team Averages
Level 58
1,436 SR
1,492 Elo+
Scylla
Scylla
Casanova1x
Scylla
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,528 Elo+
Party 2
Danzaburou
Danzaburou
Occae
Danzaburou
Level 42
God Stats
1W - 1L
1,356 SR
Queue Stats
103W - 153L
1,429 Elo+
Party 2
Chronos
Chronos
Quill727
Chronos
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
128W - 115L
1,567 Elo+
Solo
Ares
Ares
o Mvcho
Ares
Level 57
God Stats
3W - 4L
1,273 SR
Queue Stats
36W - 46L
1,459 Elo+
Party 2
Erlang Shen
Erlang Shen
simplistic696
Erlang Shen
Level 44
God Stats
26W - 31L
1,553 SR
Queue Stats
214W - 238L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
11 / 7 / 1
11,196
487
10,300
18,194
7,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
staticlzy
Cabrakan
14
1 / 5 / 5
9,619
418
6,437
14,841
16,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
temp-222070
Danzaburou
16
2 / 7 / 2
10,563
459
8,429
13,437
6,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Scylla
17
5 / 4 / 10
11,359
494
17,954
11,033
4,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
xMoolah--
Sylvanus
17
6 / 6 / 2
11,399
496
15,356
22,825
18,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Casanova1x
Scylla
14
0 / 8 / 6
9,785
425
4,230
12,114
3,344
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Occae
Danzaburou
17
6 / 7 / 9
12,530
545
12,222
17,203
5,936
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
Quill727
Chronos
20
9 / 2 / 12
14,103
613
11,162
14,979
7,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
o Mvcho
Ares
17
4 / 4 / 17
11,901
517
11,780
16,118
13,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Erlang Shen
simplistic696
Erlang Shen
20
9 / 4 / 8
13,389
582
18,837
23,734
15,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
80
25
Kills
28
29
Deaths
25
20
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Scylla
Casanova1x
Scylla
0
8
6
0.38
L
Fenrir
11
7
1
1.64
W
Danzaburou
Occae
Danzaburou
6
7
9
1.5
W
Chronos
Quill727
Chronos
9
2
12
7.5
W
Ares
o Mvcho
Ares
4
4
17
3.13
W
Erlang Shen
simplistic696
Erlang Shen
9
4
8
3.25
L
Cabrakan
staticlzy
Cabrakan
1
5
5
0.7
L
Danzaburou
temp-222070
Danzaburou
2
7
2
0.43
L
Scylla
5
4
10
2.5
L
Sylvanus
xMoolah--
Sylvanus
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,476
Damage
58,231
80,330
Taken
84,148
54,250
Mitigated
46,114
20,033
Healing
26,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Casanova1x
Scylla
4,230
289
0
1,795
12,114
3,344
90
7,200
4,490
30,541
0
L
Fenrir
10,300
3,506
0
5,150
18,194
7,209
0
3,244
14,822
0
58,245
W
Danzaburou
Occae
Danzaburou
12,222
5,061
0
2,895
17,203
5,936
324
5,797
11,306
0
56,278
W
Chronos
Quill727
Chronos
11,162
5,261
0
7,273
14,979
7,737
2,212
5,516
9,371
105,051
6,578
W
Ares
o Mvcho
Ares
11,780
791
0
1,984
16,118
13,535
1,016
8,054
7,894
30,537
0
W
Erlang Shen
simplistic696
Erlang Shen
18,837
10,812
534
11,963
23,734
15,562
2,902
12,565
10,979
0
76,878
L
Cabrakan
staticlzy
Cabrakan
6,437
1,168
0
1,264
14,841
16,982
797
7,283
7,142
19,911
0
L
Danzaburou
temp-222070
Danzaburou
8,429
2,683
0
1,792
13,437
6,883
3,178
5,011
8,059
0
70,188
L
Scylla
17,954
422
0
1,789
11,033
4,294
1,006
4,367
6,558
72,279
0
L
Sylvanus
xMoolah--
Sylvanus
15,356
3,173
2,398
7,640
22,825
18,882
575
5,725
16,990
54,130
7,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,136
Gold Earned
61,708
451
Minions Killed
450
0
Camps Cleared
0
1,862,205
Distance Traveled
2,082,916
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,785
425
60
3
0
388,206
6
L
Fenrir
11,196
487
88
4
0
369,013
5
W
Danzaburou
12,530
545
80
3
0
434,204
0
W
Chronos
14,103
613
164
7
0
389,962
9
W
Ares
11,901
517
38
2
0
405,080
2
W
Erlang Shen
13,389
582
108
5
0
465,464
0
L
Cabrakan
9,619
418
24
1
0
377,086
0
L
Danzaburou
10,563
459
112
5
0
354,135
5
L
Scylla
11,359
494
122
5
0
419,834
2
L
Sylvanus
11,399
496
105
5
0
342,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role