Player Matchup

Fenrir
Fenrir
A G1ANT R0D
Fenrir
Level 27
God Stats
2W - 4L
1,537 SR
Queue Stats
10W - 9L
1,560 Elo+
Party 1
Hercules
Hercules
Hashtag Noob
Hercules
Level 18
God Stats
12W - 11L
1,443 SR
Queue Stats
12W - 11L
1,560 Elo+
Party 1
Merlin
Merlin
mrawesome14
Merlin
Level 82
God Stats
2W - 1L
1,845 SR
Queue Stats
13W - 11L
1,560 Elo+
Party 1
Team Averages
Level 42
1,609 SR
1,560 Elo+

VS

Team Averages
Level 84
1,521 SR
1,478 Elo+
Tyr
Tyr
Will Of Bacchus
Tyr
Level 126
God Stats
16W - 21L
1,424 SR
Queue Stats
216W - 235L
1,475 Elo+
Solo
Baron Samedi
Baron Samedi
jazonandes
Baron Samedi
Level 63
God Stats
15W - 9L
1,639 SR
Queue Stats
39W - 34L
1,498 Elo+
Party 2
Medusa
Medusa
xRayz_14
Medusa
Level 64
God Stats
13W - 9L
1,500 SR
Queue Stats
42W - 43L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 8 / 6
9,973
587
9,005
18,351
11,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
Hashtag Noob
Hercules
11
1 / 9 / 6
9,847
579
3,987
24,901
17,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
15
7 / 9 / 4
11,701
688
18,975
15,970
6,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 18
11,685
687
8,894
17,496
18,041
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
jazonandes
Baron Samedi
17
17 / 1 / 9
13,495
794
19,728
15,194
8,469
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
xRayz_14
Medusa
15
5 / 4 / 17
11,745
691
18,125
14,115
4,917
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
70
10
Kills
26
26
Deaths
11
16
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
8
6
0.63
L
Hercules
Hashtag Noob
Hercules
1
9
6
0.44
W
4
6
18
2.17
W
Baron Samedi
jazonandes
Baron Samedi
17
1
9
21.5
L
Merlin
7
9
4
1
W
Medusa
xRayz_14
Medusa
5
4
17
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,967
Damage
46,747
59,222
Taken
46,805
34,557
Mitigated
31,427
11,913
Healing
17,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,005
1,454
0
844
18,351
11,377
0
7,075
11,276
0
20,654
L
Hercules
Hashtag Noob
Hercules
3,987
1,023
0
8,471
24,901
17,016
0
7,391
17,510
0
9,947
W
8,894
1,406
1,161
2,579
17,496
18,041
828
6,315
10,560
0
28,039
W
Baron Samedi
jazonandes
Baron Samedi
19,728
1,379
2,638
5,875
15,194
8,469
1,641
5,506
9,227
59,303
0
L
Merlin
18,975
1,286
231
2,367
15,970
6,164
0
5,297
10,673
70,160
0
W
Medusa
xRayz_14
Medusa
18,125
8,207
4
5,021
14,115
4,917
809
6,095
7,605
0
66,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,521
Gold Earned
36,925
136
Minions Killed
181
0
Camps Cleared
0
733,430
Distance Traveled
891,274
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,973
587
32
2
0
276,814
0
L
Hercules
9,847
579
8
0
0
220,345
0
W
Tyr
11,685
687
33
2
0
330,495
1
W
Baron Samedi
13,495
794
78
5
0
299,660
2
L
Merlin
11,701
688
96
6
0
236,271
2
W
Medusa
11,745
691
70
4
0
261,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role