Player Matchup

Bakasura
Bakasura
Arkynon
Bakasura
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,509 Elo+
Party 2
Hades
Hades
AzureWaffles
Hades
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 8L
1,665 Elo+
Party 2
Cerberus
Cerberus
Butaroou
Cerberus
Level 45
God Stats
3W - 4L
1,318 SR
Queue Stats
52W - 47L
1,541 Elo+
Party 2
Bellona
Bellona
DarkChocolatHunk
Bellona
Level 14
God Stats
12W - 8L
1,558 SR
Queue Stats
15W - 11L
1,560 Elo+
Party 2
Chang'e
Chang'e
notcramer
Chang'e
Level 13
God Stats
36W - 29L
1,513 SR
Queue Stats
39W - 31L
1,523 Elo+
Solo
Team Averages
Level 22
1,478 SR
1,560 Elo+

VS

Team Averages
Level 11
1,581 SR
1,539 Elo+
Yemoja
Yemoja
Asumi1996
Yemoja
Level 7
God Stats
11W - 13L
1,741 SR
Queue Stats
103W - 121L
1,525 Elo+
Party 1
Thor
Thor
Hysc0re
Thor
Level 5
God Stats
1W - 1L
1,665 SR
Queue Stats
4W - 6L
1,439 Elo+
Solo
Nu Wa
Nu Wa
UnveiIs
Nu Wa
Level 14
God Stats
8W - 5L
1,500 SR
Queue Stats
49W - 41L
1,512 Elo+
Solo
Bellona
Bellona
iiicedblack
Bellona
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 112L
1,526 Elo+
Party 1
Olorun
Olorun
jtownie
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Arkynon
Bakasura
20
12 / 4 / 22
13,533
1,128
16,238
15,381
6,255
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
5 / 6 / 24
12,991
1,083
26,553
20,042
12,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cerberus
Butaroou
Cerberus
20
9 / 3 / 22
14,647
1,221
14,538
20,608
28,292
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
4 / 4 / 21
11,756
980
19,606
19,960
16,066
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
notcramer
Chang'e
20
13 / 2 / 23
15,004
1,250
28,375
16,644
8,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

193

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Asumi1996
Yemoja
17
0 / 9 / 14
11,534
961
8,458
23,358
21,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thor
Hysc0re
Thor
18
8 / 10 / 6
12,960
1,080
15,894
21,633
7,765
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
UnveiIs
Nu Wa
18
4 / 6 / 15
12,158
1,013
24,144
16,894
5,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
iiicedblack
Bellona
17
4 / 11 / 8
11,457
955
18,188
31,007
30,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
jtownie
Olorun
18
3 / 7 / 11
11,704
975
17,839
20,094
6,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

155
Kill Participation
73
43
Kills
19
19
Deaths
43
112
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Arkynon
Bakasura
12
4
22
5.75
L
Yemoja
Asumi1996
Yemoja
0
9
14
0.78
W
5
6
24
2.83
W
Cerberus
Butaroou
Cerberus
9
3
22
6.67
W
4
4
21
3.63
L
Thor
Hysc0re
Thor
8
10
6
1.1
L
Nu Wa
UnveiIs
Nu Wa
4
6
15
1.92
L
Bellona
iiicedblack
Bellona
4
11
8
0.73
L
Olorun
jtownie
Olorun
3
7
11
1.21
W
Chang'e
notcramer
Chang'e
13
2
23
12.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,310
Damage
84,523
92,635
Taken
112,986
70,774
Mitigated
71,582
31,580
Healing
9,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Arkynon
Bakasura
16,238
8,830
0
1,775
15,381
6,255
0
8,396
6,673
0
25,187
L
Yemoja
Asumi1996
Yemoja
8,458
1,164
1,082
725
23,358
21,416
0
10,384
11,931
25,914
0
W
26,553
843
2,395
3,862
20,042
12,014
0
10,340
8,476
38,554
0
W
Cerberus
Butaroou
Cerberus
14,538
1,262
0
3,672
20,608
28,292
0
9,828
10,066
31,561
0
W
19,606
6,611
326
1,329
19,960
16,066
0
10,676
8,671
0
32,489
L
Thor
Hysc0re
Thor
15,894
3,696
0
0
21,633
7,765
0
13,678
7,651
0
34,266
L
Nu Wa
UnveiIs
Nu Wa
24,144
7,350
0
605
16,894
5,049
0
12,510
4,128
42,236
0
L
Bellona
iiicedblack
Bellona
18,188
4,270
0
886
31,007
30,680
0
16,776
12,856
0
30,345
L
Olorun
jtownie
Olorun
17,839
8,764
1,303
5,294
20,094
6,672
0
14,945
4,875
40,624
0
W
Chang'e
notcramer
Chang'e
28,375
2,042
10,083
8,138
16,644
8,147
0
9,333
6,858
71,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,931
Gold Earned
59,813
229
Minions Killed
187
5
Camps Cleared
5
1,114,747
Distance Traveled
1,048,128
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
13,533
1,128
35
3
3
254,600
0
L
Yemoja
11,534
961
36
3
0
207,818
0
W
Hades
12,991
1,083
39
3
0
190,189
1
W
Cerberus
14,647
1,221
35
3
2
195,202
0
W
Bellona
11,756
980
13
1
0
224,885
4
L
Thor
12,960
1,080
47
4
2
212,430
0
L
Nu Wa
12,158
1,013
42
4
2
192,396
0
L
Bellona
11,457
955
19
2
0
235,229
2
L
Olorun
11,704
975
43
4
1
200,255
0
W
Chang'e
15,004
1,250
107
9
0
249,871
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role