Player Matchup

Sun Wukong
Sun Wukong
ACasualJew
Sun Wukong
Level 29
God Stats
4W - 8L
1,634 SR
Queue Stats
248W - 241L
1,496 Elo+
Solo
Jing Wei
Jing Wei
Hornet1173
Jing Wei
Level 17
God Stats
9W - 5L
1,812 SR
Queue Stats
159W - 109L
1,588 Elo+
Solo
Cthulhu
Cthulhu
Takokat16
Cthulhu
Level 26
God Stats
160W - 168L
1,602 SR
Queue Stats
204W - 225L
1,557 Elo+
Solo
Anubis
Anubis
TheNinjerGinger
Anubis
Level 24
God Stats
7W - 3L
1,647 SR
Queue Stats
15W - 6L
1,655 Elo+
Solo
Thanatos
Thanatos
gransenpapaya
Thanatos
Level 29
God Stats
5W - 4L
1,738 SR
Queue Stats
307W - 319L
1,595 Elo+
Solo
Team Averages
Level 25
1,686 SR
1,578 Elo+

VS

Team Averages
Level 9
1,621 SR
1,569 Elo+
Kukulkan
Kukulkan
HowieFelterpuss
Kukulkan
Level 4
God Stats
1W - 1L
1,720 SR
Queue Stats
1W - 1L
1,638 Elo+
Party 1
Artemis
Artemis
ReggieLadoux69
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,638 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SlackerBoy314
Cu Chulainn
Level 4
God Stats
2W - 2L
1,823 SR
Queue Stats
5W - 2L
1,851 Elo+
Solo
Ares
Ares
Svnxedge
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,332 Elo+
Solo
Arachne
Arachne
dinkinszn
Arachne
Level 29
God Stats
99W - 70L
1,563 SR
Queue Stats
299W - 334L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ACasualJew
Sun Wukong
15
0 / 4 / 0
8,908
495
2,875
10,584
7,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jing Wei
Hornet1173
Jing Wei
16
7 / 1 / 5
10,206
567
13,597
11,224
4,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Takokat16
Cthulhu
14
6 / 3 / 5
9,093
505
7,728
10,504
6,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
7 / 1 / 2
11,283
627
9,955
8,580
5,246
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
gransenpapaya
Thanatos
15
1 / 4 / 3
9,123
507
6,465
11,872
8,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
3 / 3 / 0
9,229
513
5,775
7,793
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 5 / 2
7,584
421
5,131
10,934
3,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
SlackerBoy314
Cu Chulainn
15
6 / 3 / 1
9,975
554
9,903
11,686
9,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ares
10
0 / 6 / 4
6,574
365
2,553
11,132
7,593
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
dinkinszn
Arachne
12
3 / 4 / 1
8,045
447
4,343
14,804
4,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
21
Kills
13
13
Deaths
21
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ACasualJew
Sun Wukong
0
4
0
0
W
Jing Wei
Hornet1173
Jing Wei
7
1
5
9.5
L
Kukulkan
3
3
0
1
L
1
5
2
0.4
L
Cu Chulainn
SlackerBoy314
Cu Chulainn
6
3
1
2.17
L
Ares
0
6
4
0.33
W
Cthulhu
Takokat16
Cthulhu
6
3
5
2.83
W
7
1
2
8
L
Arachne
dinkinszn
Arachne
3
4
1
0.88
W
Thanatos
gransenpapaya
Thanatos
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,620
Damage
27,705
52,764
Taken
56,349
31,167
Mitigated
27,853
30,307
Healing
10,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ACasualJew
Sun Wukong
2,875
877
0
3,572
10,584
7,137
0
0
10,584
0
46,885
W
Jing Wei
Hornet1173
Jing Wei
13,597
8,316
0
6,655
11,224
4,001
2,466
1,849
9,375
0
74,304
L
Kukulkan
5,775
1,240
0
0
7,793
2,657
627
3,532
4,236
49,261
0
L
5,131
2,793
0
2,964
10,934
3,904
0
3,003
7,706
0
28,855
L
Cu Chulainn
SlackerBoy314
Cu Chulainn
9,903
2,928
0
2,011
11,686
9,210
560
5,029
6,635
0
55,771
L
Ares
2,553
326
0
112
11,132
7,593
0
2,474
8,508
14,247
0
W
Cthulhu
Takokat16
Cthulhu
7,728
661
98
3,927
10,504
6,645
358
1,482
9,022
34,861
0
W
9,955
383
0
6,316
8,580
5,246
0
2,970
5,610
85,469
0
L
Arachne
dinkinszn
Arachne
4,343
3,922
0
5,373
14,804
4,489
543
3,148
11,581
0
50,530
W
Thanatos
gransenpapaya
Thanatos
6,465
2,970
0
9,739
11,872
8,138
0
2,027
9,845
0
67,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,613
Gold Earned
41,407
527
Minions Killed
354
0
Camps Cleared
0
1,626,714
Distance Traveled
1,537,859
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,908
495
96
5
0
312,547
2
W
Jing Wei
10,206
567
127
7
0
305,135
0
L
Kukulkan
9,229
513
96
5
0
324,281
1
L
Artemis
7,584
421
61
3
0
273,709
1
L
Cu Chulainn
9,975
554
104
6
0
350,657
3
L
Ares
6,574
365
16
1
0
266,134
0
W
Cthulhu
9,093
505
56
3
0
366,229
0
W
Anubis
11,283
627
145
8
0
302,190
3
L
Arachne
8,045
447
77
4
0
323,078
4
W
Thanatos
9,123
507
103
6
0
340,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role