Player Matchup

Sol
Sol
AskingAlexandrea
Sol
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,580 Elo+
Solo
Yemoja
Yemoja
GeraMX
Yemoja
Level 27
God Stats
1W - 0L
1,795 SR
Queue Stats
29W - 24L
1,536 Elo+
Solo
Nemesis
Nemesis
Sharky333
Nemesis
Level 28
God Stats
9W - 10L
1,611 SR
Queue Stats
169W - 176L
1,599 Elo+
Solo
Jormungandr
Jormungandr
Zarelark
Jormungandr
Level 29
God Stats
4W - 5L
1,216 SR
Queue Stats
24W - 20L
1,588 Elo+
Solo
Bellona
Bellona
kinjean
Bellona
Level 17
God Stats
18W - 6L
1,779 SR
Queue Stats
66W - 57L
1,574 Elo+
Solo
Team Averages
Level 26
1,580 SR
1,575 Elo+

VS

Team Averages
Level 9
1,551 SR
1,631 Elo+
Bellona
Bellona
AmazingMrGopher
Bellona
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,554 Elo+
Party 2
Neith
Neith
Charls062623
Neith
Level 16
God Stats
2W - 3L
1,309 SR
Queue Stats
47W - 33L
1,771 Elo+
Party 1
Ares
Ares
Emberox3944
Ares
Level 8
God Stats
0W - 1L
1,946 SR
Queue Stats
9W - 3L
1,853 Elo+
Party 1
Thor
Thor
Kumdra1n3r
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Hera
Hera
SneakyTurtle22
Hera
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 7L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 1 / 4
10,108
632
18,856
11,176
3,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
GeraMX
Yemoja
13
2 / 2 / 12
8,696
544
3,917
7,537
4,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Sharky333
Nemesis
15
3 / 0 / 4
9,056
566
5,036
11,489
4,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
Zarelark
Jormungandr
15
6 / 1 / 6
9,341
584
7,983
9,313
4,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Bellona
kinjean
Bellona
14
1 / 3 / 1
7,803
488
4,725
9,241
8,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
7,993
500
7,357
11,245
8,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
4 / 5 / 1
7,738
484
5,538
12,605
3,602
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 5 / 2
7,417
464
5,425
13,705
6,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 4 / 2
6,862
429
3,048
10,210
3,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
0 / 5 / 0
8,043
503
3,870
7,959
2,679
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
23
Kills
7
7
Deaths
23
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
11
1
4
13
L
4
5
1
0.9
L
1
5
2
0.4
W
Yemoja
GeraMX
Yemoja
2
2
12
4
L
0
4
2
0.25
W
Nemesis
Sharky333
Nemesis
3
0
4
5
L
0
5
0
0
W
Jormungandr
Zarelark
Jormungandr
6
1
6
9
W
Bellona
kinjean
Bellona
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,517
Damage
25,238
48,756
Taken
55,724
25,984
Mitigated
24,649
21,827
Healing
10,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,357
2,253
0
1,882
11,245
8,324
364
4,130
7,087
0
35,230
W
18,856
6,257
0
7,487
11,176
3,597
3,295
1,598
9,578
65,548
0
L
5,538
2,088
0
2,967
12,605
3,602
0
10,246
1,839
0
48,861
L
5,425
420
172
1,707
13,705
6,950
0
7,689
5,660
27,727
0
W
Yemoja
GeraMX
Yemoja
3,917
896
982
2,007
7,537
4,942
909
2,068
5,469
23,095
0
L
3,048
638
0
2,864
10,210
3,094
0
5,048
5,056
0
34,290
W
Nemesis
Sharky333
Nemesis
5,036
2,629
0
6,080
11,489
4,986
971
4,254
7,210
0
49,991
L
3,870
1,038
0
587
7,959
2,679
533
2,607
5,326
49,924
0
W
Jormungandr
Zarelark
Jormungandr
7,983
1,615
0
3,189
9,313
4,400
28
1,178
8,060
57,014
0
W
Bellona
kinjean
Bellona
4,725
1,790
0
2,082
9,241
8,059
0
197
8,714
0
39,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,004
Gold Earned
38,053
435
Minions Killed
377
0
Camps Cleared
0
1,525,922
Distance Traveled
1,434,895
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,993
500
85
5
0
292,759
0
W
Sol
10,108
632
107
7
0
289,905
6
L
Neith
7,738
484
92
6
0
281,845
2
L
Ares
7,417
464
35
2
0
321,093
8
W
Yemoja
8,696
544
49
3
0
300,990
2
L
Thor
6,862
429
67
4
0
279,400
1
W
Nemesis
9,056
566
97
6
0
337,712
0
L
Hera
8,043
503
98
6
0
259,798
0
W
Jormungandr
9,341
584
104
7
0
291,121
0
W
Bellona
7,803
488
78
5
0
306,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role