Player Matchup

Mercury
Mercury
Gold IV
Bowdown72
Mercury
Gold IV
Level 147
God Stats
28W - 37L
1,236 SR
Queue Stats
362W - 375L
1,401 MMR
Solo
Artio
Artio
Silver III
Caroor
Artio
Silver III
Level 96
God Stats
4W - 1L
1,661 SR
Queue Stats
9W - 11L
1,397 MMR
Solo
Chang'e
Chang'e
Gold IV
Hostle Apostle
Chang'e
Gold IV
Level 147
God Stats
21W - 5L
1,905 SR
Queue Stats
42W - 51L
1,397 MMR
Solo
Artemis
Artemis
Gold I
Jansen3021
Artemis
Gold I
Level 43
God Stats
4W - 0L
1,811 SR
Queue Stats
315W - 323L
1,398 MMR
Solo
Sol
Sol
Bronze III
tpeoples
Sol
Bronze III
Level 37
God Stats
3W - 5L
1,474 SR
Queue Stats
3W - 5L
1,400 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 94
1,617 SR
1,399 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 93
1,498 SR
1,422 MMR
Apollo
Apollo
Silver II
 
Apollo
Silver II
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Bronze III
Daddy_Alex12
Chaac
Bronze III
Level 96
God Stats
3W - 5L
1,633 SR
Queue Stats
256W - 290L
1,413 MMR
Party 1
Ratatoskr
Ratatoskr
Gold V
Moyaa7196
Ratatoskr
Gold V
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 65L
1,408 MMR
Party 1
Ares
Ares
Gold IV
SSL4Y3R
Ares
Gold IV
Level 49
God Stats
12W - 9L
1,492 SR
Queue Stats
151W - 151L
1,393 MMR
Solo
Thoth
Thoth
Bronze III
xQc Labatt50
Thoth
Bronze III
Level 137
God Stats
1W - 1L
1,364 SR
Queue Stats
36W - 34L
1,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bowdown72
Mercury
20
12 / 1 / 4
16,591
638
15,965
17,915
8,926
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
Caroor
Artio
19
2 / 4 / 12
13,614
524
12,063
28,630
35,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
2 / 3 / 12
13,498
519
16,946
19,462
21,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artemis
Jansen3021
Artemis
20
2 / 2 / 3
14,432
555
15,813
17,768
8,333
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
2 / 6 / 5
14,119
543
22,252
30,528
10,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
ArachneCthulhuNu WaNemesisTsukuyomi

VS

Bans
SetCu ChulainnSylvanusScyllaHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
3 / 2 / 4
12,516
481
11,153
18,033
10,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
3 / 3 / 2
11,969
460
15,950
30,108
35,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ratatoskr
Moyaa7196
Ratatoskr
18
5 / 6 / 4
11,574
445
11,242
19,182
10,038
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
SSL4Y3R
Ares
15
1 / 3 / 8
10,693
411
15,213
21,286
22,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
4 / 6 / 3
11,859
456
17,948
17,897
8,921
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
37
20
Kills
16
16
Deaths
20
36
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
2
4
2.5
W
Mercury
Bowdown72
Mercury
12
1
4
14
W
Artio
Caroor
Artio
2
4
12
2
L
3
3
2
1.33
W
2
3
12
2.67
W
Artemis
Jansen3021
Artemis
2
2
3
1.75
L
Ratatoskr
Moyaa7196
Ratatoskr
5
6
4
1.17
L
Ares
SSL4Y3R
Ares
1
3
8
1.67
W
2
6
5
0.75
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,039
Damage
71,506
114,303
Taken
106,506
85,270
Mitigated
87,278
58,761
Healing
31,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
11,153
6,233
0
6,739
18,033
10,160
562
8,808
9,225
0
93,810
W
Mercury
Bowdown72
Mercury
15,965
8,153
0
6,417
17,915
8,926
336
5,268
12,647
0
115,720
W
Artio
Caroor
Artio
12,063
698
3,051
11,070
28,630
35,403
463
10,556
18,074
37,572
0
L
15,950
3,172
0
10,037
30,108
35,284
294
17,876
12,232
0
82,383
W
16,946
2,499
3,722
9,733
19,462
21,659
1,061
4,796
14,666
76,413
0
W
Artemis
Jansen3021
Artemis
15,813
6,019
0
7,896
17,768
8,333
10,178
6,193
11,575
0
120,249
L
Ratatoskr
Moyaa7196
Ratatoskr
11,242
1,976
0
5,799
19,182
10,038
0
6,774
12,408
0
85,031
L
Ares
SSL4Y3R
Ares
15,213
402
0
4,622
21,286
22,875
0
9,990
11,296
28,869
0
W
22,252
5,678
0
16,872
30,528
10,949
6,422
9,726
20,802
124,469
0
L
17,948
1,019
200
4,244
17,897
8,921
624
7,813
10,084
86,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,254
Gold Earned
58,611
674
Minions Killed
634
0
Camps Cleared
0
2,429,314
Distance Traveled
2,289,884
31
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
12,516
481
166
6
0
437,544
8
W
Mercury
16,591
638
178
7
0
640,349
2
W
Artio
13,614
524
29
1
0
503,023
9
L
Chaac
11,969
460
151
6
0
429,555
3
W
Chang'e
13,498
519
124
5
0
467,147
10
W
Artemis
14,432
555
182
7
0
430,174
5
L
Ratatoskr
11,574
445
129
5
0
460,682
4
L
Ares
10,693
411
33
1
0
493,053
9
W
Sol
14,119
543
161
6
0
388,621
5
L
Thoth
11,859
456
155
6
0
469,050
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role