Player Matchup

Ra
Ra
BubbleTroubleQC
Ra
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
7W - 4L
1,716 Elo+
Party 2
Danzaburou
Danzaburou
HeroldOfHash
Danzaburou
Level 28
God Stats
10W - 4L
1,550 SR
Queue Stats
71W - 63L
1,457 Elo+
Party 1
Bacchus
Bacchus
Mummerino
Bacchus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 28L
1,408 Elo+
Party 1
Thanatos
Thanatos
Sikeboy
Thanatos
Level 15
God Stats
4W - 0L
1,500 SR
Queue Stats
11W - 7L
1,716 Elo+
Party 2
Achilles
Achilles
TyphoonPie
Achilles
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 23
1,510 SR
1,560 Elo+

VS

Team Averages
Level 28
1,541 SR
1,460 Elo+
Jormungandr
Jormungandr
Diofet
Jormungandr
Level 18
God Stats
15W - 21L
1,498 SR
Queue Stats
22W - 27L
1,445 Elo+
Party 3
Ra
Ra
EivorRX627
Ra
Level 25
God Stats
13W - 12L
1,494 SR
Queue Stats
53W - 53L
1,537 Elo+
Party 3
Nemesis
Nemesis
FranticClicking
Nemesis
Level 19
God Stats
2W - 2L
1,676 SR
Queue Stats
2W - 4L
1,442 Elo+
Solo
Danzaburou
Danzaburou
KennethKIRK
Danzaburou
Level 31
God Stats
32W - 35L
1,613 SR
Queue Stats
281W - 294L
1,451 Elo+
Party 3
Cerberus
Cerberus
Rhys54
Cerberus
Level 45
God Stats
8W - 14L
1,422 SR
Queue Stats
79W - 102L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 13
11,196
509
17,218
14,996
5,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
HeroldOfHash
Danzaburou
16
6 / 5 / 8
11,267
512
13,627
12,928
5,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Mummerino
Bacchus
16
3 / 2 / 11
10,569
480
6,487
12,766
12,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
Sikeboy
Thanatos
20
16 / 1 / 3
12,812
582
17,782
15,273
6,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
TyphoonPie
Achilles
16
3 / 1 / 10
10,111
460
7,311
12,531
12,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Diofet
Jormungandr
16
3 / 5 / 2
10,391
472
10,273
16,054
15,608
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

13
1 / 11 / 1
8,791
400
4,225
12,141
4,175
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
2 / 3 / 3
9,921
451
5,448
11,940
7,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Boots

Boots

+6%
Movement Speed

Danzaburou
KennethKIRK
Danzaburou
15
5 / 6 / 3
10,851
493
12,790
14,766
5,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Rhys54
Cerberus
13
2 / 10 / 7
9,572
435
14,141
23,680
23,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
29
34
Kills
13
13
Deaths
35
45
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
4
13
3.13
L
Jormungandr
Diofet
Jormungandr
3
5
2
0.8
L
1
11
1
0.14
L
2
3
3
1.17
W
Danzaburou
HeroldOfHash
Danzaburou
6
5
8
2
L
Danzaburou
KennethKIRK
Danzaburou
5
6
3
1.08
W
Bacchus
Mummerino
Bacchus
3
2
11
4.25
L
Cerberus
Rhys54
Cerberus
2
10
7
0.55
W
Thanatos
Sikeboy
Thanatos
16
1
3
17.5
W
Achilles
TyphoonPie
Achilles
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,425
Damage
46,877
68,494
Taken
78,581
42,808
Mitigated
57,057
27,451
Healing
10,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,218
2,599
1,982
6,816
14,996
5,962
448
7,073
7,547
71,570
0
L
Jormungandr
Diofet
Jormungandr
10,273
1,451
0
3,080
16,054
15,608
476
3,603
12,076
50,003
0
L
4,225
158
381
937
12,141
4,175
477
5,774
6,342
43,402
0
L
5,448
1,099
0
617
11,940
7,939
567
2,626
9,292
0
59,290
W
Danzaburou
HeroldOfHash
Danzaburou
13,627
6,423
0
3,149
12,928
5,025
3,127
5,082
7,806
0
67,523
L
Danzaburou
KennethKIRK
Danzaburou
12,790
4,249
0
2,215
14,766
5,671
696
4,057
10,684
0
68,575
W
Bacchus
Mummerino
Bacchus
6,487
433
0
1,263
12,766
12,344
987
3,303
9,459
26,302
0
L
Cerberus
Rhys54
Cerberus
14,141
1,054
0
3,421
23,680
23,664
343
7,645
15,960
35,611
0
W
Thanatos
Sikeboy
Thanatos
17,782
6,759
0
13,018
15,273
6,712
0
6,454
8,813
0
93,955
W
Achilles
TyphoonPie
Achilles
7,311
2,092
0
1,223
12,531
12,765
1,058
6,297
6,230
0
30,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,955
Gold Earned
49,526
454
Minions Killed
450
0
Camps Cleared
0
1,997,397
Distance Traveled
1,847,179
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,196
509
120
5
0
342,082
0
L
Jormungandr
10,391
472
76
3
0
402,210
0
L
Ra
8,791
400
94
4
0
346,643
2
L
Nemesis
9,921
451
103
5
0
398,272
6
W
Danzaburou
11,267
512
109
5
0
381,373
5
L
Danzaburou
10,851
493
120
5
0
378,208
3
W
Bacchus
10,569
480
43
2
0
433,915
2
L
Cerberus
9,572
435
57
3
0
321,846
0
W
Thanatos
12,812
582
121
6
0
431,907
1
W
Achilles
10,111
460
61
3
0
408,120
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role