Player Matchup

Chronos
Chronos
Azarlith
Chronos
Level 16
God Stats
3W - 3L
1,360 SR
Queue Stats
33W - 19L
1,762 Elo+
Party 1
Apollo
Apollo
BasicallylDoWork
Apollo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 14L
1,728 Elo+
Party 1
Ne Zha
Ne Zha
ImMrSnow
Ne Zha
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 139L
1,677 Elo+
Solo
King Arthur
King Arthur
Melee20XX
King Arthur
Level 28
God Stats
4W - 2L
1,826 SR
Queue Stats
35W - 22L
1,699 Elo+
Party 1
Horus
Horus
sklttt
Horus
Level 12
God Stats
1W - 4L
1,619 SR
Queue Stats
8W - 7L
1,658 Elo+
Solo
Team Averages
Level 18
1,561 SR
1,705 Elo+

VS

Team Averages
Level 25
1,514 SR
1,744 Elo+
Set
Set
Hoyt17
Set
Level 12
God Stats
5W - 5L
1,386 SR
Queue Stats
6W - 7L
1,657 Elo+
Party 3
Ares
Ares
IllllIllIlIIIlI
Ares
Level 22
God Stats
7W - 4L
1,636 SR
Queue Stats
49W - 29L
1,732 Elo+
Solo
Anubis
Anubis
KwynnJR
Anubis
Level 44
God Stats
5W - 7L
1,620 SR
Queue Stats
5W - 7L
1,657 Elo+
Party 3
Fenrir
Fenrir
ScyllasZoey
Fenrir
Level 18
God Stats
3W - 1L
1,726 SR
Queue Stats
142W - 65L
1,866 Elo+
Party 2
Hachiman
Hachiman
Zackattack2
Hachiman
Level 27
God Stats
3W - 1L
1,202 SR
Queue Stats
70W - 26L
1,805 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Azarlith
Chronos
19
10 / 7 / 6
12,649
575
21,245
22,416
8,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 6 / 7
10,609
482
8,147
18,411
6,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
ImMrSnow
Ne Zha
19
7 / 5 / 6
11,808
537
14,347
21,613
8,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

King Arthur
Melee20XX
King Arthur
16
2 / 9 / 7
10,546
479
7,071
20,864
15,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Horus
sklttt
Horus
13
0 / 6 / 9
9,137
415
3,917
19,399
14,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Hoyt17
Set
13
0 / 4 / 9
9,669
440
2,521
9,864
4,887
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Boots

Boots

+6%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

20
11 / 2 / 5
13,756
625
24,246
21,197
26,422
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
KwynnJR
Anubis
16
1 / 9 / 12
10,943
497
12,539
15,245
7,002
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
19
13 / 4 / 13
13,938
634
18,441
25,934
31,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hachiman
Zackattack2
Hachiman
19
8 / 5 / 12
13,324
606
21,160
16,461
6,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
84
23
Kills
33
33
Deaths
24
35
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Chronos
Azarlith
Chronos
10
7
6
1.86
L
4
6
7
1.25
W
Set
Hoyt17
Set
0
4
9
1.13
W
11
2
5
6.75
L
Ne Zha
ImMrSnow
Ne Zha
7
5
6
2
W
Anubis
KwynnJR
Anubis
1
9
12
0.78
L
King Arthur
Melee20XX
King Arthur
2
9
7
0.61
W
Fenrir
13
4
13
4.88
W
Hachiman
Zackattack2
Hachiman
8
5
12
2.8
L
Horus
sklttt
Horus
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,727
Damage
78,907
102,703
Taken
88,701
53,336
Mitigated
76,011
30,528
Healing
23,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Azarlith
Chronos
21,245
10,784
0
9,218
22,416
8,528
7,691
6,043
16,373
84,070
0
L
8,147
5,279
0
5,239
18,411
6,745
0
3,321
15,090
0
60,263
W
Set
Hoyt17
Set
2,521
1,155
0
1,676
9,864
4,887
630
1,498
8,316
0
35,447
W
24,246
1,690
0
7,396
21,197
26,422
78
2,742
18,030
101,638
0
L
Ne Zha
ImMrSnow
Ne Zha
14,347
5,388
0
8,612
21,613
8,216
0
10,041
11,572
0
98,823
W
Anubis
KwynnJR
Anubis
12,539
359
267
3,470
15,245
7,002
1,185
5,402
9,818
59,258
0
L
King Arthur
Melee20XX
King Arthur
7,071
988
0
3,075
20,864
15,562
497
9,447
11,417
0
48,334
W
Fenrir
18,441
4,232
0
3,981
25,934
31,678
441
4,967
20,867
0
55,235
W
Hachiman
Zackattack2
Hachiman
21,160
14,986
0
6,804
16,461
6,022
5,899
6,636
9,825
0
86,667
L
Horus
sklttt
Horus
3,917
1,857
1,061
3,323
19,399
14,285
46
7,933
11,466
0
16,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,749
Gold Earned
61,630
507
Minions Killed
482
0
Camps Cleared
0
2,099,338
Distance Traveled
1,943,850
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
12,649
575
148
7
0
379,494
1
L
Apollo
10,609
482
109
5
0
404,786
1
W
Set
9,669
440
69
3
0
346,451
0
W
Ares
13,756
625
163
7
0
392,692
5
L
Ne Zha
11,808
537
136
6
0
444,513
1
W
Anubis
10,943
497
91
4
0
379,120
0
L
King Arthur
10,546
479
87
4
0
419,192
2
W
Fenrir
13,938
634
42
2
0
431,789
5
W
Hachiman
13,324
606
117
5
0
393,798
0
L
Horus
9,137
415
27
1
0
451,353
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role