Player Matchup

Chaac
Chaac
 
Chaac
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
PrincessY0na
Aphrodite
Level 85
God Stats
8W - 9L
1,658 SR
Queue Stats
170W - 182L
1,483 Elo+
Solo
Ymir
Ymir
Uxiе
Ymir
Level 51
God Stats
2W - 4L
1,500 SR
Queue Stats
376W - 354L
1,316 Elo+
Solo
Ao Kuang
Ao Kuang
X830XFleshBound
Ao Kuang
Level 104
God Stats
7W - 10L
1,500 SR
Queue Stats
477W - 484L
1,528 Elo+
Party 1
Apollo
Apollo
vemeros026
Apollo
Level 109
God Stats
18W - 21L
1,501 SR
Queue Stats
463W - 454L
1,373 Elo+
Solo
Team Averages
Level 87
1,532 SR
1,440 Elo+

VS

Team Averages
Level 123
1,509 SR
1,521 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
LadyStrateal
Medusa
Level 123
God Stats
3W - 14L
1,194 SR
Queue Stats
217W - 232L
1,539 Elo+
Party 2
Eset
Eset
RocketBustos
Eset
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,519 Elo+
Solo
Hercules
Hercules
Yandere_Pineappl
Hercules
Level 157
God Stats
12W - 14L
1,851 SR
Queue Stats
579W - 611L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 0 / 0
7,000
636
5,021
6,740
5,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Aphrodite
PrincessY0na
Aphrodite
11
2 / 2 / 2
6,085
553
3,437
5,333
2,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
Uxiе
Ymir
10
1 / 1 / 3
6,122
557
2,438
6,217
2,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
11
5 / 0 / 2
6,653
605
2,760
2,830
1,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
vemeros026
Apollo
11
5 / 0 / 3
6,415
583
6,012
3,547
2,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
0 / 4 / 0
4,684
426
1,654
4,466
2,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
 
Aphrodite
8
0 / 4 / 2
4,610
419
1,243
6,382
1,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Medusa
9
2 / 3 / 0
5,392
490
4,901
7,306
1,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
1 / 3 / 2
5,395
490
3,123
6,041
1,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 3 / 0
5,005
455
2,266
8,760
3,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
16
Kills
3
3
Deaths
17
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
0
0
3
L
Hun Batz
 
Hun Batz
0
4
0
0
L
Aphrodite
 
Aphrodite
0
4
2
0.25
L
Medusa
2
3
0
0.67
W
Aphrodite
PrincessY0na
Aphrodite
2
2
2
1.5
L
1
3
2
0.67
W
Ymir
Uxiе
Ymir
1
1
3
2.5
W
Ao Kuang
5
0
2
6
L
0
3
0
0
W
Apollo
vemeros026
Apollo
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,668
Damage
13,187
24,667
Taken
32,955
14,029
Mitigated
11,122
11,047
Healing
11,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,021
1,256
0
3,618
6,740
5,259
186
0
6,740
0
39,725
L
Hun Batz
 
Hun Batz
1,654
603
0
500
4,466
2,387
0
1,370
3,038
0
18,925
L
Aphrodite
 
Aphrodite
1,243
195
1,649
1,938
6,382
1,759
0
1,418
4,918
14,049
0
L
Medusa
4,901
1,775
612
1,652
7,306
1,779
0
2,283
5,002
0
26,040
W
Aphrodite
PrincessY0na
Aphrodite
3,437
446
1,334
2,909
5,333
2,044
400
2,470
2,863
28,083
0
L
3,123
623
0
1,538
6,041
1,846
37
2,692
3,159
26,926
0
W
Ymir
Uxiе
Ymir
2,438
825
0
841
6,217
2,976
403
1,533
4,684
23,167
0
W
Ao Kuang
2,760
867
405
1,290
2,830
1,729
570
76
2,754
18,468
4,992
L
2,266
1,171
0
3,738
8,760
3,351
0
452
8,308
0
19,590
W
Apollo
vemeros026
Apollo
6,012
3,363
0
650
3,547
2,021
655
287
3,260
0
34,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,275
Gold Earned
25,086
291
Minions Killed
202
0
Camps Cleared
0
1,014,267
Distance Traveled
861,046
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,000
636
85
8
0
195,854
1
L
Hun Batz
4,684
426
42
4
0
146,014
0
L
Aphrodite
4,610
419
31
3
0
163,832
3
L
Medusa
5,392
490
33
3
0
165,343
3
W
Aphrodite
6,085
553
45
4
0
210,232
5
L
Eset
5,395
490
53
5
0
189,104
4
W
Ymir
6,122
557
52
5
0
202,399
1
W
Ao Kuang
6,653
605
48
4
0
206,503
0
L
Hercules
5,005
455
43
4
0
196,753
3
W
Apollo
6,415
583
61
6
0
199,279
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role