Player Matchup

Danzaburou
Danzaburou
Caustic_CXNCEP7
Danzaburou
Level 17
God Stats
16W - 7L
1,768 SR
Queue Stats
17W - 9L
1,697 Elo+
Solo
Hun Batz
Hun Batz
Mcduffies
Hun Batz
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,826 Elo+
Solo
Aphrodite
Aphrodite
NathanO18
Aphrodite
Level 5
God Stats
5W - 4L
1,931 SR
Queue Stats
32W - 25L
1,858 Elo+
Solo
Olorun
Olorun
Shuey014
Olorun
Level 28
God Stats
5W - 6L
1,450 SR
Queue Stats
9W - 8L
1,516 Elo+
Solo
Sylvanus
Sylvanus
ZeaG_CR
Sylvanus
Level 22
God Stats
4W - 4L
1,500 SR
Queue Stats
101W - 106L
1,563 Elo+
Solo
Team Averages
Level 15
1,630 SR
1,692 Elo+

VS

Team Averages
Level 19
1,580 SR
1,666 Elo+
Geb
Geb
GongerJin
Geb
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 86L
1,478 Elo+
Solo
He Bo
He Bo
SHOTSON1
He Bo
Level 3
God Stats
4W - 4L
1,500 SR
Queue Stats
47W - 35L
1,672 Elo+
Solo
Danzaburou
Danzaburou
Tha Mi Groot
Danzaburou
Level 21
God Stats
13W - 12L
1,878 SR
Queue Stats
199W - 215L
1,950 Elo+
Solo
Discordia
Discordia
androidegm11
Discordia
Level 29
God Stats
1W - 2L
1,522 SR
Queue Stats
10W - 11L
1,533 Elo+
Solo
Loki
Loki
xXRadiantshadow_
Loki
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
83W - 53L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Caustic_CXNCEP7
Danzaburou
17
12 / 2 / 3
11,229
591
14,804
13,261
5,687
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
Mcduffies
Hun Batz
13
3 / 6 / 2
8,882
467
5,537
13,321
5,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
NathanO18
Aphrodite
15
1 / 3 / 6
9,858
519
9,612
16,286
7,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
Shuey014
Olorun
16
4 / 4 / 2
10,457
550
7,700
10,878
5,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
ZeaG_CR
Sylvanus
15
0 / 1 / 8
9,695
510
5,022
13,210
12,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 6
9,335
491
5,366
17,987
12,444
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

He Bo
SHOTSON1
He Bo
14
3 / 5 / 3
8,619
454
5,837
9,381
2,857
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Tha Mi Groot
Danzaburou
13
2 / 5 / 3
8,250
434
7,848
11,595
3,761
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
androidegm11
Discordia
14
3 / 4 / 4
8,896
468
12,581
10,337
3,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
5 / 2 / 3
9,196
484
10,173
12,477
3,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
34
20
Kills
15
16
Deaths
21
21
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Caustic_CXNCEP7
Danzaburou
12
2
3
6.75
L
2
5
6
1
W
Hun Batz
Mcduffies
Hun Batz
3
6
2
0.67
W
Aphrodite
NathanO18
Aphrodite
1
3
6
1.33
L
He Bo
SHOTSON1
He Bo
3
5
3
0.9
W
Olorun
Shuey014
Olorun
4
4
2
1.25
L
Danzaburou
Tha Mi Groot
Danzaburou
2
5
3
0.7
W
Sylvanus
ZeaG_CR
Sylvanus
0
1
8
4
L
Discordia
androidegm11
Discordia
3
4
4
1.25
L
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,675
Damage
41,805
66,956
Taken
61,777
36,554
Mitigated
25,983
37,830
Healing
7,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Caustic_CXNCEP7
Danzaburou
14,804
7,041
0
8,315
13,261
5,687
3,347
3,003
10,150
0
63,501
L
5,366
949
0
1,000
17,987
12,444
0
5,713
12,274
24,565
0
W
Hun Batz
Mcduffies
Hun Batz
5,537
798
0
3,406
13,321
5,292
250
4,121
9,090
0
43,291
W
Aphrodite
NathanO18
Aphrodite
9,612
989
3,174
10,609
16,286
7,690
1,042
6,612
9,154
59,451
0
L
He Bo
SHOTSON1
He Bo
5,837
247
0
720
9,381
2,857
73
3,300
6,081
36,492
0
W
Olorun
Shuey014
Olorun
7,700
4,063
252
4,341
10,878
5,700
2,699
4,563
6,252
50,821
4,182
L
Danzaburou
Tha Mi Groot
Danzaburou
7,848
3,246
0
914
11,595
3,761
44
3,918
7,677
0
42,971
W
Sylvanus
ZeaG_CR
Sylvanus
5,022
1,296
2,342
5,391
13,210
12,185
1,076
4,494
8,526
30,722
0
L
Discordia
androidegm11
Discordia
12,581
1,131
0
2,023
10,337
3,022
684
5,298
5,039
45,404
0
L
10,173
2,220
0
3,254
12,477
3,899
0
3,529
8,948
0
61,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,121
Gold Earned
44,296
405
Minions Killed
369
0
Camps Cleared
0
1,660,002
Distance Traveled
1,698,328
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,229
591
81
4
0
375,603
3
L
Geb
9,335
491
41
2
0
364,144
10
W
Hun Batz
8,882
467
76
4
0
311,746
0
W
Aphrodite
9,858
519
103
5
0
344,607
4
L
He Bo
8,619
454
68
4
0
332,663
1
W
Olorun
10,457
550
102
5
0
331,436
1
L
Danzaburou
8,250
434
74
4
0
322,784
0
W
Sylvanus
9,695
510
43
2
0
296,610
2
L
Discordia
8,896
468
90
5
0
344,660
3
L
Loki
9,196
484
96
5
0
334,077
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role