Player Matchup

Bacchus
Bacchus
Chewo
Bacchus
Level 28
God Stats
54W - 49L
1,495 SR
Queue Stats
77W - 84L
1,431 Elo+
Party 1
Thor
Thor
JaimeTesGenoux
Thor
Level 4
God Stats
1W - 3L
1,431 SR
Queue Stats
1W - 4L
1,403 Elo+
Party 3
Ra
Ra
Jeanbrickita
Ra
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,403 Elo+
Party 3
Neith
Neith
Ninjamonkey023
Neith
Level 8
God Stats
29W - 29L
1,486 SR
Queue Stats
40W - 46L
1,404 Elo+
Party 1
Nemesis
Nemesis
PepeLaugh7777777
Nemesis
Level 2
God Stats
1W - 1L
1,784 SR
Queue Stats
1W - 2L
1,482 Elo+
Party 3
Team Averages
Level 17
1,539 SR
1,425 Elo+

VS

Team Averages
Level 29
1,480 SR
1,488 Elo+
He Bo
He Bo
FrostyFragz
He Bo
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 64L
1,525 Elo+
Solo
Discordia
Discordia
IIXSAMMANXII
Discordia
Level 62
God Stats
1W - 1L
1,307 SR
Queue Stats
42W - 52L
1,434 Elo+
Party 2
Ares
Ares
MoeFoe17
Ares
Level 29
God Stats
16W - 14L
1,583 SR
Queue Stats
21W - 23L
1,528 Elo+
Party 2
Yemoja
Yemoja
SmoothBrain419
Yemoja
Level 8
God Stats
4W - 3L
1,641 SR
Queue Stats
49W - 68L
1,434 Elo+
Party 2
Neith
Neith
Wulfii114
Neith
Level 28
God Stats
12W - 11L
1,371 SR
Queue Stats
102W - 113L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chewo
Bacchus
17
3 / 2 / 10
11,259
1,024
7,283
18,201
27,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
1 / 3 / 7
9,346
850
5,722
7,466
4,291
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
6 / 2 / 5
11,205
1,019
17,435
13,510
6,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 4 / 6
10,147
922
10,780
13,841
7,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 7 / 10
9,660
878
9,070
14,090
8,591
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

167

VS

Team 2 Tickets

224

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 9
10,383
944
6,076
12,816
5,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Discordia
IIXSAMMANXII
Discordia
17
2 / 0 / 14
10,856
987
14,468
4,709
2,072
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
17
4 / 5 / 9
10,713
974
12,027
20,586
25,149
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
0 / 0 / 10
10,534
958
6,222
4,131
4,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Wulfii114
Neith
18
9 / 0 / 8
12,390
1,126
22,478
10,905
4,790
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
68
13
Kills
18
18
Deaths
13
38
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Chewo
Bacchus
3
2
10
4
W
3
8
9
0.94
W
Discordia
IIXSAMMANXII
Discordia
2
0
14
9
L
1
3
7
1.5
L
6
2
5
4.25
W
Ares
4
5
9
1.7
L
2
4
6
1.25
L
1
7
10
0.86
W
0
0
10
5
W
Neith
Wulfii114
Neith
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,290
Damage
61,271
67,108
Taken
53,147
54,360
Mitigated
41,270
11,379
Healing
8,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Chewo
Bacchus
7,283
35
0
1,038
18,201
27,600
0
9,695
8,506
27,998
0
W
6,076
381
0
383
12,816
5,074
0
6,569
6,085
13,956
0
W
Discordia
IIXSAMMANXII
Discordia
14,468
684
744
638
4,709
2,072
0
2,136
2,477
42,914
0
L
5,722
627
0
0
7,466
4,291
0
3,464
4,002
0
11,102
L
17,435
1,475
2,585
2,217
13,510
6,777
0
8,727
4,783
41,545
0
W
Ares
12,027
631
481
346
20,586
25,149
0
8,223
12,031
21,566
0
L
10,780
5,453
0
4,570
13,841
7,101
0
8,299
5,542
0
34,477
L
9,070
3,266
0
969
14,090
8,591
0
8,608
5,482
0
16,507
W
6,222
403
730
1,274
4,131
4,185
0
1,737
2,296
15,355
0
W
Neith
Wulfii114
Neith
22,478
11,786
0
3,950
10,905
4,790
0
5,151
5,540
0
55,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,617
Gold Earned
54,876
172
Minions Killed
211
5
Camps Cleared
3
998,793
Distance Traveled
886,592
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,259
1,024
32
3
1
217,438
0
W
He Bo
10,383
944
28
3
2
169,342
0
W
Discordia
10,856
987
68
6
1
200,454
0
L
Thor
9,346
850
6
1
1
204,849
1
L
Ra
11,205
1,019
74
7
1
216,573
0
W
Ares
10,713
974
16
1
0
165,091
0
L
Neith
10,147
922
47
4
2
177,497
0
L
Nemesis
9,660
878
13
1
0
182,436
0
W
Yemoja
10,534
958
16
1
0
156,031
3
W
Neith
12,390
1,126
83
8
0
195,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role