Player Matchup

Cerberus
Cerberus
Southern Africa
Cerberus
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
209W - 171L
1,528 Elo+
Party 2
Sun Wukong
Sun Wukong
Squirtle Mob
Sun Wukong
Level 16
God Stats
15W - 16L
1,404 SR
Queue Stats
32W - 30L
1,451 Elo+
Party 2
Kukulkan
Kukulkan
nickmorgan76
Kukulkan
Level 29
God Stats
9W - 11L
1,459 SR
Queue Stats
19W - 44L
1,860 Elo+
Solo
Team Averages
Level 35
1,454 SR
1,613 Elo+

VS

Team Averages
Level 54
1,644 SR
1,647 Elo+
Chaac
Chaac
BryceTheRyce
Chaac
Level 27
God Stats
28W - 25L
1,945 SR
Queue Stats
164W - 155L
1,695 Elo+
Party 1
Nu Wa
Nu Wa
Kaldr__
Nu Wa
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 12L
1,708 Elo+
Party 1
Heimdallr
Heimdallr
tallesmorais
Heimdallr
Level 16
God Stats
30W - 41L
1,486 SR
Queue Stats
297W - 370L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
3 / 0 / 3
6,920
692
6,923
10,790
3,751
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Squirtle Mob
Sun Wukong
9
1 / 2 / 4
6,461
646
3,449
8,881
4,288
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
nickmorgan76
Kukulkan
11
2 / 2 / 4
6,913
691
5,354
4,769
1,785
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 3
6,660
666
6,156
7,590
5,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nu Wa
Kaldr__
Nu Wa
9
1 / 2 / 2
6,376
638
7,937
4,705
1,910
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
tallesmorais
Heimdallr
10
2 / 2 / 1
6,951
695
4,008
7,523
2,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
6
Kills
4
4
Deaths
6
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
L
Nu Wa
Kaldr__
Nu Wa
1
2
2
1
W
Cerberus
3
0
3
4.5
W
Sun Wukong
Squirtle Mob
Sun Wukong
1
2
4
1.5
W
Kukulkan
nickmorgan76
Kukulkan
2
2
4
2
L
Heimdallr
tallesmorais
Heimdallr
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,726
Damage
18,101
24,440
Taken
19,818
9,824
Mitigated
9,699
6,537
Healing
3,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,156
1,108
0
1,684
7,590
5,774
0
4,653
2,937
0
16,149
L
Nu Wa
Kaldr__
Nu Wa
7,937
3,100
0
492
4,705
1,910
276
2,868
1,837
21,967
1,470
W
Cerberus
6,923
553
501
5,396
10,790
3,751
122
3,323
7,217
22,775
0
W
Sun Wukong
Squirtle Mob
Sun Wukong
3,449
517
0
500
8,881
4,288
0
2,869
5,862
0
16,900
W
Kukulkan
nickmorgan76
Kukulkan
5,354
840
0
140
4,769
1,785
175
1,440
3,304
30,315
0
L
Heimdallr
tallesmorais
Heimdallr
4,008
962
0
1,014
7,523
2,015
597
4,778
2,745
0
23,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,294
Gold Earned
19,987
117
Minions Killed
98
0
Camps Cleared
0
591,502
Distance Traveled
520,131
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,660
666
25
3
0
180,930
0
L
Nu Wa
6,376
638
28
3
0
159,922
3
W
Cerberus
6,920
692
37
4
0
204,363
1
W
Sun Wukong
6,461
646
21
2
0
181,020
0
W
Kukulkan
6,913
691
59
6
0
206,119
0
L
Heimdallr
6,951
695
45
5
0
179,279
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role