Player Matchup

Da Ji
Da Ji
Albafica_G
Da Ji
Level 130
God Stats
3W - 6L
1,480 SR
Queue Stats
37W - 43L
1,489 Elo+
Party 1
Agni
Agni
Erik6
Agni
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,410 Elo+
Solo
Heimdallr
Heimdallr
HashiramaSenju79
Heimdallr
Level 105
God Stats
16W - 22L
1,625 SR
Queue Stats
855W - 843L
1,508 Elo+
Solo
Loki
Loki
Its_BlacK_zZ
Loki
Level 136
God Stats
11W - 11L
1,687 SR
Queue Stats
291W - 346L
1,436 Elo+
Party 1
Yemoja
Yemoja
manonayron
Yemoja
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 189L
1,504 Elo+
Party 1
Team Averages
Level 118
1,558 SR
1,470 Elo+

VS

Team Averages
Level 127
1,440 SR
1,626 Elo+
Achilles
Achilles
KyTaM
Achilles
Level 145
God Stats
3W - 1L
1,500 SR
Queue Stats
278W - 174L
1,748 Elo+
Party 2
Ymir
Ymir
NANTIL
Ymir
Level 160
God Stats
6W - 10L
1,199 SR
Queue Stats
508W - 435L
1,546 Elo+
Party 2
Mercury
Mercury
Syncmaster32
Mercury
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 39L
1,584 Elo+
Party 2
Merlin
Merlin
iZenko
Merlin
Level 159
God Stats
4W - 1L
1,500 SR
Queue Stats
286W - 245L
1,578 Elo+
Party 2
Anhur
Anhur
salchipapa20
Anhur
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 7L
1,677 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
7
1 / 2 / 0
4,619
462
2,736
6,768
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
Erik6
Agni
8
0 / 5 / 1
4,697
470
1,364
4,576
1,276
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
7
0 / 2 / 0
4,483
448
2,520
3,716
1,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 3 / 0
4,520
452
1,505
5,482
1,407
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
manonayron
Yemoja
7
0 / 3 / 0
4,653
465
2,283
7,695
2,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KyTaM
Achilles
12
4 / 0 / 1
6,528
653
3,775
4,647
3,862
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
NANTIL
Ymir
8
4 / 0 / 2
5,541
554
3,374
5,577
2,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
Syncmaster32
Mercury
11
1 / 0 / 5
6,001
600
3,817
5,829
1,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
iZenko
Merlin
11
4 / 1 / 2
6,818
682
3,987
3,614
1,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 0 / 2
5,950
595
3,333
4,424
1,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
15
15
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Da Ji
1
2
0
0.5
L
Agni
Erik6
Agni
0
5
1
0.1
L
Heimdallr
0
2
0
0
L
0
3
0
0
W
Achilles
KyTaM
Achilles
4
0
1
4.5
W
Ymir
NANTIL
Ymir
4
0
2
5
W
Mercury
Syncmaster32
Mercury
1
0
5
3.5
W
Merlin
iZenko
Merlin
4
1
2
5
L
Yemoja
manonayron
Yemoja
0
3
0
0
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,408
Damage
18,286
28,237
Taken
24,091
8,914
Mitigated
10,206
8,058
Healing
9,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
2,736
614
0
2,735
6,768
1,961
0
1,981
4,687
0
15,531
L
Agni
Erik6
Agni
1,364
219
0
110
4,576
1,276
0
2,136
2,294
21,406
0
L
Heimdallr
2,520
1,454
0
526
3,716
1,496
60
248
3,468
0
18,191
L
1,505
226
0
1,603
5,482
1,407
0
252
5,208
0
18,120
W
Achilles
KyTaM
Achilles
3,775
1,105
0
1,428
4,647
3,862
408
254
4,393
0
30,621
W
Ymir
NANTIL
Ymir
3,374
1,127
0
1,016
5,577
2,287
0
1,942
3,635
13,430
0
W
Mercury
Syncmaster32
Mercury
3,817
2,116
0
2,474
5,829
1,864
0
532
5,297
0
31,719
W
Merlin
iZenko
Merlin
3,987
582
0
1,241
3,614
1,050
0
413
3,201
39,433
0
L
Yemoja
manonayron
Yemoja
2,283
893
578
2,506
7,695
2,774
105
2,420
5,219
10,065
0
W
3,333
1,911
0
2,863
4,424
1,143
0
506
3,918
0
28,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,972
Gold Earned
30,838
184
Minions Killed
299
0
Camps Cleared
0
811,072
Distance Traveled
981,142
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,619
462
37
4
0
186,630
0
L
Agni
4,697
470
46
5
0
172,608
2
L
Heimdallr
4,483
448
49
5
0
156,867
2
L
Loki
4,520
452
41
4
0
149,830
1
W
Achilles
6,528
653
59
6
0
171,940
1
W
Ymir
5,541
554
13
1
0
195,797
4
W
Mercury
6,001
600
73
7
0
254,668
0
W
Merlin
6,818
682
88
9
0
196,432
3
L
Yemoja
4,653
465
11
1
0
145,137
1
W
Anhur
5,950
595
66
7
0
162,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role