Player Matchup

Neith
Neith
Silver II
Original-Abcboom
Neith
Silver II
Level 59
God Stats
6W - 3L
1,552 SR
Queue Stats
160W - 152L
1,051 MMR
Party 1
Khepri
Khepri
Gold IV
droptheswag
Khepri
Gold IV
Level 124
God Stats
2W - 4L
1,500 SR
Queue Stats
183W - 171L
1,400 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
mike_cocane
Baron Samedi
Silver I
Level 108
God Stats
27W - 32L
1,454 SR
Queue Stats
176W - 166L
1,087 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 97
1,502 SR
1,179 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 72
1,593 SR
1,157 MMR
Anhur
Anhur
Silver IV
Antonmadsen93
Anhur
Silver IV
Level 86
God Stats
1W - 2L
1,782 SR
Queue Stats
18W - 32L
1,170 MMR
Solo
Discordia
Discordia
Silver V
B4 Boracle
Discordia
Silver V
Level 46
God Stats
4W - 11L
1,478 SR
Queue Stats
177W - 169L
1,143 MMR
Solo
Cthulhu
Cthulhu
Bronze III
drizzt3334
Cthulhu
Bronze III
Level 85
God Stats
7W - 18L
1,520 SR
Queue Stats
24W - 56L
1,159 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 5
11,723
733
14,114
12,951
5,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
14
1 / 2 / 11
11,196
700
5,392
13,046
13,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
mike_cocane
Baron Samedi
13
5 / 3 / 7
10,580
661
9,253
9,058
4,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
ChaacCu ChulainnZeusYmirHera

VS

Bans
VulcanScyllaAnubisHe BoErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 3
9,973
623
4,875
11,878
3,768
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
B4 Boracle
Discordia
13
3 / 4 / 3
9,941
621
11,180
8,962
2,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
drizzt3334
Cthulhu
13
2 / 6 / 4
9,596
600
9,608
17,132
14,717
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
14
Kills
7
7
Deaths
14
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
L
Discordia
B4 Boracle
Discordia
3
4
3
1.13
W
8
2
5
5.25
L
Cthulhu
drizzt3334
Cthulhu
2
6
4
0.67
W
Khepri
1
2
11
3.25
W
Baron Samedi
mike_cocane
Baron Samedi
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,759
Damage
25,663
35,055
Taken
37,972
23,139
Mitigated
21,137
14,984
Healing
7,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,875
2,207
454
1,938
11,878
3,768
0
4,519
7,359
0
31,899
L
Discordia
B4 Boracle
Discordia
11,180
551
0
189
8,962
2,652
564
3,260
5,702
47,690
0
W
14,114
5,094
0
6,497
12,951
5,571
1,946
7,212
5,394
0
49,049
L
Cthulhu
drizzt3334
Cthulhu
9,608
70
1,231
3,412
17,132
14,717
96
6,974
10,158
33,133
0
W
Khepri
5,392
254
0
2,193
13,046
13,332
607
5,901
6,748
26,203
0
W
Baron Samedi
mike_cocane
Baron Samedi
9,253
109
3,037
3,257
9,058
4,236
1,024
6,668
2,105
42,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,499
Gold Earned
29,510
157
Minions Killed
159
0
Camps Cleared
0
804,451
Distance Traveled
788,735
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,973
623
42
3
0
238,322
2
L
Discordia
9,941
621
83
5
0
261,064
1
W
Neith
11,723
733
72
5
0
262,006
0
L
Cthulhu
9,596
600
34
2
0
289,349
0
W
Khepri
11,196
700
32
2
0
287,514
4
W
Baron Samedi
10,580
661
53
3
0
254,931
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role