Player Matchup

Kukulkan
Kukulkan
AndreyCrack
Kukulkan
Level 18
God Stats
7W - 6L
1,637 SR
Queue Stats
47W - 37L
1,615 Elo+
Solo
Yemoja
Yemoja
FlyWQ
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Ymir
Ymir
Leiver98
Ymir
Level 27
God Stats
2W - 4L
1,414 SR
Queue Stats
77W - 71L
1,615 Elo+
Solo
King Arthur
King Arthur
LordJamari
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 189L
1,808 Elo+
Solo
Ullr
Ullr
Onixme
Ullr
Level 29
God Stats
1W - 1L
1,574 SR
Queue Stats
154W - 153L
1,621 Elo+
Solo
Team Averages
Level 22
1,525 SR
1,632 Elo+

VS

Team Averages
Level 20
1,598 SR
1,593 Elo+
Cu Chulainn
Cu Chulainn
Klenzy69
Cu Chulainn
Level 25
God Stats
3W - 1L
1,658 SR
Queue Stats
91W - 70L
1,547 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
McGeek02
Ah Muzen Cab
Level 17
God Stats
12W - 6L
1,723 SR
Queue Stats
21W - 15L
1,856 Elo+
Solo
Janus
Janus
Ramptom
Janus
Level 24
God Stats
23W - 13L
1,884 SR
Queue Stats
69W - 60L
1,571 Elo+
Solo
Nu Wa
Nu Wa
RosieBosie69
Nu Wa
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,613 Elo+
Solo
Sylvanus
Sylvanus
StormPegasus513
Sylvanus
Level 28
God Stats
1W - 1L
1,225 SR
Queue Stats
86W - 100L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AndreyCrack
Kukulkan
13
0 / 8 / 4
8,184
409
6,255
12,260
4,989
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
FlyWQ
Yemoja
12
2 / 3 / 6
8,665
433
5,100
16,006
12,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
17
4 / 3 / 2
10,328
516
8,507
18,434
7,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
LordJamari
King Arthur
18
3 / 4 / 2
10,912
546
12,854
18,424
17,357
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
Onixme
Ullr
16
7 / 3 / 3
10,572
529
17,543
19,314
7,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Klenzy69
Cu Chulainn
17
0 / 3 / 5
9,728
486
6,830
15,335
14,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ah Muzen Cab
McGeek02
Ah Muzen Cab
17
3 / 2 / 7
9,683
484
8,739
13,316
4,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Ramptom
Janus
19
10 / 2 / 8
12,203
610
20,124
10,398
3,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
6 / 4 / 7
11,188
559
22,022
15,909
8,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
13
2 / 5 / 5
8,869
443
5,801
16,774
15,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
53
16
Kills
21
21
Deaths
16
17
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AndreyCrack
Kukulkan
0
8
4
0.25
L
Yemoja
FlyWQ
Yemoja
2
3
6
1.67
W
Cu Chulainn
Klenzy69
Cu Chulainn
0
3
5
0.83
L
Ymir
4
3
2
1.67
L
King Arthur
LordJamari
King Arthur
3
4
2
1
W
Ah Muzen Cab
McGeek02
Ah Muzen Cab
3
2
7
3.25
L
Ullr
Onixme
Ullr
7
3
3
2.83
W
Janus
Ramptom
Janus
10
2
8
7
W
6
4
7
2.38
W
Sylvanus
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,259
Damage
63,516
84,438
Taken
71,732
49,959
Mitigated
46,068
21,767
Healing
28,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AndreyCrack
Kukulkan
6,255
88
0
910
12,260
4,989
522
9,550
2,710
44,482
0
L
Yemoja
FlyWQ
Yemoja
5,100
972
1,031
1,435
16,006
12,668
0
11,762
4,244
13,968
0
W
Cu Chulainn
Klenzy69
Cu Chulainn
6,830
1,620
0
4,117
15,335
14,102
0
1,448
13,887
0
61,450
L
Ymir
8,507
1,899
0
7,304
18,434
7,442
0
12,215
6,219
70,532
0
L
King Arthur
LordJamari
King Arthur
12,854
1,497
0
3,580
18,424
17,357
215
6,082
12,342
0
76,769
W
Ah Muzen Cab
McGeek02
Ah Muzen Cab
8,739
1,716
0
6,205
13,316
4,233
598
3,188
10,128
0
67,433
L
Ullr
Onixme
Ullr
17,543
9,967
0
7,507
19,314
7,503
1,412
7,939
11,375
0
81,108
W
Janus
Ramptom
Janus
20,124
1,320
122
4,832
10,398
3,539
445
3,042
7,356
84,208
0
W
22,022
6,563
720
7,851
15,909
8,545
1,023
8,784
7,125
86,339
5,508
W
Sylvanus
5,801
1,710
1,046
3,233
16,774
15,649
231
3,400
13,374
26,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,661
Gold Earned
51,671
523
Minions Killed
517
0
Camps Cleared
0
1,721,074
Distance Traveled
1,848,789
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,184
409
95
5
0
347,098
3
L
Yemoja
8,665
433
16
1
0
350,437
4
W
Cu Chulainn
9,728
486
119
6
0
375,894
3
L
Ymir
10,328
516
107
5
0
360,888
5
L
King Arthur
10,912
546
144
7
0
348,071
4
W
Ah Muzen Cab
9,683
484
97
5
0
381,198
0
L
Ullr
10,572
529
161
8
0
314,580
3
W
Janus
12,203
610
138
7
0
448,750
7
W
Nu Wa
11,188
559
128
6
0
318,387
2
W
Sylvanus
8,869
443
35
2
0
324,560
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role