Player Matchup

Osiris
Osiris
KingDamienHsS
Osiris
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
MarioBombs
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,324 Elo+
Party 2
Anhur
Anhur
OneAssistChris
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ra
Ra
Shady2DC
Ra
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Ymir
Ymir
drizzt6993
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 7
1,500 SR
1,465 Elo+

VS

Team Averages
Level 7
1,468 SR
1,376 Elo+
Set
Set
ChavaPrime1215
Set
Level 16
God Stats
17W - 26L
1,340 SR
Queue Stats
29W - 43L
1,299 Elo+
Solo
Neith
Neith
F00TBALLSTAR81
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,282 Elo+
Party 1
Ymir
Ymir
SmallCanada921
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 21L
1,300 Elo+
Party 1
Chaac
Chaac
TheKokk
Chaac
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Solo
Ra
Ra
l ekual l
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 2
5,883
453
1,384
8,469
4,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
MarioBombs
Medusa
9
0 / 6 / 0
5,728
441
2,590
7,827
1,850
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
1 / 4 / 0
5,229
402
1,004
4,166
1,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
4 / 6 / 2
6,814
524
3,939
5,372
1,451
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 8 / 2
6,193
476
2,470
11,553
5,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 1
8,014
616
4,222
8,122
3,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

2
0 / 1 / 0
4,402
339
150
980
157
2
0 / 1 / 0
4,395
338
79
674
181
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
TheKokk
Chaac
15
15 / 0 / 2
9,114
701
13,521
9,484
8,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
4 / 3 / 2
6,996
538
2,556
4,229
1,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
7
Kills
25
29
Deaths
8
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
3
1
2.17
W
0
1
0
0
L
1
5
2
0.4
L
Medusa
MarioBombs
Medusa
0
6
0
0
L
1
4
0
0.25
L
4
6
2
0.83
W
0
1
0
0
W
Chaac
TheKokk
Chaac
15
0
2
16
L
1
8
2
0.25
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,387
Damage
20,528
37,387
Taken
23,489
14,948
Mitigated
13,385
2,533
Healing
7,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,222
1,681
0
1,801
8,122
3,031
1,350
1,216
6,806
0
46,336
W
150
150
0
0
980
157
0
115
840
0
878
L
1,384
577
0
900
8,469
4,530
587
778
7,591
0
14,811
L
Medusa
MarioBombs
Medusa
2,590
1,489
0
929
7,827
1,850
66
0
7,558
0
20,757
L
1,004
723
0
330
4,166
1,495
335
379
3,762
0
7,528
L
3,939
857
183
0
5,372
1,451
565
284
5,042
17,890
0
W
79
0
0
0
674
181
0
72
602
1,211
0
W
Chaac
TheKokk
Chaac
13,521
3,174
0
4,733
9,484
8,498
0
3,576
5,808
0
45,888
L
2,470
1,149
0
191
11,553
5,622
457
1,194
10,213
15,197
0
W
2,556
1,270
20
721
4,229
1,518
296
1,430
2,649
16,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,847
Gold Earned
32,921
150
Minions Killed
201
0
Camps Cleared
0
855,125
Distance Traveled
767,061
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,014
616
95
7
0
249,226
0
W
Neith
4,402
339
1
0
0
40,845
1
L
Osiris
5,883
453
26
2
0
192,449
1
L
Medusa
5,728
441
49
4
0
214,433
0
L
Anhur
5,229
402
15
1
0
104,952
2
L
Ra
6,814
524
27
2
0
183,769
0
W
Ymir
4,395
338
2
0
0
40,824
1
W
Chaac
9,114
701
87
7
0
251,085
0
L
Ymir
6,193
476
33
3
0
159,522
4
W
Ra
6,996
538
16
1
0
185,081
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role