Player Matchup

Danzaburou
Danzaburou
AlliedFall
Danzaburou
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Razolith
Cthulhu
Level 157
God Stats
5W - 6L
1,500 SR
Queue Stats
53W - 40L
1,641 Elo+
Party 1
Persephone
Persephone
Rolex1423
Persephone
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
222W - 220L
1,499 Elo+
Solo
Nu Wa
Nu Wa
Synetik v2
Nu Wa
Level 134
God Stats
23W - 12L
1,766 SR
Queue Stats
144W - 129L
1,648 Elo+
Party 1
Mulan
Mulan
chiefboss28
Mulan
Level 144
God Stats
1W - 1L
1,726 SR
Queue Stats
6W - 9L
1,331 Elo+
Solo
Team Averages
Level 143
1,599 SR
1,524 Elo+

VS

Team Averages
Level 118
1,536 SR
1,492 Elo+
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Duk3bds
Cabrakan
Level 97
God Stats
4W - 4L
1,550 SR
Queue Stats
111W - 102L
1,502 Elo+
Party 2
King Arthur
King Arthur
II Luccas II
King Arthur
Level 148
God Stats
10W - 17L
1,715 SR
Queue Stats
452W - 451L
1,476 Elo+
Solo
Cupid
Cupid
Matty_ICED
Cupid
Level 103
God Stats
22W - 28L
1,681 SR
Queue Stats
139W - 137L
1,482 Elo+
Party 2
Fenrir
Fenrir
NattyLite352
Fenrir
Level 86
God Stats
0W - 2L
1,234 SR
Queue Stats
12W - 11L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlliedFall
Danzaburou
16
8 / 0 / 3
9,805
981
9,887
5,263
2,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Razolith
Cthulhu
14
2 / 1 / 7
8,250
825
6,434
6,955
5,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
Rolex1423
Persephone
14
3 / 0 / 5
8,069
807
5,059
4,015
1,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
13
0 / 0 / 7
6,979
698
4,691
2,999
1,030
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 4 / 6
6,503
650
4,322
9,246
6,124
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 1 / 3
7,020
702
7,695
4,886
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
Duk3bds
Cabrakan
12
2 / 5 / 3
7,718
772
4,121
10,101
10,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
II Luccas II
King Arthur
11
1 / 4 / 1
6,054
605
3,351
10,303
6,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cupid
12
0 / 2 / 3
6,378
638
2,815
5,491
1,980
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
13
1 / 1 / 1
6,444
644
2,801
6,824
2,716
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
13
Kills
5
5
Deaths
13
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
3
2.5
W
Danzaburou
AlliedFall
Danzaburou
8
0
3
9.5
L
Cabrakan
Duk3bds
Cabrakan
2
5
3
0.7
L
King Arthur
II Luccas II
King Arthur
1
4
1
0.38
L
Cupid
0
2
3
0.75
L
Fenrir
1
1
1
1.5
W
Cthulhu
Razolith
Cthulhu
2
1
7
5.5
W
Persephone
Rolex1423
Persephone
3
0
5
5.5
W
Nu Wa
0
0
7
3.5
W
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,393
Damage
20,783
28,478
Taken
37,605
16,949
Mitigated
23,247
2,272
Healing
7,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,695
659
0
484
4,886
1,830
0
1,991
2,835
35,844
0
W
Danzaburou
AlliedFall
Danzaburou
9,887
4,040
0
629
5,263
2,842
960
2,548
2,510
0
39,003
L
Cabrakan
Duk3bds
Cabrakan
4,121
577
0
946
10,101
10,634
14
3,836
6,163
7,907
0
L
King Arthur
II Luccas II
King Arthur
3,351
218
0
2,259
10,303
6,087
0
4,619
5,596
0
16,233
L
Cupid
2,815
699
379
926
5,491
1,980
200
2,026
3,377
0
16,979
L
Fenrir
2,801
626
0
2,413
6,824
2,716
0
3,260
3,326
0
13,378
W
Cthulhu
Razolith
Cthulhu
6,434
219
0
506
6,955
5,645
261
1,754
4,861
20,026
0
W
Persephone
Rolex1423
Persephone
5,059
483
0
311
4,015
1,308
265
2,101
1,618
20,051
0
W
Nu Wa
4,691
1,792
0
0
2,999
1,030
640
1,513
1,396
23,333
0
W
4,322
671
0
826
9,246
6,124
803
3,215
5,667
0
13,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,606
Gold Earned
33,614
238
Minions Killed
186
9
Camps Cleared
6
888,176
Distance Traveled
814,333
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,020
702
76
8
1
166,996
3
W
Danzaburou
9,805
981
78
8
3
179,506
1
L
Cabrakan
7,718
772
13
1
0
147,063
2
L
King Arthur
6,054
605
26
3
0
148,269
3
L
Cupid
6,378
638
44
4
2
166,405
0
L
Fenrir
6,444
644
27
3
3
185,600
1
W
Cthulhu
8,250
825
47
5
1
204,847
5
W
Persephone
8,069
807
45
5
1
170,391
0
W
Nu Wa
6,979
698
45
5
4
167,368
0
W
Mulan
6,503
650
23
2
0
166,064
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role