Player Matchup

Anhur
Anhur
Blackwatch0
Anhur
Level 29
God Stats
1W - 4L
1,238 SR
Queue Stats
23W - 20L
1,559 Elo+
Party 1
Merlin
Merlin
Sevenate
Merlin
Level 136
God Stats
9W - 3L
1,809 SR
Queue Stats
84W - 68L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
peekka1
Cthulhu
Level 40
God Stats
9W - 4L
1,718 SR
Queue Stats
32W - 29L
1,587 Elo+
Solo
Bellona
Bellona
pekkaa
Bellona
Level 105
God Stats
4W - 3L
1,737 SR
Queue Stats
134W - 139L
1,398 Elo+
Solo
Camazotz
Camazotz
tianger
Camazotz
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 92
1,601 SR
1,514 Elo+

VS

Team Averages
Level 112
1,570 SR
1,505 Elo+
Rama
Rama
MokasPT1976
Rama
Level 40
God Stats
18W - 22L
1,344 SR
Queue Stats
297W - 289L
1,463 Elo+
Solo
Vamana
Vamana
R00tKill
Vamana
Level 156
God Stats
53W - 45L
1,660 SR
Queue Stats
295W - 300L
1,517 Elo+
Solo
He Bo
He Bo
RoldDarl
He Bo
Level 86
God Stats
18W - 5L
1,846 SR
Queue Stats
187W - 190L
1,528 Elo+
Solo
Izanami
Izanami
Vhalerian
Izanami
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
onizukagt
Yemoja
Level 155
God Stats
7W - 3L
1,500 SR
Queue Stats
209W - 198L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
8,448
445
5,294
12,956
4,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
Sevenate
Merlin
16
1 / 3 / 2
10,024
528
9,434
7,788
2,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
peekka1
Cthulhu
12
4 / 3 / 2
8,601
453
10,907
18,122
16,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
pekkaa
Bellona
16
2 / 4 / 1
10,047
529
10,352
14,140
11,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Camazotz
tianger
Camazotz
16
5 / 4 / 2
9,650
508
10,253
17,809
6,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 6
9,721
512
10,706
16,446
5,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vamana
R00tKill
Vamana
17
3 / 3 / 3
10,252
540
8,016
17,571
10,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

He Bo
RoldDarl
He Bo
17
3 / 2 / 5
10,567
556
10,522
10,056
3,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
Vhalerian
Izanami
19
5 / 2 / 6
11,430
602
13,484
16,053
6,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
onizukagt
Yemoja
13
3 / 1 / 9
9,070
477
4,567
15,168
9,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
46
12
Kills
17
19
Deaths
12
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
3
4
6
1.5
W
Vamana
R00tKill
Vamana
3
3
3
1.5
W
He Bo
RoldDarl
He Bo
3
2
5
2.75
L
Merlin
Sevenate
Merlin
1
3
2
0.67
W
Izanami
Vhalerian
Izanami
5
2
6
4
W
Yemoja
onizukagt
Yemoja
3
1
9
7.5
L
Cthulhu
peekka1
Cthulhu
4
3
2
1.67
L
Bellona
pekkaa
Bellona
2
4
1
0.63
L
Camazotz
tianger
Camazotz
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,240
Damage
47,295
70,815
Taken
75,294
42,363
Mitigated
34,603
22,964
Healing
31,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,294
3,438
0
3,606
12,956
4,166
0
1,831
11,100
0
35,207
W
10,706
8,068
0
7,844
16,446
5,040
500
3,857
12,563
0
70,833
W
Vamana
R00tKill
Vamana
8,016
2,645
0
6,974
17,571
10,746
0
1,268
15,701
0
67,049
W
He Bo
RoldDarl
He Bo
10,522
170
0
2,400
10,056
3,268
66
4,604
5,040
72,163
0
L
Merlin
Sevenate
Merlin
9,434
54
0
1,089
7,788
2,776
0
3,756
3,709
74,703
0
W
Izanami
Vhalerian
Izanami
13,484
9,159
0
5,262
16,053
6,146
267
3,060
12,700
0
101,737
W
Yemoja
onizukagt
Yemoja
4,567
1,589
3,557
5,655
15,168
9,403
136
6,691
8,224
20,150
0
L
Cthulhu
peekka1
Cthulhu
10,907
936
0
3,477
18,122
16,996
0
4,046
13,911
37,645
0
L
Bellona
pekkaa
Bellona
10,352
3,371
0
4,494
14,140
11,818
286
2,085
11,467
0
58,158
L
Camazotz
tianger
Camazotz
10,253
1,742
0
10,298
17,809
6,607
0
2,774
14,845
0
65,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,770
Gold Earned
51,040
497
Minions Killed
596
0
Camps Cleared
0
1,789,738
Distance Traveled
1,717,218
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,448
445
77
4
0
307,137
3
W
Rama
9,721
512
112
6
0
315,239
6
W
Vamana
10,252
540
128
7
0
371,210
1
W
He Bo
10,567
556
145
8
0
349,230
6
L
Merlin
10,024
528
145
8
0
375,178
4
W
Izanami
11,430
602
187
10
0
346,064
2
W
Yemoja
9,070
477
24
1
0
335,475
3
L
Cthulhu
8,601
453
52
3
0
361,393
2
L
Bellona
10,047
529
116
6
0
364,669
2
L
Camazotz
9,650
508
107
6
0
381,361
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role