Player Matchup

Khepri
Khepri
LemuriaImpact
Khepri
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
RakGuy48
Arachne
Level 66
God Stats
5W - 5L
1,302 SR
Queue Stats
459W - 532L
1,523 Elo+
Party 1
Olorun
Olorun
SonOfAn4rchy
Olorun
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
spritequeen
Ymir
Level 34
God Stats
57W - 85L
1,492 SR
Queue Stats
71W - 125L
1,427 Elo+
Party 1
Ra
Ra
yubarta000
Ra
Level 99
God Stats
2W - 4L
1,219 SR
Queue Stats
218W - 212L
1,465 Elo+
Solo
Team Averages
Level 91
1,403 SR
1,483 Elo+

VS

Team Averages
Level 94
1,482 SR
1,447 Elo+
Baba Yaga
Baba Yaga
Luluh36
Baba Yaga
Level 94
God Stats
3W - 1L
1,500 SR
Queue Stats
69W - 70L
1,282 Elo+
Solo
Bakasura
Bakasura
SoggyNerps
Bakasura
Level 48
God Stats
21W - 17L
1,408 SR
Queue Stats
114W - 128L
1,436 Elo+
Solo
Cthulhu
Cthulhu
TheBaconNation
Cthulhu
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Jing Wei
Jing Wei
pepperintpatti
Jing Wei
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 24L
1,500 Elo+
Solo
Chaac
Chaac
rmmduece
Chaac
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
284W - 288L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,492
458
1,988
4,123
2,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Arachne
RakGuy48
Arachne
9
0 / 5 / 2
5,469
456
2,438
9,430
2,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Olorun
11
1 / 1 / 0
6,336
528
1,500
5,709
2,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 1 / 0
5,535
461
2,212
6,689
2,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 0
5,267
439
1,927
5,347
3,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Luluh36
Baba Yaga
11
2 / 1 / 2
6,556
546
4,477
4,883
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bakasura
SoggyNerps
Bakasura
12
3 / 1 / 1
6,838
570
1,892
6,273
2,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 1 / 1
5,860
488
4,945
6,560
2,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
5
0 / 0 / 1
4,337
361
1,806
934
163
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Chaac
rmmduece
Chaac
12
1 / 0 / 1
6,704
559
4,348
6,783
4,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
2
Kills
7
8
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
Baba Yaga
Luluh36
Baba Yaga
2
1
2
3
L
Arachne
RakGuy48
Arachne
0
5
2
0.2
W
Bakasura
SoggyNerps
Bakasura
3
1
1
3.5
L
Olorun
1
1
0
1
W
1
1
1
1.5
W
Jing Wei
0
0
1
0.5
W
Chaac
rmmduece
Chaac
1
0
1
1.5
L
1
1
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,065
Damage
17,468
31,298
Taken
25,433
13,242
Mitigated
10,796
9,729
Healing
10,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,988
217
417
1,295
4,123
2,339
0
2,313
1,680
18,234
0
W
Baba Yaga
Luluh36
Baba Yaga
4,477
48
0
1,419
4,883
1,700
0
1,649
3,234
35,095
0
L
Arachne
RakGuy48
Arachne
2,438
1,480
0
1,350
9,430
2,680
0
1,287
8,083
0
29,525
W
Bakasura
SoggyNerps
Bakasura
1,892
1,433
0
3,184
6,273
2,105
600
1,275
4,973
0
26,540
L
Olorun
1,500
269
0
3,662
5,709
2,102
250
3,614
2,095
37,506
0
W
4,945
865
282
857
6,560
2,675
0
2,543
4,017
21,761
0
W
Jing Wei
1,806
1,525
0
0
934
163
52
448
486
0
10,434
W
Chaac
rmmduece
Chaac
4,348
698
0
4,555
6,783
4,153
466
1,412
5,096
0
39,925
L
2,212
442
0
384
6,689
2,790
0
2,072
4,617
22,628
0
L
1,927
415
59
2,562
5,347
3,331
0
136
4,861
23,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,099
Gold Earned
30,295
237
Minions Killed
302
0
Camps Cleared
0
1,048,538
Distance Traveled
1,014,557
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,492
458
13
1
0
200,325
2
W
Baba Yaga
6,556
546
71
6
0
206,869
4
L
Arachne
5,469
456
55
5
0
259,565
0
W
Bakasura
6,838
570
89
7
0
282,193
3
L
Olorun
6,336
528
73
6
0
193,796
5
W
Cthulhu
5,860
488
44
4
0
195,387
3
W
Jing Wei
4,337
361
10
1
0
102,431
0
W
Chaac
6,704
559
88
7
0
227,677
3
L
Ymir
5,535
461
50
4
0
218,283
0
L
Ra
5,267
439
46
4
0
176,569
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role