Player Matchup

Athena
Athena
LunaCyclops
Athena
Level 125
God Stats
0W - 4L
1,500 SR
Queue Stats
42W - 51L
1,421 Elo+
Solo
Anubis
Anubis
RoonMalHo
Anubis
Level 134
God Stats
12W - 8L
1,500 SR
Queue Stats
308W - 303L
1,499 Elo+
Solo
Ah Puch
Ah Puch
SlimyTurtle
Ah Puch
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 16L
1,458 Elo+
Solo
Heimdallr
Heimdallr
XTheSicknessX
Heimdallr
Level 103
God Stats
7W - 3L
1,762 SR
Queue Stats
236W - 254L
1,414 Elo+
Solo
Bakasura
Bakasura
bulgaroi2001
Bakasura
Level 41
God Stats
2W - 2L
1,500 SR
Queue Stats
96W - 124L
1,467 Elo+
Solo
Team Averages
Level 92
1,552 SR
1,452 Elo+

VS

Team Averages
Level 72
1,555 SR
1,520 Elo+
Chang'e
Chang'e
Cristofiu
Chang'e
Level 119
God Stats
3W - 0L
1,500 SR
Queue Stats
160W - 139L
1,585 Elo+
Party 1
Heimdallr
Heimdallr
Harryw24
Heimdallr
Level 59
God Stats
2W - 1L
1,735 SR
Queue Stats
211W - 231L
1,454 Elo+
Solo
Cthulhu
Cthulhu
JoeKolade
Cthulhu
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Hel
Hel
LEGGOLAS54
Hel
Level 47
God Stats
9W - 4L
1,332 SR
Queue Stats
196W - 155L
1,603 Elo+
Party 1
Pele
Pele
stalker343
Pele
Level 69
God Stats
5W - 2L
1,706 SR
Queue Stats
214W - 242L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
1 / 3 / 4
5,551
555
3,994
10,609
5,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anubis
RoonMalHo
Anubis
8
1 / 1 / 2
5,239
524
2,019
3,880
2,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ah Puch
SlimyTurtle
Ah Puch
9
0 / 4 / 0
5,077
508
2,373
6,673
2,316
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
XTheSicknessX
Heimdallr
10
3 / 3 / 1
6,056
606
5,176
5,771
1,707
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
bulgaroi2001
Bakasura
8
2 / 3 / 0
5,029
503
804
6,171
1,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Cristofiu
Chang'e
10
0 / 2 / 0
5,653
565
1,738
4,683
1,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
Harryw24
Heimdallr
11
2 / 2 / 1
6,126
613
4,572
7,200
2,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
JoeKolade
Cthulhu
10
4 / 1 / 5
6,312
631
4,488
6,103
2,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
7 / 1 / 2
7,537
754
6,826
5,314
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
1 / 1 / 6
6,004
600
4,230
7,288
1,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
7
Kills
14
14
Deaths
7
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Cristofiu
Chang'e
0
2
0
0
W
Heimdallr
Harryw24
Heimdallr
2
2
1
1.25
W
Cthulhu
JoeKolade
Cthulhu
4
1
5
6.5
W
7
1
2
8
L
Athena
1
3
4
1
L
Anubis
RoonMalHo
Anubis
1
1
2
2
L
Ah Puch
SlimyTurtle
Ah Puch
0
4
0
0
L
Heimdallr
XTheSicknessX
Heimdallr
3
3
1
1.17
L
Bakasura
bulgaroi2001
Bakasura
2
3
0
0.67
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,366
Damage
21,854
33,104
Taken
30,588
13,611
Mitigated
10,915
8,301
Healing
11,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Cristofiu
Chang'e
1,738
316
0
1,765
4,683
1,853
420
2,065
2,618
27,875
0
W
Heimdallr
Harryw24
Heimdallr
4,572
2,045
0
2,152
7,200
2,254
0
1,058
6,142
0
30,901
W
Cthulhu
JoeKolade
Cthulhu
4,488
887
84
1,118
6,103
2,925
234
1,405
4,626
21,374
0
W
6,826
1,070
538
2,454
5,314
1,937
534
2,155
3,159
43,566
0
L
Athena
3,994
1,417
0
2,133
10,609
5,230
0
4,643
5,858
20,649
0
L
Anubis
RoonMalHo
Anubis
2,019
310
0
1,222
3,880
2,507
330
1,580
2,300
21,282
1,703
L
Ah Puch
SlimyTurtle
Ah Puch
2,373
147
0
1,522
6,673
2,316
288
3,784
2,662
27,736
0
L
Heimdallr
XTheSicknessX
Heimdallr
5,176
2,664
0
1,694
5,771
1,707
0
848
4,923
0
30,612
L
Bakasura
bulgaroi2001
Bakasura
804
656
0
1,730
6,171
1,851
0
1,768
4,309
0
14,868
W
4,230
794
0
3,055
7,288
1,946
0
1,639
5,649
0
31,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,952
Gold Earned
31,632
224
Minions Killed
332
0
Camps Cleared
0
866,589
Distance Traveled
1,029,173
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
5,653
565
64
6
0
176,720
0
W
Heimdallr
6,126
613
66
7
0
221,831
0
W
Cthulhu
6,312
631
39
4
0
231,801
4
W
Hel
7,537
754
108
11
0
199,286
5
L
Athena
5,551
555
30
3
0
212,721
3
L
Anubis
5,239
524
47
5
0
109,956
1
L
Ah Puch
5,077
508
48
5
0
153,303
3
L
Heimdallr
6,056
606
60
6
0
208,252
1
L
Bakasura
5,029
503
39
4
0
182,357
0
W
Pele
6,004
600
55
6
0
199,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role