Player Matchup

Hachiman
Hachiman
Gold II
DSS-_-OTTONIEL
Hachiman
Gold II
Level 108
God Stats
4W - 6L
1,827 SR
Queue Stats
278W - 265L
1,450 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
El flat head
Sun Wukong
Silver III
Level 124
God Stats
24W - 25L
1,555 SR
Queue Stats
103W - 102L
1,438 MMR
Solo
Aphrodite
Aphrodite
Bronze III
Livelifelonger
Aphrodite
Bronze III
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 8L
1,447 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 106
1,627 SR
1,445 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,540 SR
1,442 MMR
Danzaburou
Danzaburou
Silver II
ASAP Cuervo
Danzaburou
Silver II
Level 127
God Stats
13W - 14L
1,522 SR
Queue Stats
84W - 99L
1,460 MMR
Solo
Ra
Ra
Silver I
karheri
Ra
Silver I
Level 155
God Stats
6W - 3L
1,414 SR
Queue Stats
68W - 83L
1,415 MMR
Solo
Cthulhu
Cthulhu
Gold III
temp-818393
Cthulhu
Gold III
Level 102
God Stats
16W - 16L
1,684 SR
Queue Stats
209W - 214L
1,451 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
18
0 / 2 / 3
12,483
594
28,990
20,545
8,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
El flat head
Sun Wukong
17
4 / 2 / 0
12,869
613
19,258
31,572
33,477
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Aphrodite
Livelifelonger
Aphrodite
8
0 / 5 / 1
11,028
525
2,714
6,988
5,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
ScyllaCu ChulainnKumbhakarnaBacchusHera

VS

Bans
ZeusChaacCerberusPersephoneCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ASAP Cuervo
Danzaburou
16
3 / 2 / 6
13,516
644
14,370
20,445
10,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
4 / 0 / 4
12,339
588
14,388
19,116
15,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
temp-818393
Cthulhu
17
2 / 2 / 7
13,796
657
18,548
25,722
40,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
4
Kills
9
9
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ASAP Cuervo
Danzaburou
3
2
6
3
L
Hachiman
0
2
3
0.75
L
Sun Wukong
El flat head
Sun Wukong
4
2
0
2
L
Aphrodite
Livelifelonger
Aphrodite
0
5
1
0.1
W
4
0
4
6
W
Cthulhu
temp-818393
Cthulhu
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,962
Damage
47,306
59,105
Taken
65,283
47,441
Mitigated
66,803
18,895
Healing
33,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ASAP Cuervo
Danzaburou
14,370
7,113
2,081
8,376
20,445
10,233
2,022
259
20,186
0
44,280
L
Hachiman
28,990
12,332
0
7,020
20,545
8,725
0
11,477
9,068
0
110,266
L
Sun Wukong
El flat head
Sun Wukong
19,258
2,651
0
8,911
31,572
33,477
0
16,410
15,162
0
77,942
L
Aphrodite
Livelifelonger
Aphrodite
2,714
208
1,357
1,607
6,988
5,239
0
5,134
1,854
16,679
0
W
14,388
469
7,401
10,329
19,116
15,958
616
1,161
17,955
92,184
0
W
Cthulhu
temp-818393
Cthulhu
18,548
1,054
753
4,761
25,722
40,612
444
1,357
24,365
44,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,380
Gold Earned
39,651
216
Minions Killed
208
0
Camps Cleared
0
850,928
Distance Traveled
1,194,903
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,516
644
52
2
0
366,032
0
L
Hachiman
12,483
594
114
5
0
354,978
2
L
Sun Wukong
12,869
613
87
4
0
412,637
1
L
Aphrodite
11,028
525
15
1
0
83,313
0
W
Ra
12,339
588
106
5
0
417,256
2
W
Cthulhu
13,796
657
50
2
0
411,615
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role