Player Matchup

Nemesis
Nemesis
Daisuki978
Nemesis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,393 Elo+
Party 2
Hachiman
Hachiman
MisterMutt
Hachiman
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 73L
1,580 Elo+
Party 3
Kukulkan
Kukulkan
Onaga24
Kukulkan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,356 Elo+
Party 2
Guan Yu
Guan Yu
StonedGolem0123
Guan Yu
Level 25
God Stats
10W - 15L
1,500 SR
Queue Stats
48W - 49L
1,677 Elo+
Solo
Ymir
Ymir
barndon123
Ymir
Level 23
God Stats
3W - 5L
1,788 SR
Queue Stats
14W - 23L
1,631 Elo+
Party 3
Team Averages
Level 27
1,558 SR
1,527 Elo+

VS

Team Averages
Level 38
1,443 SR
1,665 Elo+
Bellona
Bellona
RaiseHavok
Bellona
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 1L
1,881 Elo+
Party 1
Cthulhu
Cthulhu
Vipernium
Cthulhu
Level 126
God Stats
1W - 1L
1,489 SR
Queue Stats
303W - 258L
1,721 Elo+
Party 1
Arachne
Arachne
Wow1080NoScope
Arachne
Level 4
God Stats
4W - 1L
1,500 SR
Queue Stats
8W - 2L
1,757 Elo+
Party 1
Hera
Hera
Zcerneboch
Hera
Level 17
God Stats
3W - 5L
1,226 SR
Queue Stats
9W - 7L
1,523 Elo+
Solo
Chernobog
Chernobog
carlythoxsup
Chernobog
Level 16
God Stats
6W - 3L
1,500 SR
Queue Stats
155W - 178L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Daisuki978
Nemesis
5
0 / 3 / 0
4,115
412
384
5,127
1,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hachiman
MisterMutt
Hachiman
5
0 / 3 / 0
3,931
393
777
4,463
1,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
Onaga24
Kukulkan
11
3 / 1 / 0
5,943
594
4,851
5,024
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
1 / 4 / 0
4,965
497
2,261
6,372
4,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 2 / 0
4,245
425
69
5,099
2,274
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
RaiseHavok
Bellona
10
1 / 2 / 1
5,925
593
1,376
6,804
3,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Vipernium
Cthulhu
8
2 / 1 / 3
5,605
561
4,838
3,454
2,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
5 / 0 / 1
6,713
671
4,771
6,210
3,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
2 / 1 / 1
5,448
545
1,465
2,887
968
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
carlythoxsup
Chernobog
9
3 / 1 / 4
5,845
585
4,035
5,488
1,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
4
Kills
13
13
Deaths
5
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Daisuki978
Nemesis
0
3
0
0
L
Hachiman
MisterMutt
Hachiman
0
3
0
0
L
Kukulkan
Onaga24
Kukulkan
3
1
0
3
W
Bellona
RaiseHavok
Bellona
1
2
1
0.75
L
1
4
0
0.25
W
Cthulhu
Vipernium
Cthulhu
2
1
3
3.5
W
5
0
1
5.5
W
2
1
1
2.5
L
0
2
0
0
W
Chernobog
carlythoxsup
Chernobog
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,342
Damage
16,485
26,085
Taken
24,843
10,106
Mitigated
11,687
7,066
Healing
7,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Daisuki978
Nemesis
384
107
0
1,728
5,127
1,106
0
266
4,861
0
10,668
L
Hachiman
MisterMutt
Hachiman
777
552
0
1,267
4,463
1,123
0
2,124
2,339
0
9,330
L
Kukulkan
Onaga24
Kukulkan
4,851
687
0
1,587
5,024
1,527
0
874
4,150
32,630
0
W
Bellona
RaiseHavok
Bellona
1,376
291
0
1,034
6,804
3,193
0
844
5,960
0
38,965
L
2,261
198
0
1,504
6,372
4,076
0
242
6,130
0
21,790
W
Cthulhu
Vipernium
Cthulhu
4,838
0
74
669
3,454
2,301
0
28
3,426
15,531
0
W
4,771
3,149
0
3,345
6,210
3,318
70
610
5,358
0
29,244
W
1,465
292
0
250
2,887
968
77
1,879
1,008
20,914
0
L
69
0
0
980
5,099
2,274
0
2,797
2,302
7,296
0
W
Chernobog
carlythoxsup
Chernobog
4,035
1,928
0
2,499
5,488
1,907
40
1,559
3,929
0
29,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,199
Gold Earned
29,536
180
Minions Killed
258
0
Camps Cleared
0
841,425
Distance Traveled
940,187
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,115
412
24
2
0
160,268
0
L
Hachiman
3,931
393
26
3
0
129,151
0
L
Kukulkan
5,943
594
62
6
0
189,367
1
W
Bellona
5,925
593
83
8
0
189,969
1
L
Guan Yu
4,965
497
56
6
0
179,822
0
W
Cthulhu
5,605
561
12
1
0
197,144
3
W
Arachne
6,713
671
69
7
0
204,164
4
W
Hera
5,448
545
38
4
0
189,378
0
L
Ymir
4,245
425
12
1
0
182,817
1
W
Chernobog
5,845
585
56
6
0
159,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role